Operation Frontline 2
#421
Posted 19 September 2016 - 03:21 PM
frustrating to fail it after hours of play because clanners use nearly no lights.
Had some nice FW games, however last day still 4 light kkmd were missing.
Made 1 in 3 hours of gameplay ...
can i exchange 10 medium kkmd for one light kkmd?
#422
Posted 19 September 2016 - 03:26 PM
Xaat Xuun, on 18 September 2016 - 09:44 PM, said:
had a few lights where I should had a KMDD, but I didn't in Invasion
one thing I noticed in one of my battles, I was in a light, killed.
but when I looked to see who killed me, my name was no where to be seen, I'm suspecting who did it, also didn't get credit,
yep clans also had few lights... also gave up.
used pirates bane a lot on invasion, but just 2-3 times on scouting to get beacons.
u just cannot win scouting with is lights... a 150running light cannot escape i 110 running medium...
#423
Posted 19 September 2016 - 03:31 PM
Edited by DeathStalker13, 19 September 2016 - 03:31 PM.
#424
Posted 19 September 2016 - 03:55 PM
If you need light KMDDs, DO NOT DROP IN SCOUTING MATCHES. DROP IN INVASION MATCHES.
Sorry for shouting but this thread would be about 3 pages shorter if people read them.
You will have a better chance at lights in invasion because there will be more enemy players (12 vs 4) and more possibility of lights dropping (48 mechs vs 4).
Besides there will always be a few people that will bring 2 90-100 mechs so the have to bring 2 lights to fill out there deck.
Do you know why you don't see many lights in scouting? Because it usual devolves into a high speed brawl that favors moderate speed/high damage builds (fast mediums) over pure speed (lights). Besides, clans only have one truly "elite speedster" in the jenner IIc with a 315 engine. Other clan lights can't brawl with IS 50-55 tonners unless the skill difference is notable between pilots. Also, in Invasion you have the possibility of facing off in a more favorable match up: fast heavy/medium vs their light(s)
Edited by MovinTarget, 19 September 2016 - 04:06 PM.
#425
Posted 19 September 2016 - 04:00 PM
aGentleWarrior, on 19 September 2016 - 03:21 PM, said:
frustrating to fail it after hours of play because clanners use nearly no lights.
Had some nice FW games, however last day still 4 light kkmd were missing.
Made 1 in 3 hours of gameplay ...
can i exchange 10 medium kkmd for one light kkmd?
same issue but with you damn IS scum
Edited by maimaimi, 19 September 2016 - 04:01 PM.
#426
Posted 19 September 2016 - 07:22 PM
It's been a mostly good experience for me.
Got through the IS challenges pretty quickly, with the exception of the KMDD vs Clan Lights. I did finally get that though, so, yay a new Zeus! TY TY
Switch over to the dark side. A Trial deck (plus a neglected Timber I picked up a while back) and started working on the Clan KMDDs. I still don't like Clans (on principle), but I'm starting getting the hang of their mechs. I don't see myself getting an Executioner, but hey, a couple more warhorns are always appreciated.
As for FP... well... I still prefer QP, but FP has grown on me a bit.
-paws
#428
Posted 20 September 2016 - 12:49 AM
#429
Posted 20 September 2016 - 03:01 AM
tl:dr Clans OP
Edited by Appogee, 20 September 2016 - 03:06 AM.
#430
Posted 20 September 2016 - 04:08 AM
Appogee, on 20 September 2016 - 03:01 AM, said:
tl:dr Clans OP
I am guessing you are bein a little sarcastic and you did the "neutral" challenges mostly on IS side, which would explain why you only needed 3 clan scouing matches.
With you damage, match scores, and kmdds reasonably close for such a small sample set, you could almost argue they are balanced.
Edited by MovinTarget, 20 September 2016 - 04:17 AM.
#431
Posted 20 September 2016 - 04:19 AM
Edited by DangerousOne, 20 September 2016 - 04:20 AM.
#432
Posted 20 September 2016 - 04:32 AM
#433
Posted 20 September 2016 - 04:54 AM
MovinTarget, on 20 September 2016 - 04:08 AM, said:
Whereas on the Clan side, I got almost all the KMDs I needed in Invasion matches. The 3 scouting matches were just to get the one more Light KMD that I needed.
I did find the overall KMDs much easier to get on the Clan side.
#434
Posted 20 September 2016 - 04:56 AM
#435
Posted 20 September 2016 - 05:23 AM
1. As others have mentioned Scouting is (ironically) Medium-focused. Basically, you have to depend on someone bringing a light in their effort to get Intel points for the challenge to have a shot at getting a light KMDD. Scouting involves lots of rounds facing 4 mediums
2. In invasion: Many folks on both sides drop a deck focused on the 60-70 ton weights. That allows you to not have to bring a light in your deck at all. Many IS pilots really don't want to drop a light, due to the threat of streak-dogs/crows. Which is pretty much a one-shot kill scenario with the IS XL engine.
On the clan side a good number of pilots will drop a light, but if they do it's generally because they have a KDK-3 or Dakka Dire in wave 1 or 2. So, if you see a bunch of Kodiaks, pilots will most likely be dropping lights later. Problem is you have to kill the Kodiaks and 2 other tough waves of clan mechs before they have to drop their lights. If you are losing badly, you never see those lights hit the ground. A lot of IS pugs faced Clanners in this event who had lights in their decks... Problem is the lights never hit the ground due to the pugs just getting stomped in early waves. If you win a good bit it wasn't a problem to get on the IS side. I think it was the folks not dropping in groups (but often facing groups) that had the most problems.
#436
Posted 20 September 2016 - 05:30 AM
Appogee, on 20 September 2016 - 04:54 AM, said:
Whereas on the Clan side, I got almost all the KMDs I needed in Invasion matches. The 3 scouting matches were just to get the one more Light KMD that I needed.
I did find the overall KMDs much easier to get on the Clan side.
Yeah its a bit easier to get KMDDs with so many Streak options... The stat would be way different if it could identify *meaningful* damage dealt as opposed to damage in general... it would make Streaks and even LRMs much less cheezy for grinding that stat.
#437
Posted 20 September 2016 - 05:54 AM
MovinTarget, on 20 September 2016 - 05:30 AM, said:
Streaks are boring I got most of my light KMDDs in invasion playing dakka Ebon Jags, Timber Wolves and Kodiaks. It's much more difficult to hit those lights with UAC10s, but it's sooo rewarding to see them get blown to pieces
#438
Posted 20 September 2016 - 06:37 AM
my head hurts, need some rest . . . . oh well I live without a EXE, . . . made enough C-bills to buy a Kodiak anyways
only one of my Light KMDD's was in a Scouting, the other 7 were all in Invasions. I stopped Scouting mid day 3 into the event, since I was done with all the Scouting part. those first 2 days doing scouting was in a cheetah, so can't say I went there in a medium, till day 3, I was getting tired of getting beat up.
So I know those IS that were on when I was, got their light KMDD's
yeah kinda bytes, all that time and never could get 10 light KMDD's, guess I should had used Streaks like every one else that did get theirs.
#439
Posted 20 September 2016 - 06:51 AM
MovinTarget, on 20 September 2016 - 05:30 AM, said:
I tried Streaks and LRMs in a couple of matches, but I found dakka Mechs were the most reliable for KMDs. Even for Clan.
I think it's because they both do high DPS and the killing blow, which through component destruction is an important chunk of damage as well.
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