Light 15%
Med 20%
Heavy 40%
Assault 25%
to something more akin to:
Light 20%
Med 25%
Heavy 30%
Assault 25%
And Yes, you have your actual numbers and No, I don't expect to see them.
But, to dissect it:
This event encouraged players to play each of the different mech classes,
Requiring them to do a KMDD (one of the End Of Mission Rewards)
Requiring them to play every day.
Play enough, and get a big c-bill bonus.
Play enough, and get a big(?) MC bonus.
Play enough, and get some cockpit do-dads.
Clearly this is working for ya. Looking back at the other events, I don't see many (if any) requirements to get something like the KMDD.
I am a gigantic fan of the multiplier. I'm also a gigantic fan of the KMDD per weight class.
I am a big fan of the play every day, if only to increase your base multiplication value, and I am also a big fan of being able to earn MC.
I'm pretty Meh about decorative cockpit do-dads, but then, everyone has their thing.
I'd love to see another event focused around one (or some) of the other End Of Mission Rewards. Perhaps Capture Win or Savior Kill
Expert level: Perhaps tailoring the goals to the weight class:
Light: Scout bonus or Protected Light X number of times
Medium: Savior Kill or
Heavy:
Assault: Lance in Formation X number of times
I think that using these goals can help people work more effectively as a team, and enhance game play.
Edited by ScottAleric, 01 December 2016 - 06:53 AM.