I don't really understand why you could use more energy than avaible. If you have X energy, you should only be able to use X energy. There should be simple two parallel systems working, that have logic rules.
1. Energy
- Energy draw ONLY if you have energy left
- weapons only draw energy while reloading
- possible to use an energy weapons without enough energy charged to do minor damage?
- ballistics have minor energy draw -> missles have medium enery draw -> energy weapons have major energy draw
2. Heat
- weapons produce heat while shooting
- energy weapons produce heat proportional to their energy useage
- the heat of energy weapons is immediatly transfered to the mech
- ballistics produce heat on a similar level to energy weapons even if they have minor energy draw
- ballistics absorb the heat and transfer it slowly to the mech (hot barrel)
- hot ballistic weapons become inaccurate
- missles produce less heat than ballistics and energy weapons
- hot missle tubes have a chance to blow up when used to shoot missles
convergence:
- weapons shoot straight without convergence unless you have a target lock on a target
- weapons need time to achieve convergence after target lock gained -> dependend on size and position of the weapon (smaller faster than bigger; arms faster than torso)
- if you target lock an enemy there is an indicator who tells you which of your weapons have convergence
Balancing:
- missle ammo is heavier or less ammo/ton
- longer reload time for missles
- bigger engines have higher energy capacity?
Battery module:
- additional modul that could be build into engines and other free slots
- very heavy
- increases the energy capacitiy of a mech
- could get hot and blow up (dependend on general energy useage of the mech)
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Alternative To Heat Through Energy Draw
Started by Last Of The Brunnen-G, Sep 02 2016 12:24 AM
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