Andi Nagasia, on 05 September 2016 - 08:27 AM, said:
right now a Light and Assault both have 30Energy pool and 20Energy Regen/Sec,
because im against Increasing the Energy Pool why dont we increase the Regen?
Giving each Mech Class their own Energy Regen,
Light= 15Energy Regen/Sec,
(Time to full Energy = 2Seconds)
Medium= 20Energy Regen/Sec,
(Time to full Energy = 1.5Seconds)
Heavy= 20Energy Regen/Sec,
(Time to full Energy = 1.5Seconds)
Assault= 30Energy Regen/Sec,
(Time to full Energy = 1Second)
setting these values would allow Assaults to Fire more often,
but still be limited to the ED 30Damage Alpha, keeping in ED,
Lights may see a slight Nerf here,
but as most Lights dont do more than 30damage alphas,
i dont think it will hurt much for small IS lights(may hurt the ACH though
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)
Special Thanks to @TheCharlatan,
who gave me the idea and premise for this topic,
Thoughts, Comments, Concerns?
Thanks,
Sir, what specific cases do you think this will improve? What sort of builds do you feel are unfairly penalized under ED as it stands?
I'm concerned that this post (and other similar ones before it) are prompted by people feeling "This is how it should be" but
not actually thinking about how this plays out in
practical gameplay.
For example, on the PTS now, ED as it stands allows a quad ERPPC Warhawk to fire it's cERPPC pairs 1.5s offset. You'd reduce that to 1s. Is that extra speed actually necessary?
For light mechs, there's no change: if they regenerated energy at 10/s, they'd have a 2s wait between 30pt strikes. How many lights can you name can fire 30pt strikes faster than 1.5s? An Arctic Cheetah has a 3.3 second wait between SPL strikes on Live, and that's the hittiest light. So your reduction hasn't reduced light damage output
or even done anything at all. So, obviously you're not concerned about light damage output. Why bother reducing it?
For medium mechs, none would be impacted in any meaningful way.
However, ED regen limits as they currently are set a hard cap on DPS output.
Heavier mechs would still have to spread their fire, but have very, very slighly shorter waits between bursts. This, if anything, would increase staring issues, but that's an L2P issue and I'm not concerned about it.
This becomes relevant when you're looking at the very highest end mechs, KDK-3 for example.
Are you arguing that the KDK-3 is too weak as it stands? ED does put a hard cap on how hard it can dakka; I'd argue that is a
good thing for the game. Faster energy regen on Assaults and Heavies is going to allow
harder dps, but not impact other gameplay. Are you concerned that dakka is too weak on the PTS?
If anything, good sir, I'm concerned that dakka may end up being too
strong on the PTS, not too weak.
So, please, provide specific builds you feel are hampered by ED at a flat 20/s regen that would be improved by this, for the benefit of gameplay as a whole.
Basically: Provide logic for the suggestion beyond "I feel this makes sense given the fluff" which is a terrible balancing mechanic.
And please, understand, I mean this completely respectfully - no hate, etc. I just don't see any rationale behind this (with actual builds!) that support why it would be beneficial.