Hey, just reporting hat the hit sound cues are getting so intermittent that its pretty easy to neglect the integrity MFD, and even that's seems misleading as the status of he mech hardly corresponds to he colour being displayed. Only the top left lance list is accurate but as you might guessed by now most times I wont be looking at that if a light is coring at your back and not getting any hit sounds from that.
BOOM your dead! surprises are piling up.


Surprise! Your Dead! Ghost Damage.
Started by Pilotasso, Aug 26 2016 06:41 AM
9 replies to this topic
#1
Posted 26 August 2016 - 06:41 AM
#2
Posted 26 August 2016 - 06:44 AM
yeah, damage sound goes in and out every time i play. easy to miss that your getting hit from behind when your engaged against another enemy.
#3
Posted 26 August 2016 - 11:55 AM
I think PGI's network gets overloaded at peak times and causes this.
I get a much higher occurrence of ghost damage during the popular event weekends or right after a new mech launch.
No damage sound, no damage indicator, no screen shake. Had a match this weekend where I had taken no visible hits at all, never any lasers/acs/missiles even fired at me that I saw on my screen, I look up at my percentage and my mechs at 61%.
Have seen lots of the 'running in circles' disco's as well lately.
I get a much higher occurrence of ghost damage during the popular event weekends or right after a new mech launch.
No damage sound, no damage indicator, no screen shake. Had a match this weekend where I had taken no visible hits at all, never any lasers/acs/missiles even fired at me that I saw on my screen, I look up at my percentage and my mechs at 61%.
Have seen lots of the 'running in circles' disco's as well lately.
#4
Posted 26 August 2016 - 12:19 PM
Lately I've taken to spending half the match watching my percentage on the lance list to make sure I'm not getting hit without feedback. It happens often enough that it's become a habit.
#5
Posted 26 August 2016 - 12:37 PM
This thread deserves a theme song....
#6
Posted 28 August 2016 - 12:37 AM
Tanil Kane, on 26 August 2016 - 11:55 AM, said:
No damage sound, no damage indicator, no screen shake.
Exactly this sometimes happened multiple times to me, too.
But I think the paper doll in the lower left flashes when getting hit, but I'm not sure about that, maybe it is just getting from dull green to yellow to red what I have remembered as flashes.
#7
Posted 29 August 2016 - 06:42 AM
*you're* 
Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.

Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.
#8
Posted 29 August 2016 - 07:54 AM
Fox the Apprentice, on 29 August 2016 - 06:42 AM, said:
*you're* 
Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.

Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.
The times I have checked my ping when this is occurring, my ping is still normal (60-80).
I think it's server related on PGI's end more than network related on either PGI's end, or the end user side.
If the server is bogged down in processing locations, or their HSR adjustments when server load is high, then catches up all in a rush when the load drops, you would see this behavior.
#9
Posted 30 August 2016 - 07:34 AM
Fox the Apprentice, on 29 August 2016 - 06:42 AM, said:
*you're* 
Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.

Does anyone know if this depends on the attacker's or victim's internet? It seems that if this were a problem with the attacker's network, then the server also wouldn't be counting the damage.
I think it is a combination of both, (as a useless oceanic player) I have noticed that it seems more based on the defenders ping. I have shot 5-6 mech lengths in front of one of my friends on a US server yet they end up with 98% and yellow leg armour, yet I have a friend who has spent the time learning the lag and he can shoot the right amount around me to not damage, yet freak me out. Its really weird because I hear the sound of getting shot and my screen displays the red (side of the screen thing) of incoming damage and yet i'm still at 100%. I have also had the opposite with people with really low ping.
This leads me to believe that it is a client-server side thing where the client is getting updated on possible hitreg only for it be decided the damage didn't happen on the server and vice versa where the damage isn't being indicated on the client yet the damage packets are being delivered on a server update (next packet). In my experience of online gaming it seems like a ping compensation issue with some packet loss (this happened a lot in BF and Planetside with high v low ping).
#10
Posted 04 September 2016 - 10:19 AM
Why is this not on a Top issue ?
Seem to happen more when i am sniping with zoom modules. i suddenly am red but no sound heared
Seem to happen more when i am sniping with zoom modules. i suddenly am red but no sound heared
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