1) Energy draw is yet another stupid band-aid fix to cover up the real issue of convergence. Fix the perfect convergence at all times and we won't need stupid **** like energy draw. What I mean by fixing convergence is to tone down the perfect convergence we have at all times (because it obviously causes big problems) yet also not completely dismantle convergence either; convergence based on target locks is a good way to go to accomplish this.
2) Global weapon cooldown increase is also another stupid band-aid fix that needs to be fixed by reworking quirks to not be a sloppy, unbalanced mess pile of ****. Weapon modules also need to be addressed as well by not making them 100% power creep, and while that is partially addressed on the PTS by reducing cooldown module efficacy, it's still not enough because the modules are still pure power creep.
On top of the egregious weapon quirks on so many mechs, structure and even agility quirks allow players to play extremely recklessly (more so than should be possible) and live when their mech should have otherwise been destroyed. A great example of this is massive torso structure quirks allowing Inner Sphere pilots to equip XL engines on their mech without fear of being a glass cannon because magic space jesus quirks are there to save them, and of course with all that extra weight saved that means more room for weapons and such which is extremely counterproductive to lowering TTK; go look at how often you see XL engines on these structure quirked mechs now and you'll find that I'm right.
Fix this stupid **** first before you do other stupid **** like global weapon cooldown nerfs.
I don't expect to be heard or listened to by PGI's incompetent management, which is why I'm not making a huge topic, and for that matter I'm not going to get into any in-depth discussions here.
Edited by Pjwned, 01 September 2016 - 04:59 PM.