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Night Gyr Buyers: Do You Think The Mech Should Be Shipped With Quirks?


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#1 Hit the Deck

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Posted 14 September 2016 - 02:28 AM

The long awaited and one of the most requested 'Mechs is pretty good on paper (pre energy draw - that's one reason people had been asking PGI to release it) so it follows that it should be free of quirks at release. The only quirk it should get (at release) is one which simulates Laser Heatsink. PGI can add more quirks later when it proves to be lacking, post Energy Draw or otherwise.

I did preorder it and that's what I think about it and the game as a whole (to be free of 'Mech quirks as possible). What do you think?

#2 N0ni

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Posted 14 September 2016 - 02:36 AM

Pretty much sums up what i would want with it.

Quirks to simulate Laser Heatsinks, unique glow effect, nothing else.
LHS quirk should be tied to the CTs and not a set of 8.

#3 Widowmaker1981

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Posted 14 September 2016 - 02:40 AM

Eh, ship with nothing except some kind of LHS quirk.

Maybe add structure / agility somewhere down the line if it needs it - i think it probably will because since the skill tree nerf, agilty rating of 4.0 feels very sluggish.

#4 Livaria

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Posted 14 September 2016 - 02:40 AM

I don't see any reason why it shouldn't have quirks to be honest. Quirks aren't only used for balance, but also variety among mechs and mech variants. I do think it's better to have a small amount of quirks to start with and then alter it over time.

Edited by Livaria, 14 September 2016 - 02:57 AM.


#5 vocifer

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Posted 14 September 2016 - 02:49 AM

Quote

Q: Will the Night Gyr come with its Laser Heat Sinks?
We are currently evaluating options for providing the Night Gyr with some of the traits provided from its use of the special Laser Heat Sinks in standard BattleTech lore. However, it is unlikely that Laser Heat Sinks themselves will be added to MWO as a distinct item; it is more likely that the Night Gyr will be provided with a special Quirk implementation to account for its use of Laser Heat Sinks.
Additionally, we are also evaluating the feasibility of adding a special glow effect to the Night Gyr when overheating to help distinguish the Night Gyr’s traditional use of Laser Heat Sinks, but whether this glow feature is implemented in the final design is still to be determined.


So there should be some LHS quirks (or LHS themselves), that's the main feature of the mech.

Edited by vocifer, 14 September 2016 - 02:51 AM.


#6 Mechteric

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Posted 14 September 2016 - 03:52 AM

It's likely be limited to whatever quirks the Timberwolf already has because of the similarities in size and power potential...


which is to say, it doesn't get nor really need any significant quirks because the quirk system was more meant to bring up the down mechs.

Edited by CapperDeluxe, 14 September 2016 - 03:52 AM.


#7 Hit the Deck

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Posted 14 September 2016 - 05:41 AM

View PostCapperDeluxe, on 14 September 2016 - 03:52 AM, said:

....
which is to say, it doesn't get nor really need any significant quirks because the quirk system was more meant to bring up the down mechs.

Of course, but the problem is that I'm not sure if PGI will be able to predict the Gyr's performance considering what happened to the Kodiak(s) at its release.

I hope that PGI reads this thread and put some real thought regarding the matter.

#8 Ace Selin

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Posted 14 September 2016 - 05:49 AM

It definitely needs some Quicks!

#9 pizzafly

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Posted 14 September 2016 - 06:10 AM

Twist speed for sure, let's remember that she can move arms only up and down.

Also acc/decel quirks would be welcomed

#10 cazidin

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Posted 14 September 2016 - 06:13 AM

1.Ignore environmental conditions for heat dissipation. For lore reasons.
2.Minor agility quirks. She'll be slow, so this will help her twist damage.
3.Minor energy quirks. She'll have space for few DHS and will have to carry the heaviest energy weapons. I just think that this will help people who want to use those energy slots for something!

#11 Baulven

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Posted 14 September 2016 - 06:15 AM

View PostHit the Deck, on 14 September 2016 - 02:28 AM, said:

The long awaited and one of the most requested 'Mechs is pretty good on paper (pre energy draw - that's one reason people had been asking PGI to release it) so it follows that it should be free of quirks at release. The only quirk it should get (at release) is one which simulates Laser Heatsink. PGI can add more quirks later when it proves to be lacking, post Energy Draw or otherwise.

I did preorder it and that's what I think about it and the game as a whole (to be free of 'Mech quirks as possible). What do you think?


Mechs should ship without quirks and receive updates over the month following release to address concerns (once a week or two weeks) until it is balanced well.

Then again I think they need someone familiar enough with their own xml sheet that it doesn't take them 4 hours to modify one value (per their own statement) because find functions should make it rapid.

Bug that is my two cents.

#12 El Bandito

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Posted 14 September 2016 - 06:30 AM

20% MG range quirk! 10% AMS RoF quirk!

#13 pizzafly

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Posted 14 September 2016 - 06:55 AM

View PostEl Bandito, on 14 September 2016 - 06:30 AM, said:

20% MG range quirk! 10% AMS RoF quirk!

Also heat quirks for lasers in the NTG-B.

It's already been done: I remember gauss quirks on the HGN-733P

#14 RestosIII

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Posted 14 September 2016 - 07:00 AM

View Postpizzafly, on 14 September 2016 - 06:55 AM, said:

Also heat quirks for lasers in the NTG-B.

It's already been done: I remember gauss quirks on the HGN-733P

Ballistic quirks for the NTG-D.

#15 Metus regem

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Posted 14 September 2016 - 07:04 AM

I'd rather quriks just went away and died quietly in a dark corner some where... people are too dependent on them now...

#16 Pariah Devalis

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Posted 14 September 2016 - 07:56 AM

Meh. Being a Clan pilot for years, I have not relied on quirks to crutch me, and I have no need to begin now. All I would want, and even then it isn't a game breaker, would be LHS quirks and the glowing effect when hot.

I do not need weapon quirks.

I do not need mobility quirks.

I do not need structure quirks.


The dakka itself is its own reward.

#17 Gas Guzzler

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Posted 14 September 2016 - 08:11 AM

Nothing beyond a little structure and agility, and maybe the Hellslinger energy transfer quirk.

Edited by Gas Guzzler, 14 September 2016 - 08:11 AM.


#18 Tordin

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Posted 14 September 2016 - 11:00 AM

Quirks, the skills with constant grinding requirments AND weapon/ mech improvements in their module iteration is an abomination! They makes us players/ pilots so damn dependent on them (and shoehorn us into few viable but bland builds usually), that when we at all get no more quirks, nada, every quirk from every mech removed we will be helpless, well at least those that are addicted to them.
Just to throw it in, weapon and mech improvements should be slotted into parts of the mechs like you slot heatsinks into the engine. Just saying.

Anyway. The Night Gyr, yeah I look forward to it and if *sigh*quirked (highly likely structure quirks at least and maybe acc, dec ones) thhey need to be quirked after the Night Gyrs uniqueness, its strengths. If quiking its weaknessess, they need to be at least 2x or so stronger.

#19 S 0 L E N Y A

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Posted 14 September 2016 - 11:08 AM

-10% ugly
-12% bloated

Probably wont get those though.
Oh well, I wont be able to see from the cockpit anyways.

#20 Violent Tendencies

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Posted 14 September 2016 - 11:13 AM

As an ultimate pre-order of both NG and LB, my expectations cannot be any lower. That way I cannot be disappointed.

Edited by Violent Tendencies, 14 September 2016 - 11:16 AM.






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