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When It Comes To Gauss Charge Mechanic Yay Or Nay, Why Not Listen To A Small Spanish Girl?


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#1 l33tworks

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Posted 16 September 2016 - 07:13 PM

Posted Image

Via the use of a "no charge up" module...?

That way people who like the mechanic can have it unchanged and the way it seems PGI prefers it to be, but also the people who absolutely hate it can also get what the prefer by making a few sacrifices.

The drawbacks to opting to use the no charge up gauss vs leaving it alone could be.

1. You have to give up a weapon module slot.
2. It CANNOT be also used in conjunction with the Gauss cool down module.
3. Velocity reduced by 500m/s.

#2 N0ni

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Posted 16 September 2016 - 07:17 PM

Another module to not buy or put GXP in. Yes.

#3 RestosIII

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Posted 16 September 2016 - 07:18 PM

I was fine with it until the velocity nerf. Lolno. I don't want it for medium range fighting, I want it for sniping. And sniping gets a lot harder once you turn this into a ballistic PPC.

#4 Davegt27

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Posted 16 September 2016 - 07:33 PM

we need more module slots

that is all

#5 RestosIII

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Posted 16 September 2016 - 07:34 PM

View PostDavegt27, on 16 September 2016 - 07:33 PM, said:

we need more module slots

that is all

We need modules to be equipment instead of no-weight magical bonuses.

#6 El Bandito

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Posted 16 September 2016 - 08:18 PM

OP is assuming that PGI can actually code that module in. Lol, I guess?

#7 Lyoto Machida

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Posted 16 September 2016 - 08:39 PM

I believe she's Mexican actually.

View PostEl Bandito, on 16 September 2016 - 08:18 PM, said:

OP is assuming that PGI can actually code that module in. Lol, I guess?


That's a big if there...

#8 Imperius

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Posted 16 September 2016 - 08:39 PM

No charge!

Putting charge on any weapon you consider a "sniper" weapon just goes to show you don't know what a sniper is.

#9 RestosIII

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Posted 16 September 2016 - 08:44 PM

View PostImperius, on 16 September 2016 - 08:39 PM, said:

No charge!

Putting charge on any weapon you consider a "sniper" weapon just goes to show you don't know what a sniper is.

It's like a man with a bolt-action rifle having to load his gun only after he's ready to fire, then take the bullet out if he doesn't decide to fire. It's hilariously bad.

#10 N0ni

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Posted 16 September 2016 - 08:45 PM



#11 Lyoto Machida

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Posted 16 September 2016 - 08:49 PM

Personally, I'm for keeping the charge but hell...maybe just remove it and the 2 at a time restriction. 4 Gauss DWs SHOULD be scary.

Or you could just implement sized hard points. Something that was suggested awhile back, if I recall correctly...

#12 xengk

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Posted 16 September 2016 - 10:24 PM

if insist on having both.
No charge = 5 damage. Oversized AC5
Full charge = 15 damage.

#13 Alistair Winter

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Posted 16 September 2016 - 11:23 PM

I'm not as emotionally invested in this anymore. Both alternatives have their merits.

On the one hand, it's kind of silly to have a sniper weapon with a game mechanic that makes sniping more difficult, as opposed to a game mechanic that makes brawling more difficult. Like others have said, you don't generally want a sniper rifle that requires loading each time you're thinking about pulling the trigger. But on the other hand, the charge-mechanic could be compared to a sniper holding his breath before squeezing the trigger. Snipers don't generally just squeeze off rounds willy-nilly. It's kind of a procedure to stabilize your aim, calm your breathing, hold your breath and then exhale. While mechs don't need to do this, I don't terribly mind a game mechanic that has the same spirit and effect.

#14 LordNothing

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Posted 17 September 2016 - 12:03 AM

id go doe a 2 stage charge. press once to charge the gun, once charged the gun is pretty much a bomb. its as if the thing has no hp so if something crits it it explodes no questions asked, it can also fire whenever you need it. if its not charged it is benign and harmless and will take crits until its hp are gone and wont take your torso off with it. you can still charge and fire in the old school way if you hold and release which is safer than running around with a fully charged gauss rifle all the time. also holding charge might also mean heat over time, especially if holding for more than one gun.

Edited by LordNothing, 17 September 2016 - 12:08 AM.


#15 zagibu

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Posted 17 September 2016 - 01:30 AM

Let's combine LordNothing's suggestion and xengk's suggestion.

Charge stays, but you can fire uncharged for less damage. The damage goes linearly from 5 at no charge to 15 at full charge.

You can hold charge indefinitely, but it will generate heat/draw power while doing so, and has the currently high chance of exploding on getting hit. Uncharged gauss rifles don't explode.

That would be the perfect gauss rifle in my opinion.

#16 The6thMessenger

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Posted 17 September 2016 - 01:36 AM

I would like it like this instead:

View PostThe6thMessenger, on 25 August 2016 - 10:19 PM, said:

Max Charge Damage: 20
Max Charge Max Range: 1980 m
Max Charge Min Range: 660 m
Max Charge Projectile Speed: 2000
Max Charge Energy-Consumption: 20
Max Charge Heat: 6.0
-----
Min Charge Damage 8
Min Charge Max Range: 720 m
Min Charge Min Range: 240 m
Min Charge Projectile Speed: 800
Min Charge Energy Consumption: 8
Min Charge Heat: 2.0

Now a remake of the Charge Sequence; this simply means that you can fire the weapon every 2.3875s but will deal minimum damage, and will have a short range, low damage and slow projectile speed. But not firing it for additional 6s would allow it to have the best range, damage, and fast projectile speed.

This way, the DPS is retained, though with higher damage potential and longer range for the patient sniper, and is capable for brawling if you like that, and it's still not a hindrance to be used in Alphas because it can be shot just as immediately. The charging sequence is still achieved, at a different way, yet you can still touch enemies at a distance with proper charging.

Now the increasing damage energy consumption and heat changes is also something to prevent this weapon from being use as it was before the August-23rd patch. Because the energy-consumption now becomes 40, and with 10 excess energy use, produces extra heat. Now with 8 heat/charge, it would produce a total 22 heat/shot with double-gauss. Compare that to the original 2 heat for double-gauss.

To put that into perspective, PPC heat is 10, ER-PPC heat is 15, Large Laser heat is 7, ER-Large Laser Heat is 8. AC2 heat is 1, and AC5 heat is 1.5.

Edited by The6thMessenger, 17 September 2016 - 01:38 AM.


#17 Random Carnage

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Posted 17 September 2016 - 01:45 AM

View Postxengk, on 16 September 2016 - 10:24 PM, said:

if insist on having both.
No charge = 5 damage. Oversized AC5
Full charge = 15 damage.

Just, no.

How exactly would an electromagnetic rail gun accelerate a round if it has no charge?

Either it is charged all the time by default which allows snap fire at the expense of exploding if critted, and requires x seconds to recharge after firing, or it is uncharged by default and can never explode unless within the active x seconds charge state immediately prior to firing.

Nothing else. Period.

Ideally we should be able to toggle between the two states at will.

**** artificial game mechanics for the sake of trying to compensate for bad design.

#18 Drunken Skull

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Posted 17 September 2016 - 01:51 PM

Do Gauss Rifles still explode when critted? That was supposed to be the negative side effect that balances the weapon. The charge-up mechanic is stupid considering the volatility of the weapon as it is supposed to be always charged... Sometimes I feel like a pack of monkeys are making these design decisions, not human beings...

#19 SamsungNinja

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Posted 17 September 2016 - 02:07 PM

View PostRestosIII, on 16 September 2016 - 08:44 PM, said:

It's like a man with a bolt-action rifle having to load his gun only after he's ready to fire, then take the bullet out if he doesn't decide to fire. It's hilariously bad.

A more apt analogy, but one that would run contrary to your point, would be that the charge-up is the sniper steadying his breath just prior to squeezing the trigger.

Full disclosure: I like the charge mechanic, and the above is how I think of it. When I'm at the range, I can't expect to hit a distance shot without taking a second to breathe before I squeeze one off.

That being said, these are giant robotic war machines, and they don't need to breathe to be accurate. So, if PGI ditches it, I'll adapt--just like I did when they introduced it.

#20 zagibu

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Posted 17 September 2016 - 02:23 PM

View PostRandom Carnage, on 17 September 2016 - 01:45 AM, said:

Just, no.

How exactly would an electromagnetic rail gun accelerate a round if it has no charge?


Maybe the reactor can output enough power to fire it with low velocity, but there are additional capacitors built into the weapon itself that can be charged before firing to eventually produce a stronger electromagnetic field and give the projectile more "oomph"?


View PostRandom Carnage, on 17 September 2016 - 01:45 AM, said:

Nothing else. Period.


Oh, sorry, didn't see that it's already settled for you. Oops.





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