El Bandito, on 04 September 2016 - 05:21 PM, said:
TBF, PTS is done in a 4v4 environment, where the focus fire TTK is low, which allowed more brawling to happen. I do not think 12v12 will play out the same.
Brawling is fundamentally the same on the pts and live. It actually doesn't impact brawlers much at all, except the very hittiest of the lot.
You don't need more face time, you can be constantly twisting. But take pts to 12v12, and you have brawlers able to alpha
but ranged mechs unable to do so. 1v1 brawlers *crush* sniper type mechs, absolutely destroy them. Very high DPS, way harder punches, better heat efficiency.
Dakka is a strong defense against brawlers, but by its nature spreads damage a lot as well (making it easier to weather on approach) and is much less effective on pts vs. live.
Closing the distance, as you well know on our maps is pretty trivial. On basically all of them there's covered approaches to get quite close.
What's happening here is people keep looking at brawlers and thinking they're losing anything, when most are literally unaffected by the pts changes, and those that are affected are only minorly impacted. Having to fire SRM's then an ac20 doesn't hurt them, it's no more face time, it doesn't require the brawler to stop twisting at all. Twist+fire+twist+fire..... And then they compare this to live. But that's not what's happening.
But yeah, while AC20 brawlers have that to deal with (still no staring time mind you) LBX/SRM brawlers don't. They're perfectly capable of dropping much heavier alphas than those they're fighting.