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Fp Idea For Pgi


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#1 cx5

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Posted 05 September 2016 - 12:54 AM

Topic = FP idea for PGI
Objective = To bring up FP participants.

Subsection 1 of x = Using geographical logic as basis!!! Rule/condition number 1 = (A)+[B] = (c), ignore other logical conditions.

(A) = IS is home, supply lines are near, the closer and deeper into Terra/middle of map has higher population/soldiers/supplies/ammo/mechs/parts.... you know......

[B] = while lore is that CLAN attack to Terra from far far away, the closer it gets to Terra, the further the supply lines.....

Solution (c) = IS closer to Terra have higher tonnage by a lot over CLANs, because it is IS home, supply are immediate = next door. Pilots death can be replenished on instance. Mechs destroyed can be resupplied on short distances from neighbours / factory plant or whatever, doesn't have to be real and logical, just simple idea to play a game.

Estimated outcome, allow IS to always win near Terra (30% of the inside map) because of example 300 tons/4 mechs. Or even more ton, i.e. 350 tons/4 mechs (last 10% near to Terra).

yeah yeah the houses are split, not united, supplies can't be that easy to get.... ignore ignore for the fun of it.

This idea causes CLAN to always win further out in the map and sort of possibly maintain the 3050 map as is.... ?



Subsection 2 of x = worth thinking about "SUPPLY LINE" as basis of rules/condition.

i.e.
it is allowed/possible to be cut off. i.e. current map I think is CJF straight down to Terra, can be attacked upon from left and right side. IS can team up to pin point and cut off the middle. Add new condition/rules. Cut off units/clans are allowed to maintain function/life/supplies as long as they hold planets with resources. Unfortunately it is not setup up I know I know..... but we are anticipating it...... waiting for it....... we know you (PGI) can do it.... chearing on you. Work overtime. Posted Image Okay anyway, if no planets provide resources, the unit will expire after certain time, new formula needed...oopppsss. Anyway, just make something up, it's only a game, no need to be such trivial, we just want more people in FP, non stop drop, like QP.

Add a small twist, trapped Clan pilots have limited number of lifes, i.e. 5 or 10 deaths, whatever formula PGI decides following lance/company/brigade size, mouth to feed whatever...... doesn't need to be real anyway. If no reinforcement reach the trapped clanners, after 10 death, it's total lost of that entire area, and Terra reclaims it alltogether.

IS becomes happy, plus they keep winning, they keep playing.

OK OK, clanners keep loosing clanners stop playing...... possible......

no no, middle circular of the map around 65% that's where the sweetspot is hoped to appear. The higher tonnage (unknown figure) somehow is used/stepped upon/tried and proven, where IS and CLANS win/lost are 50% 50%, everyone happy. I hope........ yeah no, no one is ever happy..... just everyone gets to shoot mechs.......... all the time.

Edited by cx5, 05 September 2016 - 01:07 AM.


#2 cx5

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Posted 05 September 2016 - 01:10 AM

Subsection 3 of x = Incoming dropship are smarter. They attempt to drop on 1st location, if detected enemy mechs >3 then it moves to position 2, finally 3rd is a 100% forced drop. Make the farmers walk their mechs... no more easy standing waiting.

#3 cx5

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Posted 05 September 2016 - 01:29 AM

Subsection 4 of x = if geographical logic is used, then add in twists of broad/horizontal conflict can influence map/attack route.

i.e. clans should/must take IS as life a flat board line towards Terra, else/because IS can cut off the straight vertical CJF as of now.
okay okay easier said than done.

One side of the story is CJF as an example will keep loosing due to 300tons/4mechs from IS, plus occasional cut off supplies route and maps turn back to sort of original 3050. Assuming other clans left and right does not push downwards.

This forces teams/clans to communicate more amongst each other in order to push in unison.... yeah another easier said than done.

If this goes, assuming clans united go down boardway, it would mean the disappearance of Kurita and Free Rasalhague Republic and Steiner ....... but no, I forgot that rule of 10% near Terra can use 350tons/4mechs.

Subsection 5 of x = If it truly comes down to 10% near Terra, all loyalist of Kurita, FRR, Steiner, or whichever endangered disappearing houses will not get to play QP. They are asked, then with their ***** permission, are forced to play FP until the danger is over. ???

Oppppssss too heavy a word..... not my style, not usually.

#4 ice trey

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Posted 05 September 2016 - 01:36 AM

I commend that you put a fair bit of thought into this, but PGI have made it abundantly clear: They don't want to work towards attracting new players by making FP more balanced or entertaining. They want to band-aid the situation through the least effort possible by cramming the few hold-outs together.

You just need to listen to the first few minutes of the last round-table discussion.

Edited by ice trey, 05 September 2016 - 01:38 AM.






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