http://mwo.smurfy-ne...d379bcee1d4a394
Or:
http://mwo.smurfy-ne...ee6990fde474f5c
I'm not sure how important speed would be. Is the turn radious justified to help keep off small mechs that get close. the slower engine goes get 10 more dps sustained fire. but it will go through ammo quicker obviously.
the design is going for long range support with some close range bombardment or semi ambush tactics if needed. That is why I would like more movement. Maybe with mods and elite it can go a little faster and seem nice on foot. Or is speed not that important with this mech?
I don't know how affective 6 machine guns are.. I was hoping they could help shred off armor at close range and keep things from wanting to get in close for long. Hence why I also gave it 12k ammo.
And if armor should be adjusted obviously adjust armor.
Also I forgot what the range of the machine guns is. But I think you can get a sweet spot where you can hit with machine guns, missiles, and lasers.
Here is a video by someone else on youtube with what appears to be almost the identical build to the 250 engine version:
He has half the machine gun ammo and possibly less LRM ammo and possibly slightly faster engines.
Here is a similar variant to the 360 version from yet another youtube poster:
He has SRM6 instead of LRMs. But as you can see you can get stuck over a hill and LRMs might be useful for sustained DPS during the match. Particularly as Lasers need LOS and LRMs give really good fire opportunities. Although those SRMs probably provide a nice punch. But from what you see in the first video it can be used to disable mech. Or is that a specific thing against that mech?
Edited by Arugela, 30 August 2016 - 11:00 PM.