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Should You Build To Quirks?


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#1 vettie

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Posted 02 September 2016 - 09:47 AM

Like the title says

or

build to suit your playstyle.

And what about that 1 variant that is an under performer, should you build it to quirks?

Just curious....

#2 cazidin

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Posted 02 September 2016 - 09:55 AM

Both. Pick a variant of a mech with quirks that suit your playstyle.

#3 knight-of-ni

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Posted 02 September 2016 - 09:56 AM

It depends.
When building a mech, initially I will look at the quirks and try some builds based around them in smurfy. I might even try them in the testing grounds. If I think the build sucks, then I'll just build it the way I want. ymmv

#4 mogs01gt

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Posted 02 September 2016 - 09:58 AM

Well it depends. Are you playing to have fun or gain cbills/ be competitive?

IF you are playing to have fun, do what ever you want as long as your mech is actually useful.

#5 Bud Crue

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Posted 02 September 2016 - 09:58 AM

I used to build to quirks but as the weapon based quirks have gotten more and more De minimus, I find that often it is not that big a deal. My attitude now is that unless the quirk is 15% or more (cool down, heat, range, whatever), with or without additional overall weapon class quirks I don't worry about it.

#6 Deathlike

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Posted 02 September 2016 - 09:58 AM

Ideally, you want to build to quirks. You're missing out if you don't.

On the other hand... some quirks are not worth trying to build around, like the PPC quirk on one of the Black Knights (low mounted hardpoints). You're wasting your time with a less usable quirk.

Edited by Deathlike, 02 September 2016 - 09:59 AM.


#7 Dee Eight

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Posted 02 September 2016 - 10:02 AM

Yes, if there are quirks there its foolish to not take advantage of them, unless its useless quirks like 5% cooldown on a specific weapon that limits the build options. For example, the Z model cyclops has a 5% AC 20 cooldown quirk...terrific...except with only a torso ballistic mount, that means no XL engine. The cyclops's big chest CT hitbox tends to get most of the damage anyway, and there's a significant weight difference between a 360 standard (40 tons) and a 360 XL (23.5 tons). There's a thunderbolt with med pulse laser quirking... which seems great at first, but due to the bulk of inner sphere DHS's and the 315 engine cap limit, means you end up devoting a LOT of crit spaces to run all the heatsinks you need to properly support 6 medium pulse lasers. Also all the mechs with a PPC velocity quirk only... oh big deal...I'd rather use an ERLL or LPL.

#8 Revis Volek

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Posted 02 September 2016 - 10:02 AM

I always try to use quirks but sadly it doesn't always work. Its silly IMO not to use all the tools available to you to try to win.

#9 vettie

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Posted 02 September 2016 - 03:46 PM

Interesting feedback

what if you own 50+ or 100+ mechs, all built and mastered and then they get quirked or a new quirk(s) added/changed?

#10 BlueFlames

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Posted 02 September 2016 - 04:40 PM

If you want an absolutely optimal build for competitive play, then generally, you will want to build to your chassis' quirks. In the solo queue, though, that practice is not even remotely necessary.

#11 Davegt27

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Posted 02 September 2016 - 04:41 PM



Quote

[color=#B27204]vettie[/color]


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Posted Today, 11:47 AM
Like the title says

or

build to suit your playstyle.

And what about that 1 variant that is an under performer, should you build it to quirks?

Just curious....


yes and no

build to quirks
1 if they work
2 if you like them

for example my Cent CN9-D has some dang good LBX quirks so since I already have 2 other cents I built the D to its quirks

Raven Huggin just about have to build to its quirks no other laodouts are viable (unless your goofing around)


Jager DD I don't like the quirk 3 UAC5 build no on this one

my Cataphract had a 10% heat energy quirk so I mounted 5 ERLLs on that sucker
it was a sight to see (in FW anyway)

it got nerfed so its just so so now

also keep in mind whatever they give you they can take away and they don't need no patch to nerf any Mech

(the game has no physics so one day it acts one way the next it acts differently)

#12 jss78

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Posted 02 September 2016 - 04:58 PM

For me, it depends. If I find a comfortable-feeling build, I'm not going to care about a 10% quirk. Most 'mechs only get general weapon-class quirks anyway, so it's kind of difficult to not build to them.

One major exception to me are PPC velocity. You have lots of 'mechs now with +50% velocity. After getting used to that I'm not going to put PPC's on anything that gets less than that.

#13 Mycrus

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Posted 02 September 2016 - 05:19 PM

View Postvettie, on 02 September 2016 - 09:47 AM, said:

Like the title says

or

build to suit your playstyle.

And what about that 1 variant that is an under performer, should you build it to quirks?

Just curious....


of course... build to quirk...

but don't buy because of quirks...

#14 GreenHell

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Posted 02 September 2016 - 06:31 PM

I'll ignore quirks if a mech has either a good shape for a strategy I want to do, or if it has the hardpoints I need for a certain build. Most mechs have at least 'some' generic quirks that will help every build a little (sans clans), so trying any type of weapon on any mech isn't a problem for me.

If a mech is SUPER quirked for a certain weapon, then that build will probably be objectively better than all other builds on that mech. In that case, see if a different variant can fill your needs. If not, then run it anyways!

I run a Gauss and LL's on my RFL even though it's not quirked for them. The build works for me though, so I don't care either way. I run AC5's on my new Cyclops, even though it's not quirked for them. Again, the build works for me so who cares about the quirks? If it works for you, then go for it and ignore the quirks!

#15 El Bandito

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Posted 02 September 2016 - 06:39 PM

Depends. I certainly didn't build my 2xGauss + 3xERLL Mauler-2P to its quirks.

#16 vettie

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Posted 02 September 2016 - 10:13 PM

for the most part i build to suit my play style. if the quirks happen to match that, then i consider it abonus.

however, for a few chassis, there is that 3rd mech you have to buy for skill trees that sometimes i just cant make work. for those i generally look on smurfy or on the forums here to find something to try. if all else fails, i result to weapons quirks for that variant and give them a try.

thanx to those that took the time to respond.





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