Gauss Rifles - I feel really disappointed that the charge up was put back on the gauss. It's back to being a duel use only weapon as using one gauss rifle isn't worth the effort you have to use to focus on charging and releasing to use only 1. I thought the long long cooldown and the 100% explosion chance were fair enough disadvantages to allow the gauss to be a useful weapon again as a single weapon. The 20 powerdraw made sure it had a significant heat cost when using them in pairs.
cERPPC - I can't say i'm surprised that the damage was lowered from 15 to 10+splash but i do wish that PGI would try a middle ground approach like 12+1.5 splash. I mean it's 15 heat, there has to be some kind of appeal to hit over the large pulse. But like i said a bit disappointed is all that they did a full retrack instead of middle ground.
Lasers - duration and cooldown changes don't seem significant enough to make much difference across the board, at least to me, But that wasn't the issue before, it was always about the total alphastrike which is what energy draw was accomplishing before this patch. I was starting to get the feeling in the other rounds of testing that you wouldn't have to worry about heat that much as long as you focused on not going over your energy draw limits. It was really great too. It forced you to regulate your fire but didn't keep you from punching harder when you needed too
Heat Sink Changes - This was not enjoyable or wanted at all. Sure it does limit fire, but that is because once you heat up it takes so long to cooldown long enough to fire again that you might as well alphastrike and then hide for 30 seconds. Even a warhawk with 28 double heat sinks was not enjoyable. The fun factor was at an all time low.
Autocannons - It was nice to see the jam times lowered a bit for the smaller caliber UACs but upping the jam chance especially on UAC2s was kinda weird.
Overall opinion was negative but i believe it was mostly do to the heat sink changes. There was no base line to compare weapon performace because the base line had been blown out of the water. They didn't seem to fit at all with the previous changes. There also didn't feel like there was any difference at all between single heat sinks and double heat sinks. Guess this ruins any chance of energy draw making it into next weeks patch.
Edited by Sable, 13 September 2016 - 06:21 PM.