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Fw Broke And Failing Fast


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#1 ZealotTheFallen

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Posted 27 August 2016 - 08:11 AM

Frr hub had three full teams in Fw 5-7 days now 3 months later NONE only a mix bag of totally new people. Not one team on this hub is a complete unit. 12 man is a mix of anyone looking for A MATCH. Clanners when IS come to this Frr hub because they cant find people to fight with. If Pgi wanted this game to end they are doing this best thing they can NOTHING to retain p[layers. Just make everyday a challenge for your unhappy players to play and get discourage and go to better games then this pile,.

#2 Kin3ticX

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Posted 27 August 2016 - 08:41 AM

Im just burned out on the 12v12 combat part of CW.

Not sure what could be done to freshen it up besides new dropdeck rules, game modes, and different maps.

#3 BIoB

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Posted 27 August 2016 - 08:56 AM

If I'm honest, I'd like them to temporarily close FW until the next patch in a months time.

Absence makes the heart grow fonder?

#4 Kael Posavatz

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Posted 27 August 2016 - 08:58 AM

Everybody is like this.

There was a time when CWI and SWOL (two biggest Wolf loyalist units) had 5 teams minimum dropping between them any given night of the week. Then PGI basically ignored CW for, what, almost a year? (Vitric went in June '15 and Phase III May '16...well, there was Tukayyid II/map reset in December but otherwise...)

I've seen some comments that Steiner and Davion units are in much the same place.

Yeah, those are days past. But hopefully happy days will be here again? I hope?

Edited by Kael Posavatz, 27 August 2016 - 08:59 AM.


#5 Daidachi

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Posted 27 August 2016 - 09:09 AM

It's not just Davion/Steiner. As for Wolves, I believe a number of loyalists of all stripes went merc when there was no incentive to stay loyalist in phase 3 for those who'd already hit their rank 20.

If you look at the mercs atm, a number of units are having to coordinate movements just in order to regularly field a 12 man group more than once or twice a week.

#6 Djinnhammer

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Posted 27 August 2016 - 09:43 AM

This afternoon, I was sadly in a fw match with some ignorant and greedy people. It was 12v12 pugs. Our team won and had taken the 3 gens....10 or so kills up. They wanted to farm the other team in their zone...as they dropped out. They screamed at me to not take omega... because they wanted cash and rewards....they did not care one bit about frustrating the opfor out of fw. I asked them to show some sportsmanship and class behaviour...they even started shooting at me.
I asked them if they thought it was cool that this sort of behaviour is the sort of thing forcing people out of fw. They just laughed and carried on with the greed.
Thank God I managed to survive the team damage and deny them the last three ganks. I left JF today, I do not want to associate with this behaviour.

#7 ZealotTheFallen

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Posted 27 August 2016 - 10:51 AM

That attitude of players has done just that. Destroyed The FW community. Pgi ignoring everything but the money going into thier pockets.

#8 A Shoddy Rental Mech

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Posted 27 August 2016 - 11:15 AM

View PostB o B, on 27 August 2016 - 08:56 AM, said:

If I'm honest, I'd like them to temporarily close FW until the next patch in a months time.

Absence makes the heart grow fonder?


They're not going make enough changes in the next month to Faction Warfare to make a difference

In the last month all faction warfare got was broken dropdecks.
Next month they plan to fix the broken dropdecks.

In the last month (since the community round table) they haven't been able to give us a list of how they plan to fix it.
Maybe next month they'll be able to put a thought together.

#9 Vincent Quatermain

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Posted 27 August 2016 - 11:30 AM

View PostArkham Chase, on 27 August 2016 - 09:43 AM, said:

This afternoon, I was sadly in a fw match with some ignorant and greedy people. It was 12v12 pugs. Our team won and had taken the 3 gens....10 or so kills up. They wanted to farm the other team in their zone...as they dropped out. They screamed at me to not take omega... because they wanted cash and rewards....they did not care one bit about frustrating the opfor out of fw. I asked them to show some sportsmanship and class behaviour...they even started shooting at me.
I asked them if they thought it was cool that this sort of behaviour is the sort of thing forcing people out of fw. They just laughed and carried on with the greed.
Thank God I managed to survive the team damage and deny them the last three ganks. I left JF today, I do not want to associate with this behaviour.


The game gives much greater rewards for killing all those mechs than taking the objective, with the result that if you're ahead it simply makes more sense to farm the other team for c-bills. OTOH, setting the rewards this way deters the better teams from gen rushing, which if you wanted to truly kill FP, just imagine what would happen if it paid more c-bills for merc units to gen rush! Right now, people gen rush solely in order to try and squeak out a victory against a better team.

#10 VitriolicViolet

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Posted 27 August 2016 - 12:41 PM

yeah CW was all i played until the Dong and i think ive played 10 games since then. CW was my favourite mode but i just dont feel it any more. It would be nice to see some actual changes there one day.....

#11 BLOOD WOLF

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Posted 27 August 2016 - 12:41 PM

View PostThe Nerf Bat, on 27 August 2016 - 11:15 AM, said:


They're not going make enough changes in the next month to Faction Warfare to make a difference

In the last month all faction warfare got was broken dropdecks.
Next month they plan to fix the broken dropdecks.

In the last month (since the community round table) they haven't been able to give us a list of how they plan to fix it.
Maybe next month they'll be able to put a thought together.

there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.

Edited by BLOOD WOLF, 27 August 2016 - 12:43 PM.


#12 BearFlag

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Posted 27 August 2016 - 01:05 PM

View PostBLOOD WOLF, on 27 August 2016 - 12:41 PM, said:

there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.


I musta missed something. In the "Round Table" I listened to, Russ immediately pigeon holed the discussion into "buckets" thereby wrecking any chance that the real problems would get air time.

The first meeting should have been open-ended and free-wheeling(1) to create a list of all the problems. Later meetings could have focused. Rudimentary problem solving does not focus on "fixing" the symptom.

(1) Indeed, this would have been cathartic to the player base and would have communicated that PGI is actually listening to the problems...

Edited by BearFlag, 27 August 2016 - 01:08 PM.


#13 Count Zero74

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Posted 27 August 2016 - 01:07 PM

FP is more or less PvE for Clanners right now. working as intended.

#14 DarklightCA

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Posted 27 August 2016 - 02:55 PM

I would wait and see what PGI adds from there last meeting. I doubt it's going to be anything actually useful but you never know. Maybe on there last ditch effort they will actually listen to what people who actually play the game have to say about it and not just the people who complain the most.

Though if it's the usual add some paint and ignore the actual issues that plague the gamemode than I would just assume it's gameover for Faction Play as it's been made pretty clear that PGI won't be devoting much more effort into the gamemode which is a shame because it had a lot of potential to be something great.

#15 Jon Gotham

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Posted 27 August 2016 - 04:46 PM

View PostVincent Quatermain, on 27 August 2016 - 11:30 AM, said:


The game gives much greater rewards for killing all those mechs than taking the objective, with the result that if you're ahead it simply makes more sense to farm the other team for c-bills. OTOH, setting the rewards this way deters the better teams from gen rushing, which if you wanted to truly kill FP, just imagine what would happen if it paid more c-bills for merc units to gen rush! Right now, people gen rush solely in order to try and squeak out a victory against a better team.

Well sir, yes it does make "sense" in a purely mechanical way. the point being made was one of sportsmanship and correct attitude.
I've said this before, just because you can do a thing, does not mean you SHOULD do it.

#16 Aerei

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Posted 27 August 2016 - 07:50 PM

I don't know about other groups, but at least some people in SRoT find it more honorable to kill all your opponents rather than simply take out the gen.

#17 Zolaz

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Posted 27 August 2016 - 08:42 PM

There is nothing we can do about PGI not wanting to improve FP. Just remember Russ, Paul and Bryan when they try and put out their next batch of shovelware.

#18 Zallin

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Posted 27 August 2016 - 08:48 PM

There's a lot of bad going on in FW at the moment, balance has been badly disrupted - but for me its been dealing with the disruptive behaviour and "1337" players that seem to be hell bent on ruining it for others.

In the last few weeks I've had to deal with......

- Players who think that screaming out "Don't tell me what to do" acts as a defence from having a Timber wolf shove its pulse lasers up their rears (it doesn't)
- People who think playing FW is optional after dropping and sit and do nothing but troll/abuse people on chat all match. (its not!)
- Players who can hit mouse 1 to click the FW button and then a planet, then to join a match, but seem to lose that ability when it comes to firing their weapons. (so much for cover fire and support!)
- Metagamers who have been joining matches, FF people and passing on intel to the otherside.
- Unit commanders who think the rules only apply to other people (one match I saw a certain unit TK'ing one player, caught up with same player a few matches later and found out said unit had been shooting certain players their commander didn't like on sight and thought they were above the rules - I'm awaiting their upcoming ban and tears with glee!).
- Blocking and hiding has made a comeback in a big way.
- Killstealing, players thinking high splash damage and the TK rules mean they can run in front of their team mates, get the last shot in and be "good"
- Cannonfoddering, people calling out charges and letting their team take it to the face while they sit back and get the kills.

Its become very unpleasant and unsporting and truth be told, I'm becoming more and more reluctant to even log on to MWO.

#19 justcallme A S H

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Posted 27 August 2016 - 10:54 PM

Yeah we had one particular guy last night. 2 games in a row - Shooting at any red icon he saw. Problem with that there was mechs in front of him half a dozen times and he's just try and shoot through them, back up behind them and block them from a retreat in a poke war - you name it, exactly what you described above. Asked him a number of times to stop doing it all, zero F's were given.

After the 2nd match, he then queried why people were shooting back at him when he'd shoot them in the back lol... That said I find it's rare, not the norm.

View PostKin3ticX, on 27 August 2016 - 08:41 AM, said:

Im just burned out on the 12v12 combat part of CW.

Not sure what could be done to freshen it up besides new dropdeck rules, game modes, and different maps.



Yep, I feel you mate.

I did QP all week, jumped from mid way in T2 into T1 - but I get bored playing HPG every... farken... time it comes up.

So back to FP this weekend, has actually been pretty active/decent games all round. Some real good showings indeed from both PUGS and larger teams.

But that's half the issue. It's QP or FP and neither have any real depth what so ever.

#20 A Shoddy Rental Mech

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Posted 27 August 2016 - 11:21 PM

View PostBLOOD WOLF, on 27 August 2016 - 12:41 PM, said:

there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.



2 tweets and 1 mention in the patch notes in the last month.

View PostThe Nerf Bat, on 26 August 2016 - 12:17 AM, said:

Summary of Faction Warfare since the round table.

29 Jul 2016
Faction Play rountable
https://www.twitch.t...543393?t=18m16s

3 Aug 2016
Russ on twitter
​https://twitter.com/russ_bullock

As to the FP round table - Derek is working on a summary doc of the best thoughts and ideas and what we feel is our best path.

We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks.


8 Aug 2016
Russ on twitter
https://twitter.com/...825177277145088
soon just met again on that today and we're making progress on an actionable list
AUGUST, SEPTEMBER, OCTOBER+ ROAD MAP
http://mwomercs.com/...tober-road-map/
looking ahead
• Improvements to Faction Play
• Including recent round table suggestions.

19 August 2016
http://mwomercs.com/...81-23-aug-2016/
Patch notes:
Multiple Drop Decks


24 August 2016
http://mwomercs.com/...g-2016-5pm-pdt/
Hotfix
Regarding the inability to edit Drop Decks while in Faction Play lobbies
With the introduction of Multiple Drop Decks in the August 23rd patch, players have been unable to edit their Drop Decks while lobbied for Faction Play Matches. While the work required to restore this functionality has not been completed in time for this hot fix, we are planning to restore Drop Deck editing in the Faction Play lobby in the September 20th patch.



and 1 big step backwards


Edited by The Nerf Bat, 27 August 2016 - 11:23 PM.






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