dario03, on 03 September 2016 - 11:58 AM, said:
-snip-
And now in this event we have multiple goals that involve narc and tag which means the event encourages LRM use. And I'm fine with rewarding players that use those support weapons but why change the games normal type of play for that? Couldn't the event just be something like you get x amount of points for damage and points for kills, and this many points for narcing/tagging and points for other things, and you need y amount of total points to get rewards? Reward players for helping their teams but don't encourage every player to play one or two styles.
So what's the problem with LRM use encouraged?
For some reason over and over no one complains that you can have a match that's 90% ER med lasers + Large pulse lasers or Large pulse + Gauss but as soon as it's at least 3 LRM 'mechs on the team it's a bad thing...
and I've seen some more AMS mechs who just mow down most of the missiles and such... and I've seen games where the entire enemy team hugs the walls and mountains and won despite having a sheer NARC/ LRM/ TAG disadvantage... and it isn't quite every match either.
Why did they want to promote LRM and TAG use? well if you haven't seen the recent PTS stuff. They are doing weapon testing and reballancing there...
Developers of MMO's often test parts of the game by making events that promote it to get data. This one particularly shines on TAG and Narcs which most people often complain are useless, pointless, and a waste of space- meanwhile many people in this event are enjoying it and learning the benefits of it even on LRM-lesss matches so in 2 separate incidences. People want to play with TAG's and Narcs now, and PGI gets to know if these systems are really worth it or need more help.
Alistair Winter, on 03 September 2016 - 02:05 PM, said:
In my opinion? It's because PGI keeps coming up with ideas by having a few beers and brainstorming in their new lounge area, instead of... actually asking the players what they want. A community manager could start a thread asking players for ideas and write down some of the most popular ideas, and then bring those ideas to the devs to check if they were possible to carry out in some fashion.
But instead we get new stuff completely out of left field, that nobody asked for.
"I wish we had more crazy MWO events based on popular current TV shows with totally random criteria, like using consumables and 3PV" - said no MWO fan ever.
The event is structured so that you can easily do what you want to do and ignore the other things. It isn't quite a completionist event. I am not going for the consumable ones personally nor will I miss it-
However I do hear some people saying they are learning new things of 3rd Person view and are enjoying the event with these weird criteria. I honestly want to see more events like this instead of events that just want you to load as much damage as possible regardless of win or loss/ caps or not, etc.... like the past half hundred events....