SpiralFace, on 11 September 2016 - 06:12 PM, said:
So would this act as you fire or during subsequent shots?
If it has to run a calculation before you fire it might mean a frame or two delay while the computation is made before the shot is allowed to go off with the appropriate scattering on the shot. Let alone that this would mean ZERO UI feedback if you base it off the shot so if you do alpha you have no bearing on where the shots would actually scatter to.
If it's for subsequent shots then it's literally pointless. As everyone would just alpha everything you had to make sure you can shoot everything accurately and then just wait for the penalty to burn off. Still making split fire pointless and in all honesty inferior because you get penalties where your first shot gets nothing.
Both of those seem like pretty bad options.
Well I figured since they could make reticle shake work for MASC and JJs. Then they could apply the code to heat above a certain threshold. So it wouldn't effect your first shot. Only shots fired when your heat is above the right threshold. I was thinking that it would be less extreme than it is on MASC or JJs. Combined with ED, it would high heat alphas less appealing.