Quicksilver Kalasa, on 17 September 2016 - 04:27 PM, said:
It also included slowdown, I believe maxing out at 50% slowdown, but I'm not for sure on the numbers.
I honestly don't remember either, now that you mention it.
But movement penalties are very meaningful for limiting the viability of peek-and-poke gameplay. I guarantee you, if we put the TT system in, this will be the very first thing people complain about. Well, maybe not the first, but certainly up there.
The next, if we do the HUD penalties, would be about how you can't just sit back all day and "snipe" or lob LRMs all day.
I imagine this would be the action that allows LRMs to be made truly lethal without all the cheesiness they have now.