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The Dps% Of Uac's Double Tap On Pts3


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#1 L3mming2

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Posted 04 September 2016 - 03:24 AM

this have been calculated for masterd mechs with cd module without quirks

CUAC2 = 108.3%
CUAC5 = 111,5%
CUAC10 = 113,2%
CUAC20 = 114.3%

(IS) UAC5 = 118.7%

ps the double tap DPS of a CUAC2 on PTS1 was 91,6%

Edited by L3mming2, 04 September 2016 - 04:49 AM.


#2 davoodoo

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Posted 04 September 2016 - 04:21 AM

maybe im just ******** but are you saying that is uac5 is only 19% stronger than regular ac5??

That doesnt seem right, not from experience playing with them.

Edited by davoodoo, 04 September 2016 - 04:21 AM.


#3 L3mming2

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Posted 04 September 2016 - 04:33 AM

View Postdavoodoo, on 04 September 2016 - 04:21 AM, said:

maybe im just ******** but are you saying that is uac5 is only 19% stronger than regular ac5??

That doesnt seem right, not from experience playing with them.


there is a diffrence between the initial burst damage and the sustained damage, on avrage you will get a few shots in before they start to jamm..

the calculation for the IS UAC5 doble tap dps is (for a masterd mech with cd module but no quirks)

(5 + 4,4) (damage + damage double tap * chance to fire (0.88) (as it dous no damage on a jamm))
/
(2.07 + 1.2084) (cd (2.3*0.9)+ jamm time (8+2.07) * jamm chance (0.12))
=
2.867252318

normal dps = 2.415458937

2.867252318/2.415458937

=1.18704246

~118,7%

Edited by L3mming2, 04 September 2016 - 04:35 AM.


#4 davoodoo

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Posted 04 September 2016 - 04:50 AM

Ok so just misleading statistic without any grounding in actual gameplay.

#5 L3mming2

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Posted 04 September 2016 - 05:07 AM

View Postdavoodoo, on 04 September 2016 - 04:50 AM, said:

Ok so just misleading statistic without any grounding in actual gameplay.


XD realy are u serious ?
Fine by me, if u think it has no inpact on actual gameplay treat it as such..
for every one ells, u start at 200% dps and will after a few shots (depending on the cd and jamm chance) end at the average double tap dps..

#6 davoodoo

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Posted 04 September 2016 - 05:27 AM

View PostL3mming2, on 04 September 2016 - 05:07 AM, said:


XD realy are u serious ?
Fine by me, if u think it has no inpact on actual gameplay treat it as such..
for every one ells, u start at 200% dps and will after a few shots (depending on the cd and jamm chance) end at the average double tap dps..

grounding=/=impact

rarely you have have long enough firefight where you fire enough shots to hit those average values and still jam ticks off whether youre fighting or not, i wont care about jams when guy is already dead and im starting to move to next target or when i have nearby cover when i can hide and use time to unjam my guns.

example, 4 uac5 kgc packs around 10 tons of ammo for a match.

300 shots for 4 guns, so 75 shots per gun, out which only 37 can jam, 4-5 jams at average per gun on match, meaning youll do 180-140 dmg per gun per jam, ppl will usually die before youll jam.

Edited by davoodoo, 04 September 2016 - 05:33 AM.


#7 L3mming2

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Posted 04 September 2016 - 06:18 AM

View Postdavoodoo, on 04 September 2016 - 05:27 AM, said:

grounding=/=impact

rarely you have have long enough firefight where you fire enough shots to hit those average values and still jam ticks off whether youre fighting or not, i wont care about jams when guy is already dead and im starting to move to next target or when i have nearby cover when i can hide and use time to unjam my guns.

example, 4 uac5 kgc packs around 10 tons of ammo for a match.

300 shots for 4 guns, so 75 shots per gun, out which only 37 can jam, 4-5 jams at average per gun on match, meaning youll do 180-140 dmg per gun per jam, ppl will usually die before youll jam.


if u want to calculate with the idea that a gun thats jamed will stay jamed (for example a 9s engagement with) UAC5s than u can use a differential on the formula f(x)=1*0.88^(0.4831*x) for a 9 s engage ment your double tap dps should be around 154%

havent tested it yet so there can be erors in this

#8 Antares102

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Posted 04 September 2016 - 12:00 PM

View Postdavoodoo, on 04 September 2016 - 04:50 AM, said:

Ok so just misleading statistic without any grounding in actual gameplay.

Math does not need gameplay to work.

#9 guy0320

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Posted 04 September 2016 - 02:54 PM

View PostL3mming2, on 04 September 2016 - 03:24 AM, said:

this have been calculated for masterd mechs with cd module without quirks

CUAC2 = 108.3%
CUAC5 = 111,5%
CUAC10 = 113,2%
CUAC20 = 114.3%

(IS) UAC5 = 118.7%

ps the double tap DPS of a CUAC2 on PTS1 was 91,6%


These numbers are not correct as the formula that L3mming2 used does not properly take the weighted average damage or the weighted average cooldown for the UAC families. However, the numbers listed on my thread are correct.





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