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Price Model


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#1 Mckeon

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Posted 18 September 2016 - 08:41 AM

The following is simply my opinion, and I'm curious why such a model is/seems this way. Am I missing something maybe its just your average money grab?, or perhaps I have a useful suggestion.

The Price model used in the store and the in-game currency seems heavily weighted for bundles..
For example:
buying 3000 MCs for $15USB means that you get 200 MCs for every $.
an average Medium mech = 1500 - 2700 MCs So about $7.50 - $13.50, much more if you want a good mech.
A standard Bundle, with no early adopter package will get you 3 mechs, of just about any chassis, plus the mech bays, plus 30 days of premium time. At the cheapest ratio Premium is worth 66.7 MCs per day. Mech bays are worth 300 MCs (unsure if they scale up as you get more)
3 average mechs 6000 ish MCs
3 mech bays 900 MCs
30 days Premium 2000 MCs

So the conclusion, buying MCs straight up is about 3x more expensive than a bundle. You seem to build your scheme to discourage any purchase under $50 USD as the ratio of $ to MC improves dramatically after that, unless its a bundle.

My Suggestion for the lower volume MC purchases.
Reduce your MC cost by about 20% - 30%
Reduce the MC cost of simple paints by 60% - 90%
Maintain the pattern and camo costs.

The idea is to make micro transactions actually attractive for casual players, unless your just targeting the purely dedicated players that play only your game. Which from my perspective seems short sighted.





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