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Targeting Computer And Machine Gun Or Flamer?!


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#1 Arugela

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Posted 06 September 2016 - 01:00 AM

As the post basically probably lead you to think. Does the targeting computer currently affect either the flamer or machine gun in any way?

I am playing with this build and am looking to add CAP, Targeting computer, or another thing of ammo.(or something else if it is appropriate.)

I've been looking and everyone seems to be confused about it. Any help is appreciated.

And the above build is a modified version of these if anyone is curious.
Huggies
Huggies Medium

I thought tieing down the enemy might help more. Being a force multiplier and all.

Edited by Arugela, 06 September 2016 - 01:07 AM.


#2 Aleksandr Sergeyevich Kerensky

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Posted 06 September 2016 - 01:09 AM

View PostArugela, on 06 September 2016 - 01:00 AM, said:

As the post basically probably lead you to think. Does the targeting computer currently affect either the flamer or machine gun in any way?

I am playing with this build and am looking to add CAP, Targeting computer, or another thing of ammo.(or something else if it is appropriate.)

Any help is appreciated.

And the above build is a modified version of these if anyone is curious.
Huggies
Huggies Medium


Ok wow... I didnt think it was possible to make a bad KDK-3 build but... You have shown me that anything is possible if you put your mind to it.

Look, I have faith that your a good pilot, and that you dont actually run garbage like this. I am pretty sure you know what your doing, and you are purposely trying to mislead people with these troll posts you keep posting.

What is with your obsession with putting machine guns on 100 ton mechs?

Anyway, i highly doubt targeting computers help flamers, MGs or LBx... (maybe mgs and lbxs get improved crit chance??? Maybe?)

Please stop making bad mechs on purpose. An actual new player might accidentally think your being serious and copy one of your troll builds.

Edited by Aleksandr Sergeyevich Kerensky, 06 September 2016 - 01:12 AM.


#3 S 0 L E N Y A

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Posted 06 September 2016 - 01:24 AM

If you MUST run that build then a heatsink would be a better option than a TC of any sort.

But what I think you really meant to post was this: http://mwo.smurfy-ne...49e71a76caeb3ca

In which case, yes the extra velocity from the MkI TC is worth the single ton and slot it takes up. That is a little cautious on the rear armor, but as you get comfortable with you may want to frontload the armor more. Also consider going down to an XL380 (c-bills permitting) to free up some tonnage for more ammo, heatsinks, a couple bakcup lasers etc etc

#4 The Basilisk

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Posted 06 September 2016 - 02:56 AM

Say one thing about Arugela, say he comes up with....intresting build ideas.
The Kingkrab with 6 MGs ERLLasers and LRMs was ... interesting and now a Kodiak with MGs and Flamers.
While the Flamers actually can make a certain sense when you want to hinder an enemy to retalitate or even freeze him MGs still are more like brainfart on an Assault mech.
Also MGs and flamers take away the only possible reason to bring LB-x FRONTLOAD DAMAGEPosted Image

#5 Arugela

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Posted 06 September 2016 - 03:33 AM

I added the machine guns because the slots were empty and I could fill it easily. I was hoping that it would help take down structure a little if I opened someone up. this is coming from a build that originally also had lasers in the claws. It could help a little. I just like the lbx20 because of the shotgun action close up. It looks like it messes them up more.

And I would mess with changing the engine, but I'm too broke. These are just builds with the default engine atm.

Huggies medium can do some decent burst damage and alpha 1.x times or more on any map.

Huggies can alpha strike repeatedly depending on the map. Possibly doing alphas over 3 times in a row. But it feels like it kills kind of slow. I may be aiming at the wrong places. I can literally just sneak up on someone and hold alpha strike on them. 8)

Before I did pure flamers in the laser slots I added two to the previous builds and messed with it. But it felt like the alpha was too low like in the small pulse version. Although it does give a lot more time to fight. I thought maybe going pure flamer would be enough to let the guns get through.. 4 flamers stop anything pretty quickly! I can get at least one kill a match with pure flamers also >< Maybe I should integrate it into a KDK-5 build. Maybe with the flamer as the top laser to give room for other things. Although I always have a medium weapon version I can switch too if I feel like it. Then I can get some range with it if needed. But the small pulse version usually give more heat resistance.

I was doing a KDK-5 build with 10 small pulse lasers and an LBx20 with a few other things. I'm used to doing ambush tactics and waiting for the enemy to come through narrow passes or isolate themselves. So I tend to build for very close range, even if I have long range weapons.

Edited by Arugela, 06 September 2016 - 04:16 AM.


#6 The Basilisk

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Posted 06 September 2016 - 04:07 AM

Again Aru:

The thing with weapons is that you need to think about what they do and what you want to achieve.

A LBX AC20 is a big shotgun spreading dmg and having a much greater possibility to do crit damage to zones without armor. But THAT is not their primary property for you as ambushing assault pilot.

As you said once you've engaged you can do nothing but fire and fire and hope that an enemy dies befor you get finished by him.
An Assault mech has a hard time to get away once he commited to battle.
Thats the downside when piloting assaults.

So there are two ways.
Firing high alphas from the core of the pack with a med or longrange build while distributing and avoiding incomming damage as good as possible or if you have a short ranged build distribute the returning damage as good as possible by torsotwisting.
This distributing is only possible if the firing cycle of your weapons is as short as possible so you are not forced to hold your torso still for aiming.

There is no Assault ingame that can do that. YOU CAN NOT FACE ANY ENEMY UP CLOSE AND HOPE TO SURVIVE IN AN ASSAULT IF THE ENEMY FOCUSES DAMAGE AND YOU ARE NOT.
LBX do not focus damage but they unload instantly and give you ample time to torso twist.
Weapons like MGs, Lasers or Flamers are the oposite.
You need to hold still to have them be of any effect.
So using spreadfire frontload weapons and streaming weapons together makes absolutely no sense at all because they add up downsides and nullyfy each other positive propertys.

So you could try dual ERPPC and Gauss
But this seems like a waste.

The most noticable property of the targetting computer is added weapons range on lasers and mre important, if you want to justyfie the use of large targetting computers, higher projectile speed for Gauss and ACs for more accuracy and lower leading requirements.
Since a LBX has already very high projectile speeds and does spread there is no reason to use any targeting computer (except you desperately want the 8% level one crit buff)
What you get of the bat is whooping 40m range for your ERMLasers.

I could not come up with a realy good KDK-5 build but instead used an insane one for leveling.
Keep close to your team and wait till midrange battle or at least only engage targets of oportunity with your large lasers. When bigger prey crosses the 300m mark select the most daring one an...well right claw..left claw..just don't try to alpha.Posted Image

Edited by The Basilisk, 06 September 2016 - 04:39 AM.


#7 TooDumbToQuit

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Posted 06 September 2016 - 07:17 AM

Flamers! heh heh......

A TC will not help MGs, Flamers or LBX cannons. So.......

My KDK-1 is my FlameBear and it has 6 Flamers. I LOVE Flamers, lol. You can use them for 6 seconds before they affect your heat. They shut down big mechs and light mechs which allow you to crush them. (the light ones at least)

I'd still like someone to explain why and how they are on a different heat set up than every other weapon. If I have 10 Flamers, I make the same amount of heat for each one if I use 1 or 10 at a time.

I forgot about KDK-5's, I do not see them very often.



Edited by LikeUntoGod, 06 September 2016 - 07:18 AM.


#8 Spheroid

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Posted 06 September 2016 - 08:03 AM

I run LBX40 Kodiaks, that is a bad build. If you are not twisting and shooting you are doing it wrong. There are problems with your armor allocation as well.

Even if I indulge your machine gun fantasy, why are you running with a full ton? You will never, ever deplete the full load.


You don't have to push the LBX into the high mounts at all. There is no reason to hill hump as with UACs or gauss.

#9 Aleksandr Sergeyevich Kerensky

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Posted 06 September 2016 - 08:06 AM

The thing that drives me crazy is that the MGs are in the highest mounts of the torso...

Edit:

Here is the top PPFLD sniper loadout for the KDK-3

http://mwo.smurfy-ne...c4d96cac5bdd684

Please notice the location of where the MGs are placed. They are there to hoist up the gauss to the highest mounts...

Now please notice... There is Zero tons of ammo for the MGs. Zero... None... None at all.

Edited by Aleksandr Sergeyevich Kerensky, 06 September 2016 - 08:13 AM.


#10 Koniving

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Posted 06 September 2016 - 08:20 AM

Supplement some cannons with MGs or if you are using er PPCs / LPLs or other hot weapon combination then maybe use MGs.

Okay the LB-X 20s are good with MGs.
But for the love of God ditch the flamers!

One flamer at the most. Since their change anything more is about worthless.

#11 Arugela

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Posted 06 September 2016 - 01:07 PM

LIke I said. This was experimenting with flamers adding onto the other setups that had Medium or small lasers in place of them. And I had a version that had only two flamers.

BTW having multiple flamers fire does add more heat from my experience. Unless I'm just imagining it. I always use two modes for flamers minimum. Fire all and chain fire so I can fire all to fill them up then chainfire to keep them down with minimum heat. It's a bulk method to get them hot then keep them warm with one to fire other weapons. it seems to work. I used it on my commandos a lot.

As for duel PPC I was running that on an LRM version of the spirit bear. I would bulk fire Machine guns and 4 LRMartemis 5's in continuous fire and then use PPC's as was alloted by heat. I had over 10 tons of LRM ammo and could just sit back and fire all day at stuff in chain fire. I could even get close to disctracted guys and just fire machine guns and LRM at it continuously. You play more slowly but you can wear stuff down...

BTW, I'm technically using theses as builds to level. So, I imagine they will be better as I figure them out. And I've only been playing for about a week or two so I'm still getting basics down. But, speaking of long range, what I want to try next is from a video I saw where a different mech was firing all ERLarge lasers from his hands while using one or two gauss... I think it was a marauder or something. So I made a Kodiak version.

And I ended up just putting a targeting computer on it. It does help get weak points a lot. I think the point of this type of build would be to swipe with the claws then kill with the shotgun. This build does this well as it can open up armor very fast(I assume the reason it has claw looking hands) and can easily finish with the lbx20..

You basically swipe left and right then left, for however many you need to get the armor open. Then pow! Once I get the fire speed ups for its main lasers this will be devestating. I may have to do all three weapons though. The version with all the same weapons may be more convenient though as you can swipe more. I don't know why people don't play kodiak 5's. they can be really powerful. You just have to be patient and wait for combat to get up close.

Speaking of the KDK-5. since adding the flamer to the top gun I can now get a build setup I could not before. This is probably max swipe for a KDK-5 without dropping engines for erlarges.(Edit: or this or this. 110+ damage at 1k might be interesting!) Assuming that is possible... Or feasible. Either way, I'm too broke to test beyond standard engine atm.

I'm getting sidetracked though.

Edited by Arugela, 06 September 2016 - 01:49 PM.


#12 Koniving

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Posted 06 September 2016 - 01:18 PM

View PostArugela, on 06 September 2016 - 01:07 PM, said:

. I don't know why people don't play kodiak 5's. they can be really powerful. You just have to be patient and wait for combat to get up close.

Costs extra money.
Why spend 15 dollars for 2 more Kodiaks when you can spend 15 and have the hero?

Edit: I see it's available for cbills now.
I'll probably pick them up now. :)

Edited by Koniving, 06 September 2016 - 01:21 PM.


#13 TooDumbToQuit

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Posted 06 September 2016 - 01:37 PM

I'm still looking for a PVP match where I can test Flamers. I want someone to run a load out with up to 7 Flamers and hit me with 1 to 7 at a time. I want to see how many Flamers it takes to take a Mech to 90% within 2-3 seconds.

I tried a set up on my FlameCrow where I started with 5 Flamers, then alternated two sets of 3 SPLs with one Flamer to keep them overheated.

But since all Flamers seem to heat and cool together, no matter how many were being used, it semi did not work. Can anyone explain why they have a different heat system? Even though Flamers are useless of course. (I wonder why so many Mech pilots are scared of them being used on their Mech?)

If you go to the testing grounds you will see what I mean.

Edited by LikeUntoGod, 06 September 2016 - 01:39 PM.


#14 Arugela

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Posted 06 September 2016 - 01:53 PM

I was just messing with my one build and came up with something interesting.

Can you use two targeting computers in one build?
http://mwo.smurfy-ne...755c007472b4a12
or
http://mwo.smurfy-ne...075b3e52c3927ef

NVM, got in game and it wouldn't allow it. That would be devastating if it worked.

Edited by Arugela, 06 September 2016 - 01:56 PM.


#15 TooDumbToQuit

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Posted 06 September 2016 - 02:49 PM

View PostArugela, on 06 September 2016 - 01:53 PM, said:

I was just messing with my one build and came up with something interesting.

Can you use two targeting computers in one build?
http://mwo.smurfy-ne...755c007472b4a12
or
http://mwo.smurfy-ne...075b3e52c3927ef

NVM, got in game and it wouldn't allow it. That would be devastating if it worked.



It is just good to know I'm not the craziest player in this game...lol

#16 Arugela

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Posted 06 September 2016 - 03:10 PM

View PostLikeUntoGod, on 06 September 2016 - 02:49 PM, said:



It is just good to know I'm not the craziest player in this game...lol


Oh, C'mon! You wouldn't want 110 damage at 1k range!! ;d

#17 TooDumbToQuit

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Posted 06 September 2016 - 07:54 PM

View PostArugela, on 06 September 2016 - 03:10 PM, said:

Oh, C'mon! You wouldn't want 110 damage at 1k range!! ;d


It was the two TCs, lol. The C ER LL is my favorite weapon. At that heat level however, how often and how many can you fire?

Are you chain firing them?

#18 Arugela

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Posted 06 September 2016 - 09:01 PM

I, sadly, haven't tested it yet. I'm still saving money for it... I need 10mill cbills for the upgrade! 8d

I just really want a long range bear with lots of damage.

Edited by Arugela, 06 September 2016 - 09:02 PM.


#19 TooDumbToQuit

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Posted 06 September 2016 - 09:34 PM

View PostArugela, on 06 September 2016 - 09:01 PM, said:

I, sadly, haven't tested it yet. I'm still saving money for it... I need 10mill cbills for the upgrade! 8d I just really want a long range bear with lots of damage.


Ahh, yes, I know the lack of C-Bills feeling. I wish you were allowed to test builds before you paid for them.

And I think PGI should allow players to "rent a Mech" for a week etc. They can make any changes they want but at the stroke of midnight, the Mech goes back to the store as it was.

The rule on C ER LLs is that firing over two of them results in a "higher than normal" heat penalty. I take every build to a hot map to see if it works. If you tried firing 5 at once you would shut down hard. And with the extra range module and a TC, you will only do full damage out to about 850ms.

The KDK-5 is like the KDK-1 which I call "The Old Dog" because it does not have the movement or structure bonuses the others have. I might also look at buying one.....more room for more Flamers, ROFL.

Here is MJOLNIR, one of my two KDK-3's. I did have both C ER LLs in the same arm using the other as a shield arm. I would fire both ER LL's followed by two Gauss rounds. But I've been playing in the PTS and that will no longer work. So now I go left C-ERLL and Gauss and right side C-ERLL and Gauss. This is more efficient firing Gauss rounds because if I'm poking around a building etc, one round would often go into the build etc.

http://mwo.smurfy-ne...0e9f6f64ad90798

Keeping thinking out of the box bro, it is a game, have some fun!

Edited by LikeUntoGod, 06 September 2016 - 09:35 PM.


#20 Arugela

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Posted 06 September 2016 - 10:39 PM

I just finished this build. I think I had it made in smurfy but forgot about it. It has instantaneous or near instant info gathering. MK7 targeting, which seems to apply crit to small lasers. And it can do 5-7 swipes with it's claws and alpha strike terra therma.

Perfect Pinky <- Needs a better name

Without the MK7 I dont' think it hits as hard. It seems to rack up dmage in any limb you hit and destroys things very fast. Combines wtih how many swipes you can give you can do anywhere from 150-210 damage in one heat fillup.

Add in max range and cooldown for small pulse laser and the cooldown for the lbx20, this build can potentially destroy the enemy one after the other.

I use hotkeys:(or similar depending on which side you want to be left and right paw!)
1. LBx20 (Left mouse button 1)
2. Flamer (Right mouse button 2)
3. 5x/one hand small pulse; Chainfire (mouse button 3, side backbutton for browsing)
4. 5x/other hand small pulse; Chainfire (mouse button 4, side forwardbutton for browsing)
5. 5x/one hand small pulse (mouse button 5, mouse wheel forward)
6. 5x/other hand small pulse (mouse button 6, mouse wheel back)
7. Alpha Strike (mouse wheel press down)

*Covers all the basics in the mouse in a 5 button mouse with a mouse wheel.

Modules:

Weapon:
Small pulse lasers: Range(max), Cooldown(max)
LBX20: Cooldown(max)

Mech:
Undecided.
Improved gyros?
Radar deprivation, speed retention, or Target Gathering for extra ammo...(Does 125% target gathering do anything?)


Unless I'm imaging the damage... it almost seems to do more in the cold than in the heat. I mean per strike also. Not just over time.

Edited by Arugela, 07 September 2016 - 02:53 AM.






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