So, you all (PGI) have been tweaking that mini map a lot lately, and have made some fantastic strides in the most recent updates (the combination symbol for mech type + arrow for direction, well done) so I figured while you're down there...
...maybe add an opacity option. The thought process revolves around playing vertically. When you're up in a high roost the mini-map ends up blocking real LoS. Sure would be nice to be able to see that mech I zoomed in to see, ya know?
Keep at it, good job with the most recent changes.
VR,
Baku
0
Mini Map Opacity
Started by Blind Baku, Sep 01 2016 08:50 AM
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