

10 True Double Heat Sinks Per Mech, Regardless Of Engine Size
#1
Posted 06 August 2014 - 12:58 AM
This hurts the locust and commando a lot.
It also hurts the current clan light mechs, which aren't terrible, but easily get out brawled by IS lights.
Proposed System: First 10 heatsinks 2.0, the rest of heatsinks 1.4, regardless of engine size.
To implement this, i suggest that all engines below 250 include special variants of heat sinks.
Ex:
XL200 - 2 heatsinks short, meaning that there will be 2x 1.4 efficiency heatinks that will be added, which we want to buff to 2.0. The difference is .6 * 2 = 1.2
So the XL200 gets 2.0*8 + 1.2 = 17.2 heat dissapation instead of its current heat dissapation of 16.
In effect, the engine heat sinks on an XL 200 will be 2.2x each, which will make up for the first two added heatsinks being 1.4x each.
An XL200 with 8 internal and 2 added heatsinks will cool as well as an XL250 with 10 internal heat sinks.
This way, all added heat sinks can still be 1.4, and we can avoid determining which of the added heatsinks are 2.0 and which are 1.4 (this matters when they are destroyed)
So what do you think?
#2
Posted 02 May 2015 - 05:48 AM

It'd be fine with decreased heatcap, i'm sure.
#3
Posted 02 May 2015 - 07:25 AM
Juodas Varnas, on 02 May 2015 - 05:48 AM, said:

It'd be fine with decreased heatcap, i'm sure.
to many inballances here, also makes singles obselete.
I think making all 10 true doubles would be nice. it brings some engines out into usefulness.
#6
Posted 02 May 2015 - 02:55 PM
And honestly, you are living in some crazy fantasy world if you think this would be an advantage.
Light mechs have plenty of crit spaces to allocate every heat sink with no difficulty. And doing so helps protect your key components like your engine, and your weapons. The more stuff you have in your crit tables the lower the chance is to take a crit for the one thing you care about in that component. What you are asking for, is actually a nerf for lights.
You should instead be begging for the option to pull heat sinks out of the engine and allocate them to help protect more valuable components. This actually was an option in the table top rules right from the start, and was even used on some of the stock mechs.
P.S. And lose the blatantly biased poll questions. Afraid of Locusts. Seriously?
Edited by DoctorZuber, 02 May 2015 - 02:56 PM.
#7
Posted 02 May 2015 - 03:49 PM
Juodas Varnas, on 02 May 2015 - 09:40 AM, said:
Still usefull on 10 variants in game.
Also Repair and Rearm will be added to game later. if all doubles are true doubles then people will be severely hindered for using singles over doubles to cut repair as this will make them in some aspects 60% weaker instead of 35% weaker if they are 1.4's.
#8
Posted 02 May 2015 - 04:07 PM
Currently Locust-1E is the only one that is heat nutral with 2 Medium Lasers, the rest are 80-90% range depending on skills and quirks.
Honestly the comunity have been dissatisfied with the two tier DHS since their introduction. It problay would have been better to have heatsinks function the same, weather they came with an engine or were added to the chassis.
1 SHS | +1 to heat capacity | 0.1 heat dissapation per second
1 DHS | +1 to heat capacity | 0.2 heat dissapation per second
P.S. Censored by the "Ministry of Truth"
Edited by Neput Z34, 02 May 2015 - 05:31 PM.
#9
Posted 02 May 2015 - 09:27 PM
Quote
Should the first 10 heatsinks be true doubles, even if the engine is smaller than 250?
- Yes
- No, I am afraid of locusts. Leave it as is.
I'm afraid that if a locust user need a topic like this and a DHS buff, he should improve his skills before ask anything.

#10
Posted 02 May 2015 - 10:34 PM
Idealsuspect, on 02 May 2015 - 09:27 PM, said:
I'm afraid that if a locust user need a topic like this and a DHS buff, he should improve his skills before ask anything.

- Locust
- Myth Lynx
- Commando
- Urbanmech
- Cute Fox
- Badder
- Vindicator
- Blackjack
Alternatives include giving them a Heat Dissipation quirk, if PGI doesn't want to complicate coding TrueDubs for 10 DHS.
The Myth Lynx, Locust, Urbie and Cute Fox (the 175-195 engine cap) required 2 tons of PoorDubs to match the dissipation of a Firestarter with 10 DHS. That's just sad.
Edited by Mcgral18, 02 May 2015 - 10:35 PM.
#11
Posted 03 May 2015 - 02:59 AM
Only a 250 engine can have 10 internal Heat sink that's all... nothing to change from this side.
You don't wanna play mech which can't have 250 engine, ok it's fine don't buy them. Right?
#12
Posted 04 September 2016 - 06:07 AM
Nightshade24, on 02 May 2015 - 07:25 AM, said:
I think making all 10 true doubles would be nice. it brings some engines out into usefulness.
There is a way to cure that and i'm not talking about lowering the heat cap when you use SHS instead of DHS here.
But since it would be offsubject to talk at length about SHS in an DHS thread i'll just provide a link.
Single Heatsinks Rebalance.
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