Delay the Clan Invasion
#141
Posted 19 July 2012 - 07:27 PM
#142
Posted 19 July 2012 - 07:33 PM
#143
Posted 19 July 2012 - 08:01 PM
#144
Posted 19 July 2012 - 09:22 PM
Jakob Knight, on 19 July 2012 - 10:49 AM, said:
Those horrible Second Line Mechs.
- Glass Spider
- Griffin IIC
- Guillotine IIC
- Highlander IIC
- Jenner IIC
- Locust IIC
- Marauder IIC
- Phoenix Hawk IIC
- Rifleman IIC
- Warhammer IIC
Edited by Skylarr, 22 July 2012 - 08:48 AM.
#145
Posted 19 July 2012 - 09:27 PM
#146
Posted 19 July 2012 - 10:10 PM
Like it or not the devs have a monetary interest in seeing clan mechs released. The fact that there doesn't seem to be any plan, or more realistically a plan that they don't care to share at present time worries me.
The reasons are two fold: Monetizing clan mechs is highly likely to be different in some keep respects. First they're omni mechs. Making people pay for variants of a mech that is modular is a hard sell. On the flip side people that paid money/played hours and hours of the game to have 3 separate variants of their favorite IS mech are going to be (justfiably) upset that the clanners have an easier time equiping and outfitting their mechs. The first solution that presents itself, extremely high prices for omni tech, is fundementally a flawed approach. you now enter a system where the players with the most time or disposable income are afforded an advantage in the game because of the second problem.
The second problem is the 100 ton gorilla in the room. Omni mechs are demonstrably superior. They have higher damge to weight ratios, they're faster, better armored, and their weapons hit from further out because that was exactly what FASA wanted them to be when they rolled out the clan invasion. All of a sudden your Centurion that was a strong competitor in a stand up fight is getting obliterated by similar sized omni's. In fact a Nova is faster by more than 20 kph, jump capable, has 1.5 tons more armor (than a CN9-D) , and is capable of dealing 84 points of damage (if you can alpha that many mediums and not die a horrible death) as compared to in the CN9-D's 30 on an alpha. the Nova is a statistically vastly superior mech. People that play this game are going to want that. There's no doubt in my mind that rolling out omni's will be disasterous to game play if its not done with a lot of care and thought.
#147
Posted 19 July 2012 - 10:24 PM
Vtack, on 19 July 2012 - 10:10 PM, said:
Like it or not the devs have a monetary interest in seeing clan mechs released. The fact that there doesn't seem to be any plan, or more realistically a plan that they don't care to share at present time worries me.
The reasons are two fold: Monetizing clan mechs is highly likely to be different in some keep respects. First they're omni mechs. Making people pay for variants of a mech that is modular is a hard sell. On the flip side people that paid money/played hours and hours of the game to have 3 separate variants of their favorite IS mech are going to be (justfiably) upset that the clanners have an easier time equiping and outfitting their mechs. The first solution that presents itself, extremely high prices for omni tech, is fundementally a flawed approach. you now enter a system where the players with the most time or disposable income are afforded an advantage in the game because of the second problem.
The second problem is the 100 ton gorilla in the room. Omni mechs are demonstrably superior. They have higher damge to weight ratios, they're faster, better armored, and their weapons hit from further out because that was exactly what FASA wanted them to be when they rolled out the clan invasion. All of a sudden your Centurion that was a strong competitor in a stand up fight is getting obliterated by similar sized omni's. In fact a Nova is faster by more than 20 kph, jump capable, has 1.5 tons more armor (than a CN9-D) , and is capable of dealing 84 points of damage (if you can alpha that many mediums and not die a horrible death) as compared to in the CN9-D's 30 on an alpha. the Nova is a statistically vastly superior mech. People that play this game are going to want that. There's no doubt in my mind that rolling out omni's will be disasterous to game play if its not done with a lot of care and thought.
this, this right here, is the beginning of Pay To Win. I am sorry, but, this is a bad, bad, bad, VERY BAD idea.
#148
Posted 20 July 2012 - 08:37 AM
Vtack, on 19 July 2012 - 10:10 PM, said:
The problem isn't Omnis; it's ClanTech.
The only thing that makes OmniMechs OmniMechs is the easy of swapping loadouts relative to BattleMechs. Switching a Timber Wolf Prime to a Timber Wolf D configuration didn't require a brand new mech or weeks laid up in a factory somewhere, you popped out the Prime's pods, and stuffed on the D's pods. Took maybe a couple hours (don't know, just guesstimating). The "trouble" was that you couldn't change ANYTHING about the Mech structrually. You couldn't change the engine, the armour, or the internals, nothing but equipment like weapons, electronics, ammo, AMS, and heatsinks. And for Heat Sinks you could only take them down to the chassis' minimum, ex: the Timber Wolf had a minimum of 15 double heat sinks, you couldn't reduce it any further, the 5 above the 10 standard free heat sinks were "hard-wired" into the chassis, and you couldn't change their type - not that you'd want to, clan DHS are the best thing ever. Also, there were a handfull of OmniMechs with hard-wired weaponry as well. I believe the Avatar has dual MLas in the CT that can not be removed, and the Adder has a Flamer in the CT that can not be removed.
I look forward to seeing how they implement OmniMechs.
#149
Posted 20 July 2012 - 09:44 AM
Gives PGI plenty of time to beta test and tune the Clan specific Mechs and equipment. Gives the Clans a border that will ensure a large number of planets to attack and defend.
#150
Posted 20 July 2012 - 12:59 PM
William Petersen, on 20 July 2012 - 08:37 AM, said:
The problem isn't Omnis; it's ClanTech.
The only thing that makes OmniMechs OmniMechs is the easy of swapping loadouts relative to BattleMechs. Switching a Timber Wolf Prime to a Timber Wolf D configuration didn't require a brand new mech or weeks laid up in a factory somewhere, you popped out the Prime's pods, and stuffed on the D's pods. Took maybe a couple hours (don't know, just guesstimating). The "trouble" was that you couldn't change ANYTHING about the Mech structrually. You couldn't change the engine, the armour, or the internals, nothing but equipment like weapons, electronics, ammo, AMS, and heatsinks. And for Heat Sinks you could only take them down to the chassis' minimum, ex: the Timber Wolf had a minimum of 15 double heat sinks, you couldn't reduce it any further, the 5 above the 10 standard free heat sinks were "hard-wired" into the chassis, and you couldn't change their type - not that you'd want to, clan DHS are the best thing ever. Also, there were a handfull of OmniMechs with hard-wired weaponry as well. I believe the Avatar has dual MLas in the CT that can not be removed, and the Adder has a Flamer in the CT that can not be removed.
I look forward to seeing how they implement OmniMechs.
If they implemented that type of design deficency ie you can't mess around with internals in any way (armor amount, engine size, etc.) and just said you have 16 tons of pod space to play around with weapons I'd be ok with that. It's a fairly cannon way to atleast attempt to eqaulize the difference between omni's and IS mechs.
Still I worry that omni's are gamebreakers.
#151
Posted 21 July 2012 - 12:05 AM
Morashtak, on 20 July 2012 - 09:44 AM, said:
Gives PGI plenty of time to beta test and tune the Clan specific Mechs and equipment. Gives the Clans a border that will ensure a large number of planets to attack and defend.
as said before by me: OH HELL NO. You are asking those of us who are basically trying to bust our respective gates as we try to break free from our bridals to wait LONGER? JUST HELL NO. The majority of us, myself included, have waited since the END OF MECHWARRIOR 2 GHOST BEARS LEGACY. We are sick of waiting, we demand equally fair chances to play what we love, just as you innerspheroids play what YOU love. Do not ask us to wait, for we do not ask it of you.
#152
Posted 21 July 2012 - 09:43 AM
Skylarr, on 19 July 2012 - 09:22 PM, said:
Those horrible Second Line Mechs.
- Glass Spider
- Griffin IIC
- Guillotine IIC
- Highlander IIC
- Jenner IIC
- Locust IIC
- Marauder IIC
- Phoenix Hawk IIC
- Rifleman IIC
- Warhammer IIC
Mechs placed in the Brian Caches by the Star League: Technical Readout: 2750
Unless I misread how you presented this, The IIC variants are Clan variants of IS mechs and so, cannot be found in a Brian cache.
#153
Posted 21 July 2012 - 10:09 AM
#154
Posted 21 July 2012 - 06:28 PM
CCC Dober, on 21 July 2012 - 10:09 AM, said:
<climbs up onto a chair and shouts his agreements with CCC Dober> I add: I would hand over my founders AS7-D in a HEART BEAT even if I had the bloody thing MASTERED, and start from 0 xp with my TIMBER WOLF. I am with Dober on this. Delaying the Clans sits about as well with me as an angry, soaking wet cat would, which is it say: NOT AT ALL WELL.
#155
Posted 21 July 2012 - 06:42 PM
#156
Posted 21 July 2012 - 06:46 PM
#157
Posted 21 July 2012 - 06:50 PM
Five by Five, on 18 July 2012 - 08:07 PM, said:
I like stepping one year back in time for several reasons. More time to get more mechs, both IS and Clan. Time to get the IS games types maps and factions implimented and organized. And very important, time to let the Clans get organized, get a clan on clan matchmaking system in place and a clan on IS match making system in place.
There is no reason to keep the clans out of the game for a year, just offset the time line for so the invasion doesn't occur for a year. The clans will need time for establishing rank and blood names, and I believe there's some pre-invasions trails they have to work through. So by all means, get the clans in the game as soon as possible, but hold off on the clan invasion for an additional year.
**Edit** and please don't nerf the clan mechs. If the game needs balance, then do it by awarding XP and C-bills (maybe honor points instead of c-bills for the clans) differently for the clans.
This^
I'm all for "resetting" this year on January 1 for a repeat of the current calender year, then advance the timeline per cannon. More time to refine, more time to add machs, more time for maps and core game functions to develop depth. Its not that I object to the time line, its that I object to the year we chose to start at, given the lateness of the beta, and the core functions still to be implimented.
#158
Posted 21 July 2012 - 06:57 PM
EDIT: BTW, the Dev's already said quite clearly that historical events will not be handled by players, so anything that has to happen any certain way will happen the way it's supposed to. We don't need to worry about that. We'll just get the chance to play our part.
Edited by Graives, 21 July 2012 - 07:09 PM.
#159
Posted 21 July 2012 - 08:02 PM
Rejarial Galatan, on 18 July 2012 - 11:10 PM, said:
Off setting the time-line isn't intended to give the IS a year more to prepare, it is intended to give the devs enough time to get a full complement of Clan mech in game and to give the Clans enough time to get organized, and enough time for the Devs to get a Clan vs IS match making system in place (not to mention a Clan vs Clan match making system).
The sooner the Clans are open to players the better. If the Clans are to be played properly, we'll need time to get proper trails of position done. We'll need time for warriors to hone their skills in the mechs fitting of their rank. And who currently owns the BloodNames of the Clans? We'll need time to awards those as-well. I do want the Clans opened up as soon as possible, and I want Clan mechs as soon as possible. But the first warriors I want to fight in those Clan mechs are other Clan warriors so that those who do invade the inner sphere are trained, prepared and organized and not a rable of freebirths. To do those things, and to do it with a full inventory of Mechs, I say off-set the time line a year.
Again, off-setting the time line a year does not mean that we wait an extra year to get Clan mechs, nor an extra year to start fighting. It just means the invasion doesn't start for a year, There are plenty a Clan vs Clan trails to keep busy with (think of the invasion slots, each of those was won in a trail.)
#160
Posted 21 July 2012 - 10:09 PM
Why is this date important Rejarial? What does it mean? That date, that date right there, is the LAST release date of CLAN SPECIFIC, CLAN CENTERED content for us. August 31, 1996 was MW2 MERCENARIES. It should also be noted: EVERY SINGLE TITLE SINCE THAT DATE has been INNERSPHERE ORIENTED.
Please, for the love of the franchise, stop, just STOP treating us Clan Faction oriented players as second rate citizens and demanding we wait even LONGER for our beloved content, WE DO NOT DEMAND THIS OF YOU, so do not demand it of us. We have waited 18 years, as of 2013 for this, stop asking us to wait LONGER. If our wait was a child born the day MW2 GBL was released, they will have GRADUATED HIGH SCHOOL by now. Look, we know you love your IS tech and mechs, and so on and so forth, well, we love our Clan tech and mechs and so on and so forth. We just want to be treated equally and not forced to wait any longer than we absolutely must.
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