

Mastering Does Not Unlock
#1
Posted 09 September 2016 - 11:31 AM
#2
Posted 09 September 2016 - 11:34 AM
#3
Posted 09 September 2016 - 11:35 AM
#4
Posted 09 September 2016 - 11:40 AM
Chilihead, on 09 September 2016 - 11:35 AM, said:
NP. Welcome to MWO. Good news: Your first light is a very solid choice that shouldn't be hard to master three variants of and have solved that issue for the light class for good.
#6
Posted 09 September 2016 - 11:42 AM
*Please correct me if I'm wrong, but I'm pretty confident this is how it works*
#7
Posted 09 September 2016 - 02:12 PM
TercieI, on 09 September 2016 - 11:40 AM, said:
NP. Welcome to MWO. Good news: Your first light is a very solid choice that shouldn't be hard to master three variants of and have solved that issue for the light class for good.
In fact I´m playing since more than 2 years and this is my 2nd account and I still don´t know this or forgot lol (honestestly I think this is a pretty useless rule)
#8
Posted 09 September 2016 - 03:03 PM
Chilihead, on 09 September 2016 - 11:31 AM, said:
No, even if you have mastered 3 mechs on the same variant, you still can't unlock the weapons modules, I have tried that, 3 cicadas, 3a, 3m, and 3c, all mastered, but still the weapons modules are all locked and there's no button on how to unlock it. I don't know why, I think you have to buy MC to do that, well, so much for a F2P hype.
#9
Posted 09 September 2016 - 03:12 PM
Mc Guffin House of Bathtub, on 09 September 2016 - 03:03 PM, said:
No, even if you have mastered 3 mechs on the same variant, you still can't unlock the weapons modules, I have tried that, 3 cicadas, 3a, 3m, and 3c, all mastered, but still the weapons modules are all locked and there's no button on how to unlock it. I don't know why, I think you have to buy MC to do that, well, so much for a F2P hype.
There is a difference between unlocking the slot from mastery and unlocking the modules themselves. You need to use the pilot skill trees to unlock the modules with GXP and then buy the unlocked modules in the mechlab for cbills.
#10
Posted 09 September 2016 - 03:15 PM
- To unlock the Elite tier, you must buy all the Basic skills for three variants of the same Chassis, e.g. three different types of Griffin. Variants with an additional identifier use the same skills as other instances of that variant: so the Shadowhawk Champion, SHD-2H(C) is the same as the regular SHD-2H - or my SHD-2H(P) Project Phoenix variant, for that matter. These 'mechs are all the same variant, and having more than one of them won't help you unlock anything.
- To unlock the Master tier, you must buy all of the Elite skills for three variants of any 'Mech in that weight class. So when I picked up Cicadas after already Mastering my Shadowhawks, I bought the basics for three variants of the Cicada, then sold one off - my existing Elited Shadowhawks were enough to let me buy the Master skills without buying a single Elite skill from the Cicada variant I pitched over the side.
#11
Posted 09 September 2016 - 03:15 PM
AchingNoodle, on 09 September 2016 - 11:42 AM, said:
*Please correct me if I'm wrong, but I'm pretty confident this is how it works*
The trick here is if..
You have 1 mastered variant of say... Light Class.
3 basic variants... of Light Class.
You have 4 Lights... which is higher than the 3 Light requirement thus you can get them to Master.
Must have a minimum of 3 Lights and at least 1 has to have Master unlocked to skip the "3 mechs of weight class with elites done" tidbit.
Edited by Koniving, 09 September 2016 - 03:17 PM.
#12
Posted 09 September 2016 - 03:19 PM
#13
Posted 09 September 2016 - 03:20 PM
Easy cheatsheet:
Rule of 3's.
Any mech: Basics.
3 variants of chassis: Elites.
3 ANYTHING of Weight Class: Master.
ONCE Mastered: So long as you own a Master within the Weight Class, Achieve Elite with new mech and it can make a straight shot for Master... so long as you own 3 mechs of the weight class.
#14
Posted 09 September 2016 - 03:22 PM
Mc Guffin House of Bathtub, on 09 September 2016 - 03:03 PM, said:
No, even if you have mastered 3 mechs on the same variant, you still can't unlock the weapons modules, I have tried that, 3 cicadas, 3a, 3m, and 3c, all mastered, but still the weapons modules are all locked and there's no button on how to unlock it. I don't know why, I think you have to buy MC to do that, well, so much for a F2P hype.
You might want to ask us before you jump to conclusions - you're looking at the wrong part of your skill trees. Modules are unlocked with General Experience (GXP,) not chassis experience. GXP accumulates alongside chassis experience, and can even be used to buy chassis skills (don't do it.) Its primary purpose, however, is to unlock 'mech module skills. By default, the weapon modules are all locked; I recommend you leave them that way for now. When you're starting out, shelling out 3,000,000 c-bills per each weapon system gets expensive fast, and you won't know which weapons you really do well with at first. Your first GXP expenses should be for Radar Deprivation, and Advanced Seismic Sensor - in that order if you have trouble with LRMs, otherwise, Seismic first. Both modules are insanely expensive for a beginner, so don't feel like you have to break your bank to get them right away - but you will want both of them. I've got at least four copies of each, for Faction Play drop decks.
#15
Posted 09 September 2016 - 03:27 PM
Mc Guffin House of Bathtub, on 09 September 2016 - 03:03 PM, said:
There are two Skill Trees:
Mech and Pilot.
Modules fall under Pilot and use "GXP" only which accumulates at about 1/4th the speed of Mech XP (XP).
The idea is that as you journey, fight, etc... during your R&R you hear things at the bars and places you go. Rumors of tech and upgrades that the normal grunts don't have. Things on the black market that you want. Spending the GXP is you supposedly learning who to contact, how to reach them and where to bring the money to get the module.
Then you gotta furnish the

Note: PGI considers Modules as an 'end game' feature, and as such they are not meant to be easy to obtain for anyone. Short of the MC version of Consumables (identical to Cbill versions with a few unlocks), no module can be obtained directly with MC or real world currency.
Edited by Koniving, 09 September 2016 - 03:30 PM.
#16
Posted 09 September 2016 - 05:17 PM
I had misinterpret what needed to be done, I was working on Medium chassis, after I got 3 variants of basic, I boiught another Medium chassis, and did 3 variants of that chassis, then I started on the 3rd chassis,
now what I thought I had to do, was I needed 3 different chassis with basic before I could start on Elite, I was on Mech #8, mid way completing basic, I been reading the requirements over and over, and like a club smacking me on the side of the head, I then realized, I was ready to upgrade Elite after I did the first 3, and I could had just complete the elites on the first 3.
I didn't need 9 mechs basic variants. and 3 different mechs of the same Class elite, like I first thought.
oh well . . well at least now I have 8 medium mechs with the elite done

#17
Posted 10 September 2016 - 04:45 AM
Mc Guffin House of Bathtub, on 09 September 2016 - 03:03 PM, said:
No, even if you have mastered 3 mechs on the same variant, you still can't unlock the weapons modules, I have tried that, 3 cicadas, 3a, 3m, and 3c, all mastered, but still the weapons modules are all locked and there's no button on how to unlock it. I don't know why, I think you have to buy MC to do that, well, so much for a F2P hype.
You need to unlock the weapon and mech modules to put in those slots as well.. they are under Skill/pilot tab..
So unlock the extra module, and also unlock the module to use..
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