Mwos Matchmaker Simply Does Not Work....at All
#1
Posted 19 August 2016 - 03:55 AM
Not one or two.
5 +.
Two games ago Colonel Oneil was in the opposing team.
One of only a handful players I know that have some skill and dont die like helpless cannonfodder.
They got owned so incredibly and overwhelmingly badly that they lost 0 : 12.
Apparently - evybody knows that - the developers of MWO believe there is some sort of balance if you throw in 1 - 3 good players in a solo pug cue. And the rest are without one single nano gram of doubt players that are as new to society as Tarzan was in his numerous abyismal movies.
They have never ever in their entire lifes seen the screen of a computer. Much less physically touched a mouse or keyboard.
My mother - god I love her dearly, shes the sweetes and kindest person ever - would do 1000 times better than what i have seen ppl do in the last 10 games.
Infinitely better.
And she has never touched a computer to play a game before. Im postive. She never has. Not to my knowledge and silly things like games only cause her to mildly smile.
So its worse than that. Its not only that there are ppl in the über Tiers 1 and 2 that have never ever in their entire lifes played a video or computer game.
Cause my mother belongs to that fraction and she would own these ppl with closed eyes so hard that they in turn would cry and scream for their mothers.
So how in the name of creation can a match maker throw in ppl that simply cannot play at all. And with 'play' i mean that they simply do not understand the simplest of concepts like 'press mouse 1 to fire the selected weapon or weapon group'.
Cause this amazing piece of information alone would make what I saw in the last 10 games virtually impossible.
So theres players that have no clue whatsover what the mouse buttons do.
Like really no idea at all.
This is no joke. Its not over the top exaggerated. Im not being cynical.
This is as serious an observation as I could ever make.
How is that even possible???????????
Those kind of games simply are no fun.
I just stopped after that stomp. And I was in the team that was stomping.
3 games before that stomp we were on crimson.
I am the only one long distance guarding tunnel from the primary ramp our team uses to get to the platfrom. I fire and fire and fire and fire x 1000000000, hitting an army of 100 mechs invading the tunnel and taking the low ground beneath our team.
I call for help multiple times.
Mechs that had ages to help me pepper them while they were slowly passing the tunnel and the access routes around the opposing ramp look down at me from the top platform as if im crazy. They see me fireing.
They see my marks. They read the chat where I said 'heavy incoming tunnel, hit them while they are approaching'.
They do not react. Not a single one of them. They just stand there and look at me.
I call for help 5 times.
When too many mechs assembled below and spread out I get attacked by 6 + mechs and have to retreat and run up the ramp.
I do not rage or even worry. I only think 'ok....maybe they simply didnt want to engage below even though any half good team would always and under any circumstances hit the enemy while they are bottlenecked and/or moving to a staging area. Cause that simply is the best time to hit them. No matter what any Einstein says thats the truth and it will for all eternity stay the truth'.
But I think 'hm okay....maybe just lazy so they wanne hit them when they try to take the ramps. Why not. I did my part and then some already. Lets fight upstairs then'.
I worry though that some ppl have no idea what kind of death trap just opened up beneath them in form of 12 mechs spreading all around the lower part facing the middle/mountain 'ramp'. BLoodthirstily hoping for complete übernoobs to sumble down there single file.
So I text 'do not go down there at this point. Dont go down. You will get completly annihilated in nanoseconds'.
Nobody answeres.
No affirmative. No 'roger' no 'ok'.
Nothing.
And do you know what happens 10 seconds later?
Just make a guess.
They begin to move down the middle ram.
Single file.
And single file means = one mech goes down and dies instantly.
The other one briefly slows down. Turns around looking up again. Turns around again to the burning carcass of his friend and moves to the exact same position.
He dies instantly at thevery same position.
I text 'why are you doing that?'
Nobody responds.
now three other mechs single file down the middle ramp. About 25 meters between them.
They
all
die
instantly.
Why am I in Tier 1 if I have to play with players that are not even 1/100ths as good as a game AI from 1759. When the old monarchs played the grandgrandgrandgreandx100000father of super mario bros on a magical device that they perceived as witchcraft.
At this point id play pve only if that was possible.
The players are killing this game.
I dont know where they come from or who they are .
But they are killing this game.
#2
Posted 19 August 2016 - 03:58 AM
#3
Posted 19 August 2016 - 04:05 AM
#4
Posted 19 August 2016 - 04:06 AM
kesmai, on 19 August 2016 - 03:58 AM, said:
Pls.
I just want to understand how this is possible.
My mind cannot comprehend such deeds I saw in the last 10 games.
Its beyond weird or just bad game play. Its not even human.
I honestly believe their are nonhumand entities in mwo and prolly all over the world by now.
I think that is the explanation.
#5
Posted 19 August 2016 - 04:08 AM
oneda, on 19 August 2016 - 04:05 AM, said:
Pls.
I just want to understand how this is possible.
My mind cannot comprehend such deeds I saw in the last 10 games.
Its beyond weird or just bad game play. Its not even human.
#7
Posted 19 August 2016 - 06:06 AM
It seems to go in streaks.
The best thing to do is do something else for a while, hope the crap wave passed by and try again.
but yes...
the MM is for crap.
This board has been full of posts about it for a very long time.
Your just noticing now?
Well you may have something because others have seen what I have seen for over a year.
Maybe it is getting worse.
Maybe its time they fix it.
#8
Posted 19 August 2016 - 06:31 AM
So of course people how started out in tier 4 or 5 are no in tiers 3 and above whether or not they actually have improved.
Edited by TKSax, 19 August 2016 - 06:32 AM.
#9
Posted 19 August 2016 - 06:35 AM
TKSax, on 19 August 2016 - 06:31 AM, said:
So of course people how started out in tier 4 or 5 are no in tiers 3 and above whether or not they actually have improved.
^This.
Coupled with a player population that makes it almost a certainty that the tier limit release valves have to be released to create a match means player skills vary widely even on teams that to the MM appear to be balanced.
Edited by MrJeffers, 19 August 2016 - 08:12 AM.
#10
Posted 19 August 2016 - 06:43 AM
#11
Posted 19 August 2016 - 07:07 AM
#12
Posted 19 August 2016 - 07:34 AM
El Bandito, on 19 August 2016 - 07:07 AM, said:
Come to think of it, how should such a reset be done? Are you thinking of bringing everyone back to T5? Or are you thinking of using some other method?
#13
Posted 19 August 2016 - 07:43 AM
Mystere, on 19 August 2016 - 07:34 AM, said:
Bringing everyone down to T5 would likely cause shitstorm. I am thinking of implementing a soft reset, bringing everyone down 2 tiers. With the now harsher loss penalty, the wheat will be separated from the chaff, the goods will climb up, the average will stay still, and scrubs will drop tier or be stuck at T5.
The real question is, how bad would the MM timer get screwed if we make it so that each tier can only play with a single tier above/below it. Cause fighting pilots two tiers below is not what I want.
#14
Posted 19 August 2016 - 07:46 AM
When the best get better, the top tier rises up with them. Likewise, the bottom can go downwards if potatoes manage to potato harder.
This does technically mean that your tier could actually decrease while you're not playing, if everybody around you got better during your absence.
#15
Posted 19 August 2016 - 07:48 AM
#16
Posted 19 August 2016 - 07:48 AM
NeoCodex, on 19 August 2016 - 04:05 AM, said:
Yes, for a change you can go to the group queue ... where the matchmaker will assemble small groups of some of the best players in the game, put them all on the same side, and drop your group with groups of new players, or goons who are just goofing around.
It's a completely different way to lose.
These days I just stop playing after my 5th match of being dropped with incompetents in unfair matches. Maybe one day PGI will notice that longterm players are giving up, care enough about it to fix the tiering and matchmaking.
#17
Posted 19 August 2016 - 07:50 AM
#18
Posted 19 August 2016 - 07:51 AM
I have had people saying that they are T4s and 5s over VOIP.
The bigger issue is that PSR system is currently flawed.
A better way to go is to base PSR simply on match score average of a given team
If you score higher than average, you go up based on how higher than average you were
If you score lower than average, you go down depending how low you were from the average
#19
Posted 19 August 2016 - 07:53 AM
Just add a little table at the end:
- difference in average PSR between the two teams. (could just list average tier difference ... should always be zero)
- range of PSR on team 1 (could list difference in tiers between highest and lowest ranked players on team ... zero if all in the same tier)
- range of PSR on team 2 (could list difference in tiers between highest and lowest ranked players on team ... zero if all in the same tier)
This information does not reveal anyone's rank or PSR values. What it would do is let folks know whether the match was approximately balanced in terms of nominal player rank.
#20
Posted 19 August 2016 - 07:57 AM
FupDup, on 19 August 2016 - 07:46 AM, said:
When the best get better, the top tier rises up with them. Likewise, the bottom can go downwards if potatoes manage to potato harder.
This does technically mean that your tier could actually decrease while you're not playing, if everybody around you got better during your absence.
IMO making it flat 20% of the population per tier might work. So the top 20% will always be at T1, regardless of their skill level, and the next 20% will be T2 etc...
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