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Countdown To Night Gyr


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#161 Wintersdark

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Posted 16 September 2016 - 12:59 PM

View PostMovinTarget, on 16 September 2016 - 12:17 PM, said:



Looks like you can do a pretty slick 3 ERLL combo between the head and torso mounts there...

Think about it, if ED comes, that would actually be viable and *NOT* hot as ****

Yeah, it'll be badass for ridgehumping. The ST ballistics will be crazy for dual goosewaffle builds too.

A sad misuse of the chassis, but you could also mount a tag on the head mount and lurm from behind hills extremely effectively.

#162 Hit the Deck

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Posted 16 September 2016 - 01:22 PM

View PostWintersdark, on 16 September 2016 - 12:59 PM, said:

The ST ballistics will be crazy for dual goosewaffle builds too.

The ST's slots are not enough for a GR.

#163 Wintersdark

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Posted 16 September 2016 - 01:31 PM

View PostHit the Deck, on 16 September 2016 - 01:22 PM, said:

The ST's slots are not enough for a GR.

Really? I know it's slot constrained, but didn't think it was THAT slot constrained. What's in the ST's?

#164 Ashnod

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Posted 16 September 2016 - 01:42 PM

Why doesn't it have arms?

#165 Hit the Deck

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Posted 16 September 2016 - 02:20 PM

View PostWintersdark, on 16 September 2016 - 01:31 PM, said:

Really? I know it's slot constrained, but didn't think it was THAT slot constrained. What's in the ST's?

Posted Image

Only 5 crit slots on the STs. Dem Endo+Ferro+4JJs combo do need some space.

#166 Widowmaker1981

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Posted 16 September 2016 - 02:22 PM

View PostWintersdark, on 16 September 2016 - 01:31 PM, said:

Really? I know it's slot constrained, but didn't think it was THAT slot constrained. What's in the ST's?


It has the following locked gear (i cba to differentiate between ES and FF crits)

RA: crits x2, 8 slots free
LA: crits x2, 8 slots free
RT: crits x5, XL engine, 5 slots free
LT: crits x5, XL engine, 5 slots free
RL: 2xJJ
LL: 2xJJ
HD: 1 free slot
CT: 2 free slots

#167 Wintersdark

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Posted 16 September 2016 - 03:12 PM

Thanks folks :)

#168 Aethermech

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Posted 16 September 2016 - 03:48 PM

i just want to see if you can pack like 7 uac2's and ammo on the thing :D not effective but it'll be funny. I also wonder where the head ams for the B will be located. please tell me it doesn't mount to the hole. then we'd have a unicorn

#169 Uncle Totty

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Posted 16 September 2016 - 03:56 PM

View PostAethermech, on 16 September 2016 - 03:48 PM, said:

i just want to see if you can pack like 7 uac2's and ammo on the thing Posted Image not effective but it'll be funny. I also wonder where the head ams for the B will be located. please tell me it doesn't mount to the hole. then we'd have a unicorn

Does the thought of its possible majestic beauty intimidate you? Posted Image

#170 Alexander Garden

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Posted 16 September 2016 - 04:51 PM

The hole in the Head was an issue with the Jade Kite OmniPod specifically, which has been fixed since I captured that GIF. Running without an Energy weapon in that hardpoint (or using a Head OmniPod with no hardpoint) caps it.

You can see the fixed Head in this new image from the patch notes:

Posted Image

#171 Wintersdark

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Posted 16 September 2016 - 04:56 PM

View PostAlexander Garden, on 16 September 2016 - 04:51 PM, said:

The hole in the Head was an issue with the Jade Kite OmniPod specifically, which has been fixed since I captured that GIF. Running without an Energy weapon in that hardpoint )or using a Head OmniPod with no hardpoint) caps it.

You can see the fixed Head in this new image from the patch notes:

Posted Image
Good to hear, thanks!

#172 Audacious Aubergine

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Posted 16 September 2016 - 10:33 PM

I'm loving all of this mech so far :D

#173 Desintegrator

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Posted 17 September 2016 - 12:05 AM

Oh man - where is the -50% ER-PPC heat quirk !

With this actual quirks you can forget this Mech !

#174 Jaspbo1

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Posted 17 September 2016 - 06:16 AM

Welp, you guys fixed the holy head issue.

DAMMMIT PGI NOW I CAN'T COMPLAIN!

#175 TELEFORCE

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Posted 17 September 2016 - 10:52 AM

View PostJaspbo1, on 17 September 2016 - 06:16 AM, said:

Welp, you guys fixed the holy head issue.

DAMMMIT PGI NOW I CAN'T COMPLAIN!


But but... The arms Posted Image They're too short lengthwise compared to the concept art and orthos, although the side view of the orthos doesn't show the arms.

Edited by TELEFORCE, 17 September 2016 - 10:53 AM.


#176 Jaspbo1

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Posted 17 September 2016 - 12:12 PM

View PostTELEFORCE, on 17 September 2016 - 10:52 AM, said:


But but... The arms Posted Image They're too short lengthwise compared to the concept art and orthos, although the side view of the orthos doesn't show the arms.

Mmm, it's a taste, typically I despise stubby arms, but I think this looks better with stubbier ones. But either design looks good.
That said...Those LRMS..Beaut.

#177 Juodas Varnas

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Posted 17 September 2016 - 01:01 PM

You know... Seeing all these new mechs with decent looking weapon geometry...
Then looking back at my Trebuchets, Centurions, etc...

Gosh...
I hope you guys decide to make another geometry pass on them.

#178 Aethermech

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Posted 17 September 2016 - 01:02 PM

View PostJaspbo1, on 17 September 2016 - 12:12 PM, said:

Mmm, it's a taste, typically I despise stubby arms, but I think this looks better with stubbier ones. But either design looks good.
That said...Those LRMS..Beaut.


Indeed, talk about sacraliege. those lrms :(. but with an above cockpit tag you can fire lrm's with tag bonus from almost total safety. As for the stubby arms, they are just long and fat/thick/tall/wide.... enough to totally cover the CT and most of the ST from the sides. it's BEAUTIFUL.

#179 Odanan

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Posted 17 September 2016 - 03:14 PM

View PostInnerSphereNews, on 13 September 2016 - 10:01 AM, said:

Posted Image


Posted Image

Edited by Odanan, 17 September 2016 - 03:25 PM.


#180 TELEFORCE

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Posted 17 September 2016 - 03:25 PM

Those LRM mounts are beautiful. Wish I could stick more in the arms and torsos.





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