Quicksilver Kalasa, on 27 September 2016 - 07:59 AM, said:
Yeah, this isn't good enough increase in damage, for me to even think about taking them, I better be doing 125-150 dmg for 90 heat with pulse.
Ok, this is the type of reply I was actually looking for.
To get LP to do 25-50% more dps than LL we can decrease cd of LP to 1.4sec like this this:
- LL 10 dmg, 8 heat, 10 draw - 6s cd, 1.2s duration
- ERLL 10 dmg, 9 heat, 10 draw - 6s cd, 1.4s duration
- cERLL 11 dmg, 9 heat, 11 draw - 6s cd, 1.5s duration
- LP 4 dmg, 3 heat, 4 draw -> 1.4s cd -> 0.6s duration
- cLP 4.6 dmg, 3.3 heat, 4.6 draw -> 1.4s cd -> 0.6s duration
- MP 2.5 dmg, 1.5 heat, 2.5 draw -> 1s cd -> 0.5s duration
- cSP 2 dmg, 1.1 heat, 2 draw -> 0.75s cd -> 0.4s duration
- ML 4dmg, 3 heat, 4 draw - 2.5s cd, 1s duration
- SL 2dmg, 1 heat, 2 draw - 2s cd, 0.8s duration
- cERML 5dmg, 4 heat, 5 draw - 3s cd, 1.2s duration
- PPC 12 dmg, 10 heat, 14.4 draw -> 7s cd
- cERPPC 16 dmg, 15 heat, 19.2 draw -> 7s cd
e.g. over duration of 72seconds, you can fire:
a LL 10 times, for 100 dmg and 90 heat,
or a ML 20 times for 80 dmg and 60 heat
or MP 48 times for 120 dmg and 72 heat
or SP 62 times for 124 dmg and 68 heat
or LP 36 times for 144 dmg and 108 heat
or cLP 36 times for 165 dmg and 118 heat
or PPC 10 times for 120 dmg and 100 heat
or cERPPC 10 times for 160 dmg and 150 heat
This would aktually bring the LP to similar levels of dmg over time as the PPCs with dps oriented stats (shortest cd).
Edited by Reno Blade, 28 September 2016 - 01:26 AM.