ED – energy draw system
LH – locomotion heat system
First of all, we’ve been very surprised, because PGI didn’t announce any competition among the active community for the best idea of a new game mechanic. This would increase people’s trust in PGI and could have more positive result.
We’ve spent a lot of time, testing ED system and found out that this system is ineffective. Why? Because it is “return to the future” back to 2012 year – when the overkill builds with 6 PPC and 6 ERLL, 6 LL and others were the way to go. ED system won’t be able to prevent overkill high range alpha builds, and any additional increase of the heating for large energy weapons will only result in more mechs becoming useless. Or, they should add new quirks. We don’t even want to talk about a scale of the energy status bar. It is one more element in the game interface. So, does PGI want the rookies to get even more confused than they were with ghost heat?
So, we would like to propose our (LHS) system that works according to the PRESENT game mechanic (GH) but without ghost heat and it doesn’t need any customization. Below you can download the Microsoft Excel file, where you can see the argumentation – why LH system will work.
Excel file link
The main idea of LH system is mech heating at set throttle. The heating level depends from the engine rating and the mech tonnage. You can see the exact examples of LH system working in excel file.
(we’ve considered PGI intention to reduce most cooldowns reduction and their Idea to limit the gauss rifles to 2 pieces and to make gauss fire without charging sequence. Therefore, we’ve added heat to the gauss rifles. LH system was created according to these PGI intentions).
LH system argumentation:
* What was the purpose of ED system by PGI?
- To limit the Alpha Strikes.
- To create the heat-penalty for more than 2 gauss rifles.
- To remove gauss charging sequence, to reduce its range, to slow down its cooldown and add the heating.
- To add the energy bar as a new element of the game mechanic and interface.
- To improve the gameplay, allow more playable builds and make it more new-player-friendly.
- In ED system the energy status bar is the same element of the ghost heat as in GH system, but there is a visual “timer” instead of the virtual 0.3 seconds. But where is the promised cancelling of the ghost heat?
- it slows down the battle part of the game mechanic
- it allows big Alpha Strikes
- it discourages big Alpha Strikes
- it makes the game process more varied (it is about a control speed; mixed builds become more actual)
- it will largely benefit mixed weapons
- to reduce the fatality of the mistakes
- for balance proceeding from a low game online, the present matchmaking and dis-balance of the players level
- a series of MW games has always been a simulator but not FPS game (First Person Shooter): so, the game mechanic needs more tactical way than the reflexes and sniping skills only
- At the moment, the matchmaking brings together +/- 2 tier teams. That is 1 tier can play with 3 tier. This is a big problem, because those teams win which have more high skilled players. And rookies are suffering from the twinks. LH system will slow down the game, and thereby it will stop “2 minutes matches”. This increases a sense of comfort for new and present players, because epic fast loose slash wins become impossible.
- In LH system LCT-1E with the speed 154 km (Engine 190) will have 14% heating at set throttle 100%. And AWF-Prime with the speed 48.6 km (Engine 300) will have 17% at set throttle. So, DPS will decrease at the movement. It means, that “push’s” become more tactical and well thought-out, than irrational as it is for now.
- this is a style for certain players
- because there are no reasons to forbid
- this this is a feature of MWO
- Alpha Strikes is a feature of MWO (even in the academy you can teach it), and there are certain players which play using Alpha Strikes only. If one forbids big Alpha Strikes, this will discourage the interested players.
- A lot of the stock mech’s in GH system at Alpha Strike have too much heat penalty in accordance with the damage. But the stock mech’s have an authentic (lore) origin. And new players, considering the economic MWO system, use the stock configurations for a long time, and they don’t have a comfort game because of the ghost heat system. This is one more factor of the game unfriendliness.
- for now, the game doesn’t forbid "big" Alpha Strikes, and it's the overkill
- GH system was created so that the Alpha Strike doesn’t become overkill. But for now, Alpha Strikers combine various weapons, proceeding from the penalties and range, but only the skilled players can use this affectively. So, Alpha Strike is still being the overkill, and the game became more hardcore.
- LH system punishes the Alpha Strikers, allowing them to shoot at full stop or while moving at low speed.
- due to considering the mech speed (speed control)
- increases variety of the relevant mech builds and their using
- For now, there are META builds for each variant of the mech’s. In fact, the game became monotonous. New LH system allows returning to the authentic mixed builds without loss of the quality in fight – that is, there won’t be the “unuseful” mech’s.
- The stock mech’s and mixed builds become more relevant and playable, because the heating at speed will reduce DPS and mobility for the Alpha Strike META build mech’s.
- LH system doesn’t need total rework of the game mechanic
- LH system is based on the present game mechanic, but calculation of the heat level is done proceeding from the additional stats (tonnage, engine, speed). LH system takes present game mechanic (GH), and it doesn’t need serious software customization. This allows avoiding the bugs and resources expenses for the developers. Moreover, a functioning of speed control is already implemented in the game options: “set throttle 10-100%”.
But, as we can see, LH system doesn’t solve all problems.
Heavy and Assaults mech’s with 5+ energy hardpoints can make overkill builds = 5+PPC, 5+LPL, 5+ERLL, 5+LL, receiving the smallest heating – this is the same problem as in the ED system. So, we can see the main point of the problem: these are the mech’s, which hardpoints and tonnage allow using (proceeding from the proper speed and weight) weapons with high range and damage in accordance with a nice cooling and often high Alpha Strike. In this case, these are the mech’s +65 tons with a lot of the energy hardpoints.
Example:
- TDR-5SS with 5ERLL or EBJ's with 5CERLL or KDK-1 with 6CLPL or BNC-3M with 6PPC and others.
This problem will exist always, and any of the proposed systems of the balance cannot resolve it, without “touching” other mech’s, which make a comfort game available for the players.
Hardpoint size is the only thing that can make a balanced game.
Examples:
* BEH = big energy hardpoints (erppc, ppc, erll, lpl, ll)
* BBH = big ballistic hardpoints (gauss, ac20, uac20, lb20x)
- based on stock mech builds
- or 1-2 BEH and 0 BBH for Lights, 2-3 BEH and 0-1 BBH for Mediums, 3-4 BEH and 1-2 BBH for Heavys, 4-5 BEH and 2-3 BBH for Assaults
- or whatever you want
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And for now, we’d like to offer our vision about what we can add to MWO with the present game mechanic (GH) for Alpha Strikers could not feel comfortably:
Helper for GH system – An increased tremor and shaking of crosshairs (same as with Jump Jets) and noise of HUD when the heating is critical:
- this corresponds to the lore of BT
- it corresponds to the previous series of MW games
- this corresponds to the video display proceeding from high heating of the video adapter
- it makes the game more immersive and atmospheric
- for now, turned on "override shutdown" doesn’t tax the players enough (a risk of the structure damage is not enough argument, because a nice heat control allows us to play without shut-down and with the minimal damage) that gives advantage high skilled players
- one can explain in the academy, what will happen, if you do “big” Alpha Strike (or overheat) thereby letting know the game mechanic begin from beginning
- If the critical heating is higher, the active parts of HUD are more distorted. This means that players, which play with the Alpha Strikes and high heating, will face a disadvantage and will have a hard time sniping.
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Creator of LH system: Mokou
Coordination and support: Rakshaz
P.S. Sorry for my English, it's not my native language.
Edited by Rakshaz, 05 September 2016 - 03:02 PM.