A couple things bother me about this energy draw mechanic.
1. Why do Weapons that historically have little to no needed energy input use 3/4 what a Laser or PPC uses? I mean the only reason we don't have big lasers on the field now is the huge amount of electricity needed. An artillery piece needs 5-10kw generator for aiming.... Mechs are generating 100MW+. Autocannons, Missles, and Machine guns use almost no power when fired and only used a small amount when reloading. I would make more sense to have those a 1/4 draw during the whole cooldown until reloaded. The wouldn't even use that much but they all create recoil so the myomers have to do more work. In addition they are already limited by ammo no need to nerf then more by including them in this energy mechanic.
2. Maybe I am not understanding this but how is it that this mechanic is not tied to Mech size and engine size.(added. What I am saying here is their size and relation to each other) So lets say I am running a XL255 in a Hunchback and my top speed is 88.8 mph and i switch the to a XL275 and my top speed is 95.4 mph that means I have more available power does it not, so it also should mean I have higher energy capacity and recoup rate. That said if I put the same XL275 in a Thunderbolt I expect my available energy would be less not the same. It doesn't seem like MWO is using any logic in doing this.... or am I misunderstanding?
MWO has historically been billed as a "Simulator" and every balancing step PGI takes gets us further and farther away from this core. How may more nonsensical changes are going to be made to this game for the sake of balancing?
Whine is done for now.
Edited by Biclor Moban, 12 September 2016 - 07:20 PM.