

Should You Build To Quirks?
#1
Posted 02 September 2016 - 09:47 AM
or
build to suit your playstyle.
And what about that 1 variant that is an under performer, should you build it to quirks?
Just curious....
#2
Posted 02 September 2016 - 09:55 AM
#3
Posted 02 September 2016 - 09:56 AM
When building a mech, initially I will look at the quirks and try some builds based around them in smurfy. I might even try them in the testing grounds. If I think the build sucks, then I'll just build it the way I want. ymmv
#4
Posted 02 September 2016 - 09:58 AM
IF you are playing to have fun, do what ever you want as long as your mech is actually useful.
#5
Posted 02 September 2016 - 09:58 AM
#6
Posted 02 September 2016 - 09:58 AM
On the other hand... some quirks are not worth trying to build around, like the PPC quirk on one of the Black Knights (low mounted hardpoints). You're wasting your time with a less usable quirk.
Edited by Deathlike, 02 September 2016 - 09:59 AM.
#7
Posted 02 September 2016 - 10:02 AM
#8
Posted 02 September 2016 - 10:02 AM
#9
Posted 02 September 2016 - 03:46 PM
what if you own 50+ or 100+ mechs, all built and mastered and then they get quirked or a new quirk(s) added/changed?
#10
Posted 02 September 2016 - 04:40 PM
#11
Posted 02 September 2016 - 04:41 PM
Quote
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Posted Today, 11:47 AM
Like the title says
or
build to suit your playstyle.
And what about that 1 variant that is an under performer, should you build it to quirks?
Just curious....
yes and no
build to quirks
1 if they work
2 if you like them
for example my Cent CN9-D has some dang good LBX quirks so since I already have 2 other cents I built the D to its quirks
Raven Huggin just about have to build to its quirks no other laodouts are viable (unless your goofing around)
Jager DD I don't like the quirk 3 UAC5 build no on this one
my Cataphract had a 10% heat energy quirk so I mounted 5 ERLLs on that sucker
it was a sight to see (in FW anyway)
it got nerfed so its just so so now
also keep in mind whatever they give you they can take away and they don't need no patch to nerf any Mech
(the game has no physics so one day it acts one way the next it acts differently)
#12
Posted 02 September 2016 - 04:58 PM
One major exception to me are PPC velocity. You have lots of 'mechs now with +50% velocity. After getting used to that I'm not going to put PPC's on anything that gets less than that.
#13
Posted 02 September 2016 - 05:19 PM
vettie, on 02 September 2016 - 09:47 AM, said:
or
build to suit your playstyle.
And what about that 1 variant that is an under performer, should you build it to quirks?
Just curious....
of course... build to quirk...
but don't buy because of quirks...
#14
Posted 02 September 2016 - 06:31 PM
If a mech is SUPER quirked for a certain weapon, then that build will probably be objectively better than all other builds on that mech. In that case, see if a different variant can fill your needs. If not, then run it anyways!
I run a Gauss and LL's on my RFL even though it's not quirked for them. The build works for me though, so I don't care either way. I run AC5's on my new Cyclops, even though it's not quirked for them. Again, the build works for me so who cares about the quirks? If it works for you, then go for it and ignore the quirks!
#15
Posted 02 September 2016 - 06:39 PM
#16
Posted 02 September 2016 - 10:13 PM
however, for a few chassis, there is that 3rd mech you have to buy for skill trees that sometimes i just cant make work. for those i generally look on smurfy or on the forums here to find something to try. if all else fails, i result to weapons quirks for that variant and give them a try.
thanx to those that took the time to respond.
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