Ok New Changes To Power Draw And Heat Sinks Have Finally Cost Me My Support
#1
Posted 12 September 2016 - 02:47 PM
Anyway PGI, your going to wrong direction here and have lost my support for the changes (not that it matters).
#2
Posted 12 September 2016 - 02:50 PM
#3
Posted 12 September 2016 - 02:51 PM
#4
Posted 12 September 2016 - 02:53 PM
RestosIII, on 12 September 2016 - 02:50 PM, said:
Going with lower heat cap AND penalties would be overkill. High-heat weapons would trip the penalties just by being firing once, alone, in chain-fire mode.
SmithMPBT, on 12 September 2016 - 02:51 PM, said:
Laser boats are actually a lot better in Table Top than MWO since TT's heat system factors heat all at once rather than slowly over time.
For example, firing 3 PPCs with 28 SHS in TT does not spike your heat to 30. Instead, you just generate +2 heat and that's it.
Also, laser boats and laser vomit haven't been the meta in a loooong time.
#5
Posted 12 September 2016 - 02:57 PM
#6
Posted 12 September 2016 - 03:55 PM
#7
Posted 12 September 2016 - 04:05 PM
FupDup, on 12 September 2016 - 02:53 PM, said:
Depends on the mech really. With most clan Omnimechs, I usually am recommended laserboat builds. I will concede that Laserboating isn't the primary meta, but it is still meta.
#8
Posted 12 September 2016 - 04:08 PM
Requiemking, on 12 September 2016 - 04:05 PM, said:
Laser vomit is versatile and user-friendly, but there are a number of things that have more potency than such builds (e.g. dakka and SRMs).
#9
Posted 12 September 2016 - 04:20 PM
#10
Posted 12 September 2016 - 04:24 PM
SmithMPBT, on 12 September 2016 - 02:51 PM, said:
no, because once something hits the live servers unless theres MASSIVE negative feedback, it becomes permanent
Rebas Kradd, on 12 September 2016 - 03:55 PM, said:
of course you do lol
#11
Posted 12 September 2016 - 04:27 PM
Edited by Johnny Z, 12 September 2016 - 04:27 PM.
#12
Posted 12 September 2016 - 04:29 PM
All of these band-aids and goofy mechanics, and noone has even thought to try using the actual system the game is based on? Especially now that 99% of all the work necessary to do it has been done?
#13
Posted 12 September 2016 - 04:30 PM
Requiemking, on 12 September 2016 - 04:05 PM, said:
Indeed. Wish I could come up with some builds other than ones that laser boat for my Wolfhounds, Crabs, Grasshoppers, Black Knights, selected Jenners, Cicadas, Phoenix Hawks, one of the Warhammers, etc.
#14
Posted 12 September 2016 - 04:36 PM
- Total reversion of the Clan ERPPC. I could understand a damage reduction to, say, 13 damage, but that splash mechanic is awful. It is unwanted, wasted damage that acts as an excuse for a heat tax. It only serves to inflate damage numbers, and gives an excuse to make the weapon system hotter than it has any right to be. Simply put, I hate this change. A flat damage reduction would have been worlds better. The higher PP damage output C-ERPPC wasn't even given a chance. It was totally reverted, not tuned whatsoever aside from that common sense cooldown increase.
- The baseline jam time for UAC being on the 10, vs the 20. It means the Class 20 UAC is at risk of being extinct, because it wasn't being taken for the pinpoint damage. It was being used to hose out 40 damage that was more than likely not going to hit in one or even two places. 10 second lockout on jam for it is awful. 8 second lockout on the UAC10 is an agonizingly long time, as well. At least the Class 2's have a more reasonable lock out time, however.
- The multiple hits to the heat capacity of mechs, especially ones forced to use DHS. Like, say... all the omnimechs in the game, currently. Admittedly, I will need to experiment with this, more, but I do not like it. At all.
Edited by Pariah Devalis, 12 September 2016 - 04:40 PM.
#15
Posted 12 September 2016 - 04:37 PM
...said no one ever.
Russ/PGI, just give it up. You're going to make more money putting 'Energy Draw' back in the closet where it belongs than if you put it on Live.
#17
Posted 12 September 2016 - 04:47 PM
RestosIII, on 12 September 2016 - 02:50 PM, said:
I can see the appeal I guess (at least they're not slamming the heat capacity down to 30) but keeping energy draw and lowering heat capacity from DHS is going to be overkill.
#18
Posted 12 September 2016 - 04:51 PM
Pariah Devalis, on 12 September 2016 - 04:36 PM, said:
That has been there since the beginning to at least keep the pretense of clan tech not being wildly OP.
Are you going to complain about clan AC burst fire next? Clan LRM stream fire? Just let me know if you want clan tech to be as OP as it is in lore and then we can go from there.
It was stupid to remove the splash damage in the first place.
#19
Posted 12 September 2016 - 04:52 PM
#20
Posted 12 September 2016 - 04:56 PM
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