get rid of quirks and skills entirely. turn most quirks and skills into modules.
divide modules into categories (attack, defense, moblity, sensors, support, universal, etc...) and give each mech 8-12 module slots of varying categories based on whatever the mech's role is supposed to be. The amount and type of module slots each mech has would be completely different from mech to mech.
modules would have to go into a slot that matches their category. so like an attack module would have to go into an attack module slot. with the exception of universal module slots which could take modules of any category. but it would mostly be medium mechs that have universal slots since theyre supposed to be the most diverse weight class.
and obviously not all mechs are created equal. so worse mechs should get more module slots than better mechs to help balance them out.
and you would still have to pay gxp to unlock modules like you currently do. so the monetization aspect is still there.
Edited by Khobai, 10 September 2016 - 12:46 AM.