Anyways. Back to ED. I think lower heat cap does what ED is intended to do. However I do think that ED has a place in the game. Ballistics are not nearly as effected by heat as lasers. So, my suggestion is that ballistics get a higher energy draw ratio. While energy weapons actually get a much lower ratio. But, but, before you rip my head off. I would like to recommend in the case of long ranged energy weapons they also incur a recharge penalty. We really haven't seen recharge taken as part of the balance yet. PGI is holding to it as a representation of that .5 second delay to break up alphas. But it could be a viable balancing mechanic for certain weapons.
One last thing. Single heatsinks may be the go to for assaults if dissipation stays where it is. Don't know how I feel about that. I like it as an option, but not the only route for good damage.
This is just my opinion. With what little I got to test and looking through other people's posts and feedback.
Edited by MechaBattler, 13 September 2016 - 10:53 PM.