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Remove Gauss Charge (Again)


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#21 RestosIII

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Posted 18 September 2016 - 07:27 PM

View PostFupDup, on 18 September 2016 - 07:25 PM, said:

For that standpoint, PGI could implement a colorblind mode to make the bar more visible.

I also think the charge sound should be a bit louder.

I've been waiting for a proper colorblind mode for a good while. Make enemy doritos (or whatever people call them now) into a color I can actually see outside of winter maps, change gauss charge color, and there are probably a couple of other things I'm too tired to remember. Really just want some more quality of life improvements right now.

#22 vocifer

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Posted 18 September 2016 - 11:10 PM

View Post50 50, on 18 September 2016 - 07:11 PM, said:

In so far as how it works with ED, then I would think that it should draw the energy and hold it so there is no recharge until it is either fired or cancelled.

Although I don't like ED, this^^ one seems quite interesting. Set energy level to 15 and your energy drops to 0 when you're holding charge on 2 Gauss rifles.





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