FupDup, on 14 September 2016 - 12:47 PM, said:
The others were clearly worse, a part of normalizing is bringing some stuff up while you bring other stuff down.
All of the other LRM launchers still have CDs higher than 4s, with LRM 20s above 5s. (CLRM 20s had a pretty crazy CD at 7.48s on the last PTS).
None of them were ever as spammy as the massed LRM troll builds.
Now, I'll admit I haven't had a chance to test on this PTS - but at one point I did test LRMs vs. each other and the tight spread on LRM 5s with their high CD was something I've always felt was a clear overperformer.
Unlike other launchers you could shred an enemy mech's torso with damage that was way too focused in comparison to other launchers.
FupDup, on 14 September 2016 - 12:47 PM, said:
For example, global SRM buffs made the Griffin rise up to the top of the IS mediums lineup and also made the Oxide relevant.
I'm sorry but you are contradicting yourself from other discussions, for example where PPCs family CDs were nerfed because of the existince of the Dire Wolf.
The Griffin has very consistently been at the top of the brawl pile for medium mechs, and both of those mechs became heavily used because of their excellent quirks - it wasn't just the SRM buffs.
FupDup, on 14 September 2016 - 12:47 PM, said:
All missile and ballistic weapons have the cost of ammo, which increases both the tons and slots you need. For LRMs in particular, I'd estimate around 1 ton per LRM5, 2 tons per LRM10, ~2.5 tons per LRM15, and around 3 tons per LRM20 (assuming that you don't have big missile cooldown quirks).
Those ammo tonnage costs are as good or better than what most builds use for ballistics, except ballistics can't share their ammo.
Not even AC-5 family ballistics can share their ammo.
Yes there is loss due to spread, that's the price for the crutch mechanics.
FupDup, on 14 September 2016 - 12:47 PM, said:
They also generate some heat. Not all that much unless in big numbers (like our 6-LRM5 boogeyman), but still worth noting. Certainly much more than the UAC/5 example.
Lastly, even hardpoint counts are an opportunity cost most of the time. On battlemechs, each variant "usually" has the same total number of hardpoints. So for example, you might get a Jenner with 6E or one with 4E and 2M. In order to get enough missile hardpoints to boat, this often involves giving up energy and/or ballistic hardpoints. Some weapons are dependent on high hardpoint counts, like the Small Laser or Machine Gun.
Having a low velocity is a cost that means you're much less likely to hit people who are near cover.
Spread is a cost.
The lock-on mechanic itself is a bit of a cost since if you lose the lock, then the missiles will usually not hit the target.
Your listing a bunch of "costs" which are not really saying much, all weapon systems have a cost opportunity on a build.
The question is whether or not the costs are in line with the intended goal for the weapon's performance.
Not your goal for the weapon system, the intended goal for the weapon system.
FupDup, on 14 September 2016 - 12:47 PM, said:
Being top tier doesn't mean a thing needs to be nerfed if it is in line with the intended cost opportunity for the weapon, having somethings be better than others is good for a game - this isn't communism, we don't need flat gameplay.
Flat gameplay is boring, and eventually kills many game's popularity.
Right now on live in public queue matches between good teams, you will see mixes of weapon systems. It's not all Gauss/PPCs or AC5/PPCs. You will see all of those represented, plus lasers and yes even brawler rush loadouts.
The meta is relatively healthy right now with multiple options for top tier loadouts.
FupDup, on 14 September 2016 - 12:47 PM, said:
If you want to argue for them to be nerfed back, be my guest and make a thread proposing it.
As much as I dislike LRMs due to their mechanics, even I thought some of the CDs nerfs from the last PTS were way too heavy handed on the larger launchers that barely get used in the first place.
FupDup, on 14 September 2016 - 12:47 PM, said:
Good. They should remain derpy potato tier weapons as long as a UAV or someone else spotting for you means you can fire at targets while hiding.
FupDup, on 14 September 2016 - 12:47 PM, said:
I think that's our core disagreement, I've always felt they were out of line vs. the larger launchers.
Edited by Ultimax, 15 September 2016 - 05:00 AM.