Unlocked Gauss Rifles
#1
Posted 02 September 2016 - 11:01 PM
#2
Posted 03 September 2016 - 12:52 PM
#3
Posted 03 September 2016 - 01:04 PM
They could fix the main issues if they put in convergents
Edited by Monkey Lover, 03 September 2016 - 01:07 PM.
#4
Posted 03 September 2016 - 01:14 PM
Edited by davoodoo, 03 September 2016 - 01:14 PM.
#5
Posted 03 September 2016 - 01:19 PM
Monkey Lover, on 03 September 2016 - 01:04 PM, said:
They could fix the main issues if they put in convergents
because firing 3CERPPCs will give you 60Heat and 75%on your Heat Scale with 33DHSs,
where as firing 3Guass would only give you 27heat, that heat would dissipate by the time you fire again(6.7sec),
edit- Spelling
Edited by Andi Nagasia, 03 September 2016 - 01:19 PM.
#6
Posted 03 September 2016 - 03:17 PM
Andi Nagasia, on 03 September 2016 - 01:19 PM, said:
where as firing 3Guass would only give you 27heat, that heat would dissipate by the time you fire again(6.7sec),
edit- Spelling
So 3 gauss is 45 tons on IS it should have lower heat. Clan side with dhs doesn't take long to clear that heat. Any issues when a brawl you chain fire.
I don't like the idea of 3 gauss but if course I don't like 2-3 clan ppcs with the 15 dmg 6tons and 2 solts but that's what they have now so we might as well have 3 gauss.
Edited by Monkey Lover, 03 September 2016 - 03:20 PM.
#7
Posted 03 September 2016 - 04:30 PM
Monkey Lover, on 03 September 2016 - 03:17 PM, said:
because 3CERPPCs is 18Tons+33Tons of DHS(51Tons)(72Crits) to make them any sort of Viable,
it takes 11 seconds to cool down to 0 from 73-74%, & 7-8 seconds before you can Fire again without shutting down,
where as 3Gauss can be fired repeatedly every 7seconds, & with 3Ammo it weighs the same 51Tons(24Crits),
also you have left over room for S/M lasers if you need to, where as with 3CERPPCs+DHSs its hard to find Space,
Edit-
Edited by Andi Nagasia, 03 September 2016 - 04:37 PM.
#8
Posted 03 September 2016 - 04:34 PM
Right now is the best time to test some crazy things.
Edited by Twinkleblade, 03 September 2016 - 04:34 PM.
#9
Posted 03 September 2016 - 05:06 PM
Andi Nagasia, on 03 September 2016 - 04:30 PM, said:
it takes 11 seconds to cool down to 0 from 73-74%, & 7-8 seconds before you can Fire again without shutting down,
where as 3Gauss can be fired repeatedly every 7seconds, & with 3Ammo it weighs the same 51Tons(24Crits),
also you have left over room for S/M lasers if you need to, where as with 3CERPPCs+DHSs its hard to find Space,
Edit-
gauss also explodes at the drop of a hat. Really it's a balance issue to match 3cerppc. Tweak the balance a little don't just say no.
Right now I wouldn't take 3 gauss rifles I would take 3 clan ppc for the way I play.
3clan ppc + cool brawling weapons is better than 3 gauss in my view.
Again I wish we couldn't fire 3 of both
Edited by Monkey Lover, 03 September 2016 - 05:16 PM.
#10
Posted 03 September 2016 - 05:50 PM
#11
Posted 03 September 2016 - 06:58 PM
http://mwo.smurfy-ne...4c0f5953326e55d
4 erppc + gauss, 27% heat efficiency
http://mwo.smurfy-ne...c633d6cc9b5754a
5 erppc 29% heat efficiency.
Erppc doesnt use ammo and doesnt explode and it draws less.
You maintain same firing profile on all weapons making it easier to use too.
10% speed loss is insignificant
And yea sure its one mech, but its a 100 tonner who should be able to easily spare tonnage for gauss while having problems with slots for dhs yet in reality it can easily replace gauss with erppc.
Edited by davoodoo, 03 September 2016 - 07:03 PM.
#12
Posted 03 September 2016 - 07:35 PM
Edited by Matthew Ace, 03 September 2016 - 07:38 PM.
#13
Posted 03 September 2016 - 11:10 PM
#14
Posted 04 September 2016 - 01:57 AM
Sable, on 03 September 2016 - 11:10 PM, said:
actually 4 erppc gauss build is what im occasionally running on fw on live and it works, lighter mechs would be the problem if i didnt keep close to my team and im being used to aim at them with projectile weapons(hell i ve been hunting rescaled locusts with ac20)
Now with nerfed 6.8s cooldown and higher ppc dmg it will be easier to manage and ppcs salvos are gonna be more effective.
Edited by davoodoo, 04 September 2016 - 02:00 AM.
#15
Posted 04 September 2016 - 08:46 AM
davoodoo, on 04 September 2016 - 01:57 AM, said:
Now with nerfed 6.8s cooldown and higher ppc dmg it will be easier to manage and ppcs salvos are gonna be more effective
what works on Live wont necessarily work here,
remember 2ERPPC + Gauss now gets you a +19Heat Penalty, 3ERPPCs gets you a +30Heat Penalty,
Firing 4ERPPCs or 2Gauss + 2ERPPCs gets you Instant Shut down even with lots of DHS,
#16
Posted 04 September 2016 - 10:09 AM
Andi Nagasia, on 04 September 2016 - 08:46 AM, said:
remember 2ERPPC + Gauss now gets you a +19Heat Penalty, 3ERPPCs gets you a +30Heat Penalty,
Firing 4ERPPCs or 2Gauss + 2ERPPCs gets you Instant Shut down even with lots of DHS,
No i still fire them same way as on live
2 erppc 2 erppc gauss
couldnt ever fire more than 2 ppcs in gh and gauss got different velocity.
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