

Fw Broke And Failing Fast
#1
Posted 27 August 2016 - 08:11 AM
#2
Posted 27 August 2016 - 08:41 AM
Not sure what could be done to freshen it up besides new dropdeck rules, game modes, and different maps.
#3
Posted 27 August 2016 - 08:56 AM
Absence makes the heart grow fonder?
#4
Posted 27 August 2016 - 08:58 AM
There was a time when CWI and SWOL (two biggest Wolf loyalist units) had 5 teams minimum dropping between them any given night of the week. Then PGI basically ignored CW for, what, almost a year? (Vitric went in June '15 and Phase III May '16...well, there was Tukayyid II/map reset in December but otherwise...)
I've seen some comments that Steiner and Davion units are in much the same place.
Yeah, those are days past. But hopefully happy days will be here again? I hope?
Edited by Kael Posavatz, 27 August 2016 - 08:59 AM.
#5
Posted 27 August 2016 - 09:09 AM
If you look at the mercs atm, a number of units are having to coordinate movements just in order to regularly field a 12 man group more than once or twice a week.
#6
Posted 27 August 2016 - 09:43 AM
I asked them if they thought it was cool that this sort of behaviour is the sort of thing forcing people out of fw. They just laughed and carried on with the greed.
Thank God I managed to survive the team damage and deny them the last three ganks. I left JF today, I do not want to associate with this behaviour.
#7
Posted 27 August 2016 - 10:51 AM
#8
Posted 27 August 2016 - 11:15 AM
B o B, on 27 August 2016 - 08:56 AM, said:
Absence makes the heart grow fonder?
They're not going make enough changes in the next month to Faction Warfare to make a difference
In the last month all faction warfare got was broken dropdecks.
Next month they plan to fix the broken dropdecks.
In the last month (since the community round table) they haven't been able to give us a list of how they plan to fix it.
Maybe next month they'll be able to put a thought together.
#9
Posted 27 August 2016 - 11:30 AM
Arkham Chase, on 27 August 2016 - 09:43 AM, said:
I asked them if they thought it was cool that this sort of behaviour is the sort of thing forcing people out of fw. They just laughed and carried on with the greed.
Thank God I managed to survive the team damage and deny them the last three ganks. I left JF today, I do not want to associate with this behaviour.
The game gives much greater rewards for killing all those mechs than taking the objective, with the result that if you're ahead it simply makes more sense to farm the other team for c-bills. OTOH, setting the rewards this way deters the better teams from gen rushing, which if you wanted to truly kill FP, just imagine what would happen if it paid more c-bills for merc units to gen rush! Right now, people gen rush solely in order to try and squeak out a victory against a better team.
#10
Posted 27 August 2016 - 12:41 PM
#11
Posted 27 August 2016 - 12:41 PM
The Nerf Bat, on 27 August 2016 - 11:15 AM, said:
They're not going make enough changes in the next month to Faction Warfare to make a difference
In the last month all faction warfare got was broken dropdecks.
Next month they plan to fix the broken dropdecks.
In the last month (since the community round table) they haven't been able to give us a list of how they plan to fix it.
Maybe next month they'll be able to put a thought together.
there is a reason why russ and a number of unit leaders held a townhall, the best way to fix anything is to sit down and work it out.
Edited by BLOOD WOLF, 27 August 2016 - 12:43 PM.
#12
Posted 27 August 2016 - 01:05 PM
BLOOD WOLF, on 27 August 2016 - 12:41 PM, said:
I musta missed something. In the "Round Table" I listened to, Russ immediately pigeon holed the discussion into "buckets" thereby wrecking any chance that the real problems would get air time.
The first meeting should have been open-ended and free-wheeling(1) to create a list of all the problems. Later meetings could have focused. Rudimentary problem solving does not focus on "fixing" the symptom.
(1) Indeed, this would have been cathartic to the player base and would have communicated that PGI is actually listening to the problems...
Edited by BearFlag, 27 August 2016 - 01:08 PM.
#13
Posted 27 August 2016 - 01:07 PM
#14
Posted 27 August 2016 - 02:55 PM
Though if it's the usual add some paint and ignore the actual issues that plague the gamemode than I would just assume it's gameover for Faction Play as it's been made pretty clear that PGI won't be devoting much more effort into the gamemode which is a shame because it had a lot of potential to be something great.
#15
Posted 27 August 2016 - 04:46 PM
Vincent Quatermain, on 27 August 2016 - 11:30 AM, said:
The game gives much greater rewards for killing all those mechs than taking the objective, with the result that if you're ahead it simply makes more sense to farm the other team for c-bills. OTOH, setting the rewards this way deters the better teams from gen rushing, which if you wanted to truly kill FP, just imagine what would happen if it paid more c-bills for merc units to gen rush! Right now, people gen rush solely in order to try and squeak out a victory against a better team.
Well sir, yes it does make "sense" in a purely mechanical way. the point being made was one of sportsmanship and correct attitude.
I've said this before, just because you can do a thing, does not mean you SHOULD do it.
#16
Posted 27 August 2016 - 07:50 PM
#17
Posted 27 August 2016 - 08:42 PM
#18
Posted 27 August 2016 - 08:48 PM
In the last few weeks I've had to deal with......
- Players who think that screaming out "Don't tell me what to do" acts as a defence from having a Timber wolf shove its pulse lasers up their rears (it doesn't)
- People who think playing FW is optional after dropping and sit and do nothing but troll/abuse people on chat all match. (its not!)
- Players who can hit mouse 1 to click the FW button and then a planet, then to join a match, but seem to lose that ability when it comes to firing their weapons. (so much for cover fire and support!)
- Metagamers who have been joining matches, FF people and passing on intel to the otherside.
- Unit commanders who think the rules only apply to other people (one match I saw a certain unit TK'ing one player, caught up with same player a few matches later and found out said unit had been shooting certain players their commander didn't like on sight and thought they were above the rules - I'm awaiting their upcoming ban and tears with glee!).
- Blocking and hiding has made a comeback in a big way.
- Killstealing, players thinking high splash damage and the TK rules mean they can run in front of their team mates, get the last shot in and be "good"
- Cannonfoddering, people calling out charges and letting their team take it to the face while they sit back and get the kills.
Its become very unpleasant and unsporting and truth be told, I'm becoming more and more reluctant to even log on to MWO.
#19
Posted 27 August 2016 - 10:54 PM
After the 2nd match, he then queried why people were shooting back at him when he'd shoot them in the back lol... That said I find it's rare, not the norm.
Kin3ticX, on 27 August 2016 - 08:41 AM, said:
Not sure what could be done to freshen it up besides new dropdeck rules, game modes, and different maps.
Yep, I feel you mate.
I did QP all week, jumped from mid way in T2 into T1 - but I get bored playing HPG every... farken... time it comes up.
So back to FP this weekend, has actually been pretty active/decent games all round. Some real good showings indeed from both PUGS and larger teams.
But that's half the issue. It's QP or FP and neither have any real depth what so ever.
#20
Posted 27 August 2016 - 11:21 PM
BLOOD WOLF, on 27 August 2016 - 12:41 PM, said:
2 tweets and 1 mention in the patch notes in the last month.
The Nerf Bat, on 26 August 2016 - 12:17 AM, said:
29 Jul 2016
Faction Play rountable
https://www.twitch.t...543393?t=18m16s
3 Aug 2016
Russ on twitter
https://twitter.com/russ_bullock
As to the FP round table - Derek is working on a summary doc of the best thoughts and ideas and what we feel is our best path.
We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks.
8 Aug 2016
Russ on twitter
https://twitter.com/...825177277145088
soon just met again on that today and we're making progress on an actionable list
AUGUST, SEPTEMBER, OCTOBER+ ROAD MAP
http://mwomercs.com/...tober-road-map/
looking ahead
• Improvements to Faction Play
• Including recent round table suggestions.
19 August 2016
http://mwomercs.com/...81-23-aug-2016/
Patch notes:
Multiple Drop Decks
24 August 2016
http://mwomercs.com/...g-2016-5pm-pdt/
Hotfix
Regarding the inability to edit Drop Decks while in Faction Play lobbies
With the introduction of Multiple Drop Decks in the August 23rd patch, players have been unable to edit their Drop Decks while lobbied for Faction Play Matches. While the work required to restore this functionality has not been completed in time for this hot fix, we are planning to restore Drop Deck editing in the Faction Play lobby in the September 20th patch.
and 1 big step backwards
Edited by The Nerf Bat, 27 August 2016 - 11:23 PM.
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