After watching some videos on in game combat I had some questions myself on how MWO will implement lasers. In the videos standard lasers fire for about 2 seconds as a continuous beam of light. So I wondered, "Do you need to keep tracking the target during this beam duration to get full damage?"
InnerSphereNews, on 14 March 2012 - 09:05 AM, said:
[DAVID] A standard laser fires a continuous beam that applies damage over time while it remains on. A pulse laser fires a continuous beam that blinks on and off. (Not the blaster bolt style of light ‘bullets’ that fly at the target.) Damage is applied in short bursts each time the laser blinks on.
Based on this quote it seems like you do. But I still wonder how damage is calculated. Is it entirely linear duration based (hold on your target 30% of the time = 30% damage) or is it more exponential duration based where the initial blow is a significant amount of damage, and the longer you keep tracking the target the closer you come to 100% damage, as your damage being applied lessens over the duration).
It seems that they implemented lasers this way to differentiate between ballistic weapons and laser weapons. Even though they are already differentiated by their heat production and ammunition requirements.
InnerSphereNews, on 25 June 2012 - 09:00 AM, said:
A: Yes, we are aware of this. It is done as a balancing mechanic. This was done to differentiate Laser and Ballistic weapons, as Lasers need to be held on target, yet Autocannons simply 'hit' an area. [GARTH]
Also, pulse lasers, as they described in the first quote, don't seem to have this differentiation. Their damage is applied much like a ballistic round, entirely at the time of impact. Of course, they have no ammunition expenditure and produce heat, unlike ballistic weapons.
How exactly is the damage for standard lasers implemented? I would ask in the "Ask the Devs" threads, but there isn't one up yet for this week.
-Allied
Edited by Allied, 18 July 2012 - 08:10 AM.