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Fix Faction Matches: All Players Either Clan Or Is


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#21 A Shoddy Rental Mech

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Posted 10 September 2016 - 02:04 PM

View PostBasimpo, on 10 September 2016 - 06:18 AM, said:

Fix faction matches! Lower wait times! Who wants to wait 30+ minutes for a match when you can hit quick play and get er done?

How many factions are there? 10? That divides that many players into waiting.

Make it so youre either a clanner or an inner sphere player. That splits the players into two, plus the mercs who work for either.

I think the faction matches are awesome, but i refuse to wait sooo long to get a match in or sit and 'capture' a planet cause the opposing team never shows.


If Jade Falcon would quit hiring every merc that showed up on their doorstep, there'd be less mercs stealing your drops and as an added bonus there might even be more people on the other side to fight.

#22 MischiefSC

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Posted 10 September 2016 - 02:23 PM

View PostCommander A9, on 10 September 2016 - 01:22 PM, said:

That's what they want to do in next FW phase.

Just IS versus Clan.

Your choice of House or Clan will be irrelevant.

I guess those distant planets to the north of even Clan space will never be used...

The issue was people screamed that the teams were destroying them. And PGI couldn't do anything to stop big teams from winning so much.

Like, we played the game to the best of our ability, and now somehow it's our fault CW sucks.

That's what you want me to say, right?


You mean the part where PGI punished every group and unit that was good at attracting, training and engaging new people to FW? Cuz that worked well. The smaller teams just exploded in population, right? All the new units!

Oh, wait, no. That failed completely, people left, fewer new people came in. The closest to a "boon" for small units it was came in absorbing the stragglers of units that largely quit.

#23 FallingAce

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Posted 10 September 2016 - 02:35 PM

PGI has no intention of changing the current cotract setup. This means if there's only 2 buckets, 1 IS 1Clan, an the population is split 60/40 or even worse, guess who'll still be waiting.

#24 Tavious Grimm

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Posted 10 September 2016 - 03:44 PM

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#25 Baulven

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Posted 10 September 2016 - 05:31 PM

View Postexiledangel, on 10 September 2016 - 09:26 AM, said:

PGI said there will no changing of factions in the event so every one will have the penetly for breaking contrats


Mercs contracts will expire and allow them to swap factions. It just means loyalists are more shafted than normal.

#26 TWIAFU

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Posted 11 September 2016 - 02:12 AM

View PostBasimpo, on 10 September 2016 - 06:18 AM, said:

Fix faction matches! Lower wait times! Who wants to wait 30+ minutes for a match when you can hit quick play and get er done?

How many factions are there? 10? That divides that many players into waiting.

Make it so youre either a clanner or an inner sphere player. That splits the players into two, plus the mercs who work for either.

I think the faction matches are awesome, but i refuse to wait sooo long to get a match in or sit and 'capture' a planet cause the opposing team never shows.


Do not drop solo in the game mode made for group and unit play.

To easy? To much personal responsibility?

Then keep complaining and PGI will give you what you want, QP with respawn and every special snowflake can still feel special and get stomped by other special snowflakes.

#27 FallingAce

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Posted 11 September 2016 - 02:24 AM

Last time there was 2 buckets ...

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#28 Tavious Grimm

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Posted 11 September 2016 - 08:14 AM

Game, set, and match. Winner: Falling Ace. If anyone here expects PGI to learn from that, they are deluding themselves.

#29 MischiefSC

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Posted 11 September 2016 - 05:17 PM

I took the time to do the math.

It will do nothing, absolutely nothing at all in any way, to reduce wait times. Nothing.

It's going to 4 buckets - which is actually what everyone pretty much has now. 1 attack and 3 defense all across the Clan border so everyone is filling both sides.

The problem is that there isn't an actual fix. No matter what you do if there's 36 people on one side and 60 on the other there's 24 people who are going to have to wait. The current system of teams pulling pugs to go to the front of the line and 10 minute ghost drop timer moving you to the back just exacerbates it. It also ensures that the side with the lower population will get more pugs vs premade situation, snowballing the existing problems of population imbalance.

Eliminate attack/defend separation. That will help a *little*.

Max unit size of 8 instead of 12 would actually help too. It will reduce the number of small teams and pugs who are perpetually pushed 'to the back of the line' by big groups going to the front of the line.

Reducing matches to 8v8 would also help if only because 36v23 leaves 35 people waiting for a match.

However the complete elimination of faction identity and dropping to 4 buckets will, at absolute best, make a difference measured in seconds. Generally what it will do is increase wait times for the faction with the larger population and increase pug v premade matches against the lower population one. All in return for pissing off (and potentially driving out) players.

Nothing with buckets is going to alter the problems inherent in 60 Clan players vs 36 IS players or vice versa. Putting them all in fewer queues just makes it worse. Having multiple queues flattens the population and helps dilute the issues of population imbalance, at least a bit.

#30 Carl Vickers

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Posted 12 September 2016 - 12:36 AM

View PostMischiefSC, on 10 September 2016 - 12:55 PM, said:

Firstly there isn't a balanced population. It's not that there's 24 Clanners waiting to attack Steiner but 24 Kurita waiting to attack CGB and you'll put them together.

There's about 36 more total Clan players on (not counting events) than IS right now, at best. Often more. Being split among 3 planets means you've got 3 teams each waiting 10 minutes or so for their "turn".

Make sense?

If they're all in the same queue you only ghost 1 at a time and the problem compounds as such -

3 teams now waiting. The first team waits 10 minute uses and.... ghost. Back of the line. Second team doesn't even start their ghost timer until then. Team 1 has to wait for 3 matches to play before they even start waiting for ghost drop timer to start.

Again, we did this. 2 or 3 times. Tukayyid. It's a mess.

Good luck though, PGI is doing it anyway. Because sometimes when you make the exact same mistake repeatedly you get totally different results.


The definition of insanity, repeating the same action over and over and expecting a different result.

Want to buy an extra drop deck and mech pack.

#31 FallingAce

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Posted 12 September 2016 - 12:51 AM

Maybe the Jade Falcon Loyalist shouldn't point all their mercs at Marik.


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#32 SmokeGuar

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Posted 12 September 2016 - 02:36 AM

Likely there will be more than one planet to attack, so wait times wont be that huge.

From PGI's perspective this gives possibility to add factions, more warhorns, more paintjobs etc. You know, for the kids, revenue.

Regarding population balance, active IS loyalist jumping to Merc train and switching to Clan is major part of problem on some IS factions. But, it wont last forever. Very few Merc unit has stayed far on one faction lately. And again population != activity.

And looking from Smoke Jag side, during this event weekend, IS defenders have constantly outnumbered attackers. It sure does not look like IS pop is smaller.

Edited by SmokeGuar, 12 September 2016 - 02:38 AM.


#33 AnTi90d

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Posted 12 September 2016 - 09:24 AM

View PostSmokeGuar, on 12 September 2016 - 02:36 AM, said:

Likely there will be more than one planet to attack, so wait times wont be that huge.


No.

Russ is setting it up into a One-Bucket-System.

Did you not listen to the Town Hall or even read the thread?

All the no-belly-button Clanners and their mercenaries on one side.. versus all the Inner Sphere skittles.

The only thing multi-planet about it, is that four Clan planets and four IS planets are the prize for winning that between-ceasefire period of FP. We aren't queuing on multiple planets. We're all in one queue. The planets are just the prize.

The slightest imbalance in population will lead to wait times and ghost drops for one side. We won't be able to look at the map and say, "Hey, we will be waiting if we queue here, so let's go over to this other planet where we'll find a quick drop," or, "Hey, this planet has level-3 Scouting advantage against us, so let's go over to this fair-fight."

#34 Tavious Grimm

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Posted 12 September 2016 - 10:27 AM

I think it is safe to say that we have exhausted all valid arguments and counter arguments. I also think its reasonably safe to say this.....


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But hey we could all be wrong...right.

#35 SmokeGuar

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Posted 12 September 2016 - 10:37 AM

We don't actually yet know how queues are set up. They might be like they were pre-phase 3, freely selectable from 4 planets.

The only way to effect population balance is to set up different scenario other than Clan invasion.
And there are always lot of merc units on IS side, IS population just don't seem to notice.

#36 AnTi90d

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Posted 12 September 2016 - 10:40 AM

View PostTavious Grimm, on 12 September 2016 - 10:27 AM, said:

I think it is safe to say that we have exhausted all valid arguments and counter arguments. I also think its reasonably safe to say this.....


Posted Image

But hey we could all be wrong...right.




Between Faction Play being turned into Mercenary Play and Energy Draw incoming to the live server.. I'm preparing for the worst case scenario..

Yesterday, I downloaded and installed: Disgaea PC, Phantom Brave PC, Space Pirates and Zombies, Halfway and several PS2/PSP games.. and eagerly anticipate the release of DUAL GEAR. I'm keeping an eye on anything that looks remotely fun or interesting on Steam and am actively hoarding games to play for when Russ' bad ideas inevitably ruin MWO.


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#37 FallingAce

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Posted 12 September 2016 - 11:12 AM

View PostBasimpo, on 10 September 2016 - 06:18 AM, said:

Fix faction matches! Lower wait times! Who wants to wait 30+ minutes for a match when you can hit quick play and get er done?

How many factions are there? 10? That divides that many players into waiting.

Make it so youre either a clanner or an inner sphere player. That splits the players into two, plus the mercs who work for either.

I think the faction matches are awesome, but i refuse to wait sooo long to get a match in or sit and 'capture' a planet cause the opposing team never shows.


To the Jade Falcon loyalist complaining about long wait times .
Maybe the loyalist from the largest faction shouldn't be voting to attack one of the smallest.

To the Jade Falcon mercenaries complaining about long wait time
You've picked your bucket, now sit in it.


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#38 MischiefSC

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Posted 12 September 2016 - 12:00 PM

Yes but there's good teams elsewhere. CJF only plays pugs. Every time teams show up they have urgent business elsewhere.

Maybe if they go back to scouting up LT? Or is that not enough to carry them anymore?

#39 Odium

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Posted 12 September 2016 - 01:27 PM

View PostAnTi90d, on 12 September 2016 - 10:40 AM, said:




I'm keeping an eye on anything that looks remotely fun or interesting on Steam and am actively hoarding games to play for when Russ' bad ideas inevitably ruin MWO.




Interesting quote because for me it cannot get any worse. I am somebody who has always wanted to get into faction warfare but won't touch it with it being the complete garbage it is now, for me at least.

So there is nothing he can do to ruin it for me. I will take his roll of the dice to see if it can be something that is half worth a crap....for me.

#40 LordNothing

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Posted 13 September 2016 - 01:46 AM

4 factions will be much more tolerant to population swings than a 2 faction system would be. 4 is the absolute sane minimum. then when everyone rushes the clans, refusal war.

Edited by LordNothing, 13 September 2016 - 01:47 AM.






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