so from a new player perspective:
Ghost Heat - put any weapons you want in any firing group, fire the weapons whenever you want, then be confused as to why your heat is spiking.
Energy Draw - put any weapons you want in any firing group, fire the weapons whenever you want, then be confused as to why your heat is spiking.
so wait, anybody who wants to learn to play MWO has to do 'homework' to learn how heat penalties work before they can figure out how to configure weapons on mechs properly?
solution - get rid of ALL heat penalties. currently E-Draw is like a floating 'energy bank' you can overdraw from whenever and however much you want which is what makes it complicated and confusing.
how E-draw should work is like an 'energy salary' - you can only withdraw the energy you have in your energy bank account, but you may never over-draw.
when you add weapons to a weapons group in mechlab it should give a running tab on the E-Draw that weapons group. if that weapons group has an alpha E-Draw over 30, then it is an illegal weapons group and can't be saved. simple, and that way you can learn how E-Draw works when you configure your weapons groups.
in-game, the game will not allow you to fire a weapons group unless you have enough energy to draw. so if you alpha a 30 E-Draw weapons group, you can not alpha that weapons group again until the full 30 energy has regenerated even if the weapons are ready to fire again before then
if you had 4 weapons groups each with an alpha E-Draw of 10, then you could shoot off 3 of them fast which would take your E-Draw to zero, but you would have to wait until your E-draw meter regenerated to 10 before you could alpha the 4th weapons group
now to make it fair for different mech classes, each mech class should have different power E-Draws:
assault - 40
heavy - 35
medium - 30
lights - 25
so assaults can have weapons groups with an E-Draw of up to 40 and the E-Draw bar regenerates to 40, etc
so don't want anyone to be able to fire more than 1 gauss at once? give gauss an E-Draw of 25, so even an assault mech may not put more than 1 gauss in any weapons group. this will allow assaults to fire 2 gauss in relatively close succession but never simultaneously, and they will have to wait until the E-draw bar regenerates to 25 again to fire a 3rd gauss (likely not making it worthwhile to mount a 3rd gauss on any mech)
don't want to be able to fire more than 2 PPCs at once? give PPCs an E-Draw of 15 so med/heavy/assaults can fire 2 at 30 E-Draw, but nobody can fire 3 at 45 E-Draw
want to fire gauss/PPC? 1 gauss + 1 PPC adds up to 40 E-Draw so only assaults can do it
Edited by OznerpaG, 30 August 2016 - 11:03 AM.