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Ok New Changes To Power Draw And Heat Sinks Have Finally Cost Me My Support


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#1 Angel of Annihilation

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Posted 12 September 2016 - 02:47 PM

So they are going back to making our mechs hotter again huh? Sorry lost my support with this one and it is frustrating because I felt the PD changes were such a positive change now we are going back to hot mechs again. Also I was very much looking forward to using Gauss Rifles again now that the silly charge mechanic had be dropped but nope, its reared its ugly head again <sigh>.

Anyway PGI, your going to wrong direction here and have lost my support for the changes (not that it matters).

#2 RestosIII

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Posted 12 September 2016 - 02:50 PM

Actually, I like that they are going for lower heat capacity. Been wanting that for a long time. Still think ED and the gauss charge are garbage, but maybe this means we could EVENTUALLY get them to do proper heat penalties TT style and drop the bandaids? Maybe?

#3 SmithMPBT

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Posted 12 September 2016 - 02:51 PM

They want you to diversify your loadouts like Battletech was intended. The laserboats most of us have been running, firing alpha after alpha are abominations to table toppers. Lets see how it plays out for a bit before we pull out the pitch forks.

#4 FupDup

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Posted 12 September 2016 - 02:53 PM

View PostRestosIII, on 12 September 2016 - 02:50 PM, said:

Actually, I like that they are going for lower heat capacity. Been wanting that for a long time. Still think ED and the gauss charge are garbage, but maybe this means we could EVENTUALLY get them to do proper heat penalties TT style and drop the bandaids? Maybe?

Going with lower heat cap AND penalties would be overkill. High-heat weapons would trip the penalties just by being firing once, alone, in chain-fire mode.

View PostSmithMPBT, on 12 September 2016 - 02:51 PM, said:

They want you to diversify your loadouts like Battletech was intended. The laserboats most of us have been running, firing alpha after alpha are abominations to table toppers. Lets see how it plays out for a bit before we pull out the pitch forks.

Laser boats are actually a lot better in Table Top than MWO since TT's heat system factors heat all at once rather than slowly over time.

For example, firing 3 PPCs with 28 SHS in TT does not spike your heat to 30. Instead, you just generate +2 heat and that's it.

Also, laser boats and laser vomit haven't been the meta in a loooong time.

#5 Herr Vorragend

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Posted 12 September 2016 - 02:57 PM

Remove the gauss-charge

#6 Rebas Kradd

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Posted 12 September 2016 - 03:55 PM

I love both the increasing heat and the gauss charge.

#7 Requiemking

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Posted 12 September 2016 - 04:05 PM

View PostFupDup, on 12 September 2016 - 02:53 PM, said:

Also, laser boats and laser vomit haven't been the meta in a loooong time.

Depends on the mech really. With most clan Omnimechs, I usually am recommended laserboat builds. I will concede that Laserboating isn't the primary meta, but it is still meta.

#8 FupDup

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Posted 12 September 2016 - 04:08 PM

View PostRequiemking, on 12 September 2016 - 04:05 PM, said:

Depends on the mech really. With most clan Omnimechs, I usually am recommended laserboat builds. I will concede that Laserboating isn't the primary meta, but it is still meta.

Laser vomit is versatile and user-friendly, but there are a number of things that have more potency than such builds (e.g. dakka and SRMs).

#9 fbj

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Posted 12 September 2016 - 04:20 PM

Make Mech Warrior Great Again 2025

#10 Mechwarrior Buddah

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Posted 12 September 2016 - 04:24 PM

View PostSmithMPBT, on 12 September 2016 - 02:51 PM, said:

Lets see how it plays out for a bit before we pull out the pitch forks.

no, because once something hits the live servers unless theres MASSIVE negative feedback, it becomes permanent

View PostRebas Kradd, on 12 September 2016 - 03:55 PM, said:

I love both the increasing heat and the gauss charge.


of course you do lol

#11 Johnny Z

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Posted 12 September 2016 - 04:27 PM

I am updating pts now but I agree I was hoping ED would be the governor for high alphas. I don't like the guass charge either. But I have not tried the changes so I am not going to say if it is actually good or not yet.

Edited by Johnny Z, 12 September 2016 - 04:27 PM.


#12 ScarecrowES

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Posted 12 September 2016 - 04:29 PM

I like how they said they tried the moronic fixed 30-pt heat cap and it didn't work (no surprise), but they won't put in the half-day of effort to try the ACTUAL TT heat system.

All of these band-aids and goofy mechanics, and noone has even thought to try using the actual system the game is based on? Especially now that 99% of all the work necessary to do it has been done?

#13 Bud Crue

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Posted 12 September 2016 - 04:30 PM

View PostRequiemking, on 12 September 2016 - 04:05 PM, said:

Depends on the mech really. With most clan Omnimechs, I usually am recommended laserboat builds. I will concede that Laserboating isn't the primary meta, but it is still meta.


Indeed. Wish I could come up with some builds other than ones that laser boat for my Wolfhounds, Crabs, Grasshoppers, Black Knights, selected Jenners, Cicadas, Phoenix Hawks, one of the Warhammers, etc. Posted Image

#14 Pariah Devalis

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Posted 12 September 2016 - 04:36 PM

Disappointed in three things:
  • Total reversion of the Clan ERPPC. I could understand a damage reduction to, say, 13 damage, but that splash mechanic is awful. It is unwanted, wasted damage that acts as an excuse for a heat tax. It only serves to inflate damage numbers, and gives an excuse to make the weapon system hotter than it has any right to be. Simply put, I hate this change. A flat damage reduction would have been worlds better. The higher PP damage output C-ERPPC wasn't even given a chance. It was totally reverted, not tuned whatsoever aside from that common sense cooldown increase.
  • The baseline jam time for UAC being on the 10, vs the 20. It means the Class 20 UAC is at risk of being extinct, because it wasn't being taken for the pinpoint damage. It was being used to hose out 40 damage that was more than likely not going to hit in one or even two places. 10 second lockout on jam for it is awful. 8 second lockout on the UAC10 is an agonizingly long time, as well. At least the Class 2's have a more reasonable lock out time, however.
  • The multiple hits to the heat capacity of mechs, especially ones forced to use DHS. Like, say... all the omnimechs in the game, currently. Admittedly, I will need to experiment with this, more, but I do not like it. At all.
I am not, however, upset whatsoever about the return of the Gauss Charge mechanic. It was a unique firing mechanism, and, let's be perfectly frank here, 30 damage, pinpoint, near instant travel time, only, what, 6 extra heat from ED overdraw? Too good without charge. Way too good.

Edited by Pariah Devalis, 12 September 2016 - 04:40 PM.


#15 N0ni

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Posted 12 September 2016 - 04:37 PM

Yes, lets go back to a time where mechs ran hot because double heat sinks were not introduced yet, lets have it similar to that...


...said no one ever.


Russ/PGI, just give it up. You're going to make more money putting 'Energy Draw' back in the closet where it belongs than if you put it on Live.

#16 Mystere

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Posted 12 September 2016 - 04:39 PM

View PostScarecrowES, on 12 September 2016 - 04:29 PM, said:

I like how they said they tried the moronic fixed 30-pt heat cap ...


Are you actually buying that statement at face value? Posted Image

#17 Pjwned

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Posted 12 September 2016 - 04:47 PM

View PostRestosIII, on 12 September 2016 - 02:50 PM, said:

Actually, I like that they are going for lower heat capacity. Been wanting that for a long time. Still think ED and the gauss charge are garbage, but maybe this means we could EVENTUALLY get them to do proper heat penalties TT style and drop the bandaids? Maybe?


I can see the appeal I guess (at least they're not slamming the heat capacity down to 30) but keeping energy draw and lowering heat capacity from DHS is going to be overkill.

#18 Pjwned

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Posted 12 September 2016 - 04:51 PM

View PostPariah Devalis, on 12 September 2016 - 04:36 PM, said:

Total reversion of the Clan ERPPC. I could understand a damage reduction to, say, 13 damage, but that splash mechanic is awful. It is unwanted, wasted damage that acts as an excuse for a heat tax. It only serves to inflate damage numbers, and gives an excuse to make the weapon system hotter than it has any right to be. Simply put, I hate this change. A flat damage reduction would have been worlds better. The higher PP damage output C-ERPPC wasn't even given a chance. It was totally reverted, not tuned whatsoever aside from that common sense cooldown increase.


That has been there since the beginning to at least keep the pretense of clan tech not being wildly OP.

Are you going to complain about clan AC burst fire next? Clan LRM stream fire? Just let me know if you want clan tech to be as OP as it is in lore and then we can go from there.

It was stupid to remove the splash damage in the first place.

#19 SuomiWarder

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Posted 12 September 2016 - 04:52 PM

I would hazard to guess that laser boating is more about getting a hit rather than thinking about heat or damage levels. Ballistic weapons can look like they are on target and still be a miss due to lag and the game/internet in general. A laser can be "walked" onto the target during the beam duration.

#20 Aiden Skye

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Posted 12 September 2016 - 04:56 PM

Testing on the public test server... Who woulda thunk it?





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