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Is Ams Broken?


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#1 Tibbnak

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Posted 03 September 2016 - 12:59 PM

I have a mastered kitfox. I've run kitfoxes more than any other mech. So, during this event when I tried to run a support variant, I noticed that ams seemed like it was sort of broken, at least for this mech.

3x AMS used to tear through missile groups, but ever since the event now most of the missiles get through unharmed. Even with overdrive. 3x overdriven AMs with 16000 ammo doing butt-all.

I know what you're thinking, "Because there's a lot of lrms1!"
No, this applies even if only one group of lrm 20 was shot. I was just curious if anyone else noticed this sort of issue, or if it's just me magically sucking more at a system that's outside my control?

I mean, even without overdrive, 3x ams was good enough to take down missile swarms a month or two ago. Now it's like even ams are having hitreg issues

Edit: Iunno what changed but ams started working again, relatively? It's still performing at barely the rate it used to back in the viper patch era, but it's almost usable now.

Edited by Tibbnak, 04 September 2016 - 05:14 AM.


#2 LennStar

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Posted 05 September 2016 - 04:47 AM

even 3 AMS could not take out a 20LRM swarm, never. Not even a clan 20 was completely killed imho. 1 AMS takes down max 3 LRM in an IS swarm.

#3 Jemmer

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Posted 07 September 2016 - 02:47 PM

LennStar - incorrect.

In my jester with dual AMS, i have successfully devastated EVERY lrm5 missile fired at me. Not a single lrm hit me from those 5's that were chain firing. With Dual AMS, add overload and range modules and lrm10 is easily dispatched with 1 or 2 getting through. Anything more than a 10 and i get hits to my mech - but substantially reduced comparatively
.

#4 Tibbnak

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Posted 07 September 2016 - 07:03 PM

View PostLennStar, on 05 September 2016 - 04:47 AM, said:

even 3 AMS could not take out a 20LRM swarm, never. Not even a clan 20 was completely killed imho. 1 AMS takes down max 3 LRM in an IS swarm.

Well, NOW it's like that yes. A few months back though when I was mastering my kitfoxes I'd run support builds and the enemy team literally could not field LRMs when I was nearby my team.

#5 TankBadger42

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Posted 08 September 2016 - 08:48 AM

I was watching a triple AMS mech (I'm going to guess it was a Kit fox too) and all three of its AMS would attack the same missile leading to massive overkill.

I did not spend much time looking, but all three would always fire in the same direction at the same time. (I was trying not to be PPCed at the time)

#6 Barkem Squirrel

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Posted 08 September 2016 - 09:32 AM

Rules of thumb for LRM boats when dealing with AMS.

Never fire at targets protected by 3 AMS, there are other lest protected mechs out there.
If a mech has 2 AMS, remember him, keep tabs on him and find a new target far away from him.
Never chain fire LRM 5's in to a bunch of AMS, they will never get through.
To chain fire into AMS use LRM 10's or an LRM 15 with a few LRM 5's
Have an ERLL or two, to deal with the Kit Foxes

#7 Tibbnak

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Posted 08 September 2016 - 11:19 AM

View PostBarkem Squirrel, on 08 September 2016 - 09:32 AM, said:

[derp]

Well, yes, a few months ago I'd agree with you. Right now not so much.

#8 Barkem Squirrel

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Posted 08 September 2016 - 11:32 AM

View PostTibbnak, on 08 September 2016 - 11:19 AM, said:

Well, yes, a few months ago I'd agree with you. Right now not so much.


Still works. Especially with a quick medium or repurposed light.

Now a stalker, battlemaster, or zeus. NOPE. You need to be mobile.

#9 Shimmering Sword

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Posted 10 September 2016 - 02:43 PM

Can't comment on if multiple ams on a single mech are less efficient, but I will say you should never completely build a mech to be "Support". A mech that focuses only on ams/tag/narc is pretty useless to the team when your "maybe save one friend" design could be "probably kill one enemy". You're essentially speculating if you're going to make your team one man down, instead of simply killing the enemy.

In my unit ACES, our standard order is that all heavies and assaults that have the ams hardpoint must run an ams. Once you have a team of mechs sharing the ams load it's easy to shut down several missiles boats. If the enemy has 2 boats, it's now essentially a 12v10 and we don't sacrifice our own numbers with "support" mechs.





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