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Reticle Shake


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#1 MechaBattler

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Posted 11 September 2016 - 04:26 PM

They have the mechanic of reticle shake for JJs and MASC. What if they applied it as a heat penalty? Though obviously it can't be as bad as it is for those two. It should get shakier based on how high your heat is. It would penalize shots after a high heat alpha.

Thoughts?

Edited by MechaBattler, 11 September 2016 - 04:27 PM.


#2 AnTi90d

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Posted 11 September 2016 - 04:37 PM

I'm OK with that.

I still hate the very idea of ED, but TT-esque penalties for the live version of Ghost Heat would be acceptable.

#3 SpiralFace

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Posted 11 September 2016 - 06:12 PM

So would this act as you fire or during subsequent shots?

If it has to run a calculation before you fire it might mean a frame or two delay while the computation is made before the shot is allowed to go off with the appropriate scattering on the shot. Let alone that this would mean ZERO UI feedback if you base it off the shot so if you do alpha you have no bearing on where the shots would actually scatter to.

If it's for subsequent shots then it's literally pointless. As everyone would just alpha everything you had to make sure you can shoot everything accurately and then just wait for the penalty to burn off. Still making split fire pointless and in all honesty inferior because you get penalties where your first shot gets nothing.

Both of those seem like pretty bad options.

#4 MechaBattler

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Posted 11 September 2016 - 11:23 PM

View PostSpiralFace, on 11 September 2016 - 06:12 PM, said:

So would this act as you fire or during subsequent shots?

If it has to run a calculation before you fire it might mean a frame or two delay while the computation is made before the shot is allowed to go off with the appropriate scattering on the shot. Let alone that this would mean ZERO UI feedback if you base it off the shot so if you do alpha you have no bearing on where the shots would actually scatter to.

If it's for subsequent shots then it's literally pointless. As everyone would just alpha everything you had to make sure you can shoot everything accurately and then just wait for the penalty to burn off. Still making split fire pointless and in all honesty inferior because you get penalties where your first shot gets nothing.

Both of those seem like pretty bad options.


Well I figured since they could make reticle shake work for MASC and JJs. Then they could apply the code to heat above a certain threshold. So it wouldn't effect your first shot. Only shots fired when your heat is above the right threshold. I was thinking that it would be less extreme than it is on MASC or JJs. Combined with ED, it would high heat alphas less appealing.

#5 SpiralFace

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Posted 12 September 2016 - 09:56 AM

would be utterly pointless then. ED is already enough of a deterrent to capping out on alphas because of the heat, and if you are breaking ED, its more then likely because you won't be making any subsequent shots afterwards.

So any kind of penalty for subsequent shots wouldn't really be "punishing" so much as fluff, because ED already punished you for going over the meter to begin with, and if the reticle shake was there, it would be pointless because you probably broke ED to alpha anyways.

If anything, it will only punish more mixed or "max weapon" builds which already suffer in the current meta as it is.





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