DPS is being reduced and TTK is being increased. They're also doing a lot of important minor stuff, like buffing single heat sinks, increasing gauss rifle cooldown, removing override damage to the head component, increasing SRM missile spread, reducing skill tree heat bonuses, etc. Who knows, they may even actually do something with MGs. (I also dislike ED as a concept and I'm very worried that all the new changes will temporarily or permanently ruin the game, but that's a different discussion)
That being said... I don't understand why and how this is happening. You have to understand, this is a relatively small test involving a relatively small portion of the player population, and it's going to effectively have hundreds of changes (both major and minor) implemented in one huge swoop when this thing hits the live server. How is it possible for PGI to do this, when the game has only seen relatively tiny changes every 4-12 weeks for years now? I don't get it.
Suddenly they're making dozens of changes in every iteration of the PTS build, adjusting cooldowns, ranges, durations, charge mechanics, almost every universal factor you can think of. Before the ED testing, players would ask for constant iterative balancing with tiny tweaking every 2-4 weeks, instead of nerfing jump jets and MGs and not touching them again for 2 years. But the counter-argument was that PGI had to make small changes, monitor the results for a long time, and avoid making multiple changes at the same time that would make it harder to draw conclusions about the results.
Well?
Why is it suddenly now a viable approach to look at the numbers from a public test server where 10-20 people are playing every day (out of a ~50,000 total population, probably) and use this data to make so many vast, rapid changes?
I don't understand this new approach. Why is this happening now, and why didn't it happen before? And when is the PTS jump jet edition starting? Because I'd like to participate in that.
Edited by Alistair Winter, 13 September 2016 - 05:07 PM.