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Unlocked Gauss Rifles


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#1 Black Silver Fox

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Posted 02 September 2016 - 11:01 PM

In the future of energy draw, will the Gauss rifle be allowed to fire more then 2 at a time?

#2 Sable

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Posted 03 September 2016 - 12:52 PM

No so stop asking

#3 Monkey Lover

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Posted 03 September 2016 - 01:04 PM

If firing 3cerppc with 15 pinpoint dmg is ok why not 3 gauss rifles?


They could fix the main issues if they put in convergents :)

Edited by Monkey Lover, 03 September 2016 - 01:07 PM.


#4 davoodoo

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Posted 03 September 2016 - 01:14 PM

Tbh if this continues i expect pgi to throw a dart at dashboard spot saying "reduce max gauss to 1"

Edited by davoodoo, 03 September 2016 - 01:14 PM.


#5 Andi Nagasia

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Posted 03 September 2016 - 01:19 PM

View PostMonkey Lover, on 03 September 2016 - 01:04 PM, said:

If firing 3cerppc with 15 pinpoint dmg is ok why not 3 gauss rifles?

They could fix the main issues if they put in convergents Posted Image

because firing 3CERPPCs will give you 60Heat and 75%on your Heat Scale with 33DHSs,
where as firing 3Guass would only give you 27heat, that heat would dissipate by the time you fire again(6.7sec),
edit- Spelling

Edited by Andi Nagasia, 03 September 2016 - 01:19 PM.


#6 Monkey Lover

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Posted 03 September 2016 - 03:17 PM

View PostAndi Nagasia, on 03 September 2016 - 01:19 PM, said:

because firing 3CERPPCs will give you 60Heat and 75%on your Heat Scale with 33DHSs,
where as firing 3Guass would only give you 27heat, that heat would dissipate by the time you fire again(6.7sec),
edit- Spelling


So 3 gauss is 45 tons on IS it should have lower heat. Clan side with dhs doesn't take long to clear that heat. Any issues when a brawl you chain fire.


I don't like the idea of 3 gauss but if course I don't like 2-3 clan ppcs with the 15 dmg 6tons and 2 solts but that's what they have now so we might as well have 3 gauss.

Edited by Monkey Lover, 03 September 2016 - 03:20 PM.


#7 Andi Nagasia

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Posted 03 September 2016 - 04:30 PM

View PostMonkey Lover, on 03 September 2016 - 03:17 PM, said:

I don't like the idea of 3 gauss but if course I don't like 2-3 clan ppcs with the 15 dmg 6tons and 2 solts but that's what they have now so we might as well have 3 gauss.

because 3CERPPCs is 18Tons+33Tons of DHS(51Tons)(72Crits) to make them any sort of Viable,
it takes 11 seconds to cool down to 0 from 73-74%, & 7-8 seconds before you can Fire again without shutting down,

where as 3Gauss can be fired repeatedly every 7seconds, & with 3Ammo it weighs the same 51Tons(24Crits),
also you have left over room for S/M lasers if you need to, where as with 3CERPPCs+DHSs its hard to find Space,
Edit-

Edited by Andi Nagasia, 03 September 2016 - 04:37 PM.


#8 Twinkleblade

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Posted 03 September 2016 - 04:34 PM

Honestly I would like to see unlimited and unlocked gauss rifle on the PTS. Just to see what would happen.
Right now is the best time to test some crazy things.

Edited by Twinkleblade, 03 September 2016 - 04:34 PM.


#9 Monkey Lover

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Posted 03 September 2016 - 05:06 PM

View PostAndi Nagasia, on 03 September 2016 - 04:30 PM, said:

because 3CERPPCs is 18Tons+33Tons of DHS(51Tons)(72Crits) to make them any sort of Viable,
it takes 11 seconds to cool down to 0 from 73-74%, & 7-8 seconds before you can Fire again without shutting down,

where as 3Gauss can be fired repeatedly every 7seconds, & with 3Ammo it weighs the same 51Tons(24Crits),
also you have left over room for S/M lasers if you need to, where as with 3CERPPCs+DHSs its hard to find Space,
Edit-


gauss also explodes at the drop of a hat. Really it's a balance issue to match 3cerppc. Tweak the balance a little don't just say no.

Right now I wouldn't take 3 gauss rifles I would take 3 clan ppc for the way I play.

3clan ppc + cool brawling weapons is better than 3 gauss in my view.

Again I wish we couldn't fire 3 of both :) 45 pinpoint dmg even with 75% heat makes running lights and mediums awful.

Edited by Monkey Lover, 03 September 2016 - 05:16 PM.


#10 cazidin

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Posted 03 September 2016 - 05:50 PM

No. This is a Mediocre™ idea.

#11 davoodoo

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Posted 03 September 2016 - 06:58 PM

Theres really no reason to pack gauss, save tonnage and use it on dhs.

http://mwo.smurfy-ne...4c0f5953326e55d
4 erppc + gauss, 27% heat efficiency

http://mwo.smurfy-ne...c633d6cc9b5754a
5 erppc 29% heat efficiency.

Erppc doesnt use ammo and doesnt explode and it draws less.
You maintain same firing profile on all weapons making it easier to use too.
10% speed loss is insignificant

And yea sure its one mech, but its a 100 tonner who should be able to easily spare tonnage for gauss while having problems with slots for dhs yet in reality it can easily replace gauss with erppc.

Edited by davoodoo, 03 September 2016 - 07:03 PM.


#12 Matthew Ace

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Posted 03 September 2016 - 07:35 PM

I agree with removing the hard cap on fieldable Gausses per 'Mech simply to have more available builds - but they will need to find ways to make it survivable (so as not to make it dominate the game). Perhaps make it such that up to 2 can be fired together since there is insufficient ED even for the 2nd Gauss.

Edited by Matthew Ace, 03 September 2016 - 07:38 PM.


#13 Sable

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Posted 03 September 2016 - 11:10 PM

there's no way that would kodiak would be a viable build. Even a Warhawk wtih 28 double heat sinks has trouble dealing with the heat, even with the cooldown increase. No way you are going to get by with 20 double heat sinks. And you'd still have to chain fire all of those weapons to avoid heat penalty. You'd be easy prey for a fast mech thats hard to track.

#14 davoodoo

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Posted 04 September 2016 - 01:57 AM

View PostSable, on 03 September 2016 - 11:10 PM, said:

there's no way that would kodiak would be a viable build. Even a Warhawk wtih 28 double heat sinks has trouble dealing with the heat, even with the cooldown increase. No way you are going to get by with 20 double heat sinks. And you'd still have to chain fire all of those weapons to avoid heat penalty. You'd be easy prey for a fast mech thats hard to track.

actually 4 erppc gauss build is what im occasionally running on fw on live and it works, lighter mechs would be the problem if i didnt keep close to my team and im being used to aim at them with projectile weapons(hell i ve been hunting rescaled locusts with ac20)

Now with nerfed 6.8s cooldown and higher ppc dmg it will be easier to manage and ppcs salvos are gonna be more effective.

Edited by davoodoo, 04 September 2016 - 02:00 AM.


#15 Andi Nagasia

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Posted 04 September 2016 - 08:46 AM

View Postdavoodoo, on 04 September 2016 - 01:57 AM, said:

actually 4 erppc gauss build is what im occasionally running on fw on live and it works, lighter mechs would be the problem if i didnt keep close to my team and im being used to aim at them with projectile weapons(hell i ve been hunting rescaled locusts with ac20)

Now with nerfed 6.8s cooldown and higher ppc dmg it will be easier to manage and ppcs salvos are gonna be more effective

what works on Live wont necessarily work here,
remember 2ERPPC + Gauss now gets you a +19Heat Penalty, 3ERPPCs gets you a +30Heat Penalty,
Firing 4ERPPCs or 2Gauss + 2ERPPCs gets you Instant Shut down even with lots of DHS,

#16 davoodoo

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Posted 04 September 2016 - 10:09 AM

View PostAndi Nagasia, on 04 September 2016 - 08:46 AM, said:

what works on Live wont necessarily work here,
remember 2ERPPC + Gauss now gets you a +19Heat Penalty, 3ERPPCs gets you a +30Heat Penalty,
Firing 4ERPPCs or 2Gauss + 2ERPPCs gets you Instant Shut down even with lots of DHS,

No i still fire them same way as on live

2 erppc 2 erppc gauss
couldnt ever fire more than 2 ppcs in gh and gauss got different velocity.





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