I never found the AC20 that useful, mainly because of it's short range and immense heat. I actually tried it on my King-Crab but i found it rather distasteful that you have to get closer, when it's already hard enough to get close.
What i propose is that the maximum range of the ACs, starting at the AC2, to AC20 would have an incrementing multiplier starting from 2x, to 3x of the AC20.
AC2 = 720m - 1440m
AC5 = 620m - 1240m
AC10 = 450m - 900m
AC20 = 270m - 540m
All of the ACs have 2x of minimum range as maximum range, but i propose an adjustment.
AC2 (2x) = 720m - 1440m
AC5 (2.1667x) = 620m - 1343.354m
AC10 (2.4444x) = 450m - 1100m
AC20 (3x) = 270m - 810m
This is so that the ACs aren't that much left out in terms of range, if one can land a shot. Still the AC 10s and 20s are rather short compared to most weapons, and with slow projectile speed of 950 and 650 respectively, in itself already not advisable for long range.
Another improvement i would add is that, ammo/ton from 7 to 8, putting the damage/ton to 160. The weapon is already hindered by low range, low projectile speed, extremely large and extremely heavy. I do believe that it should be at least more rewarding to put than the lower ACs since AC20 is already hard to put on many other mechs.
1
Ac20 Improvement
Started by The6thMessenger, Sep 03 2016 04:01 PM
3 replies to this topic
#1
Posted 03 September 2016 - 04:01 PM
#2
Posted 03 September 2016 - 04:08 PM
... Keep in mind, you not finding a weapon useful and the weapon not being useful are very, very different things.
#4
Posted 04 September 2016 - 10:33 AM
I personally think all weapons should be longer range, not just AC's.
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