Quicksilver Kalasa, on 08 September 2016 - 08:08 AM, said:
I'm not sure that's entirely true, so much as it's just been done to death. ESPECIALLY in the Video Games. We've basically been stuck in a never-ending Rut of the Clan Invasion for 26 years now.
I find the artificial feel of Dark Age to be extremely limp and dull, personally, but always felt the Jihad was ripe for more stories, both on the grand scale, and little macro stories like Double Blind, Illusions of Victory, the early Grey Death stuff, etc.
And everyone focuses on the FedCom Civil War, but ignore the Ghost Bear/Combine war, the Clan maneuverings, both in the Homeworlds and the Periphery, etc.
My favorite era may well be the 3rd Succession War for the post apocalyptic feel, but pretty much anywhere from the Reunification War tilt he founding of the Republic, I feel is pretty good ground for game play and story telling. And since the whole point, even of the TT game, IMO is to move a long a good narrative, I would say any true failings tend to fall on the GM and player more than the setting.
Quicksilver Kalasa, on 08 September 2016 - 08:16 AM, said:
This is probably part of the reason I like the jihad era, Ghost Bear becomes quite the power in the sphere, and they aren't near as crazy like the Wolves and Falcons. Probably the only Clan outside of Wolverine that I can tolerate anymore.
Actualyl several clans that COULD be interesting with a little more story telling to them. Nova Cats, Goliath Scorpions and Cloud Cobras, for instance I find intriguing, but the NC are mostly just painted as generic tropes in fiction, and most of the Home Clans don't even get that.