kapusta11, on 20 September 2016 - 08:59 AM, said:
A) Ghost heat does its job, it adds diminishing returns for some heavy and assault mechs so that ligter ones have at least some reason to exist and it "has nothing to do with convergence or CoF or whatever", exactly what you want.
Ghost Heat means that a 'Mech which fires eight medium lasers at one time generates twice as much heat as a 'Mech which fires six medium and two large lasers instead. The second 'Mech deals more damage at better range for less heat than the first 'Mech. Conversely, a 'Mech which fires three(four) large lasers at once
also generates significantly more heat than the 6M/2L configuration, for significantly less overall damage. Unless, of course, you fire all your stuff in 0.51s intervals, at which point GHost Heat doesn't exist for you. Fire it at 0.49s intervals though, and
THE FIRES OF THE INFERNO CONSUME YOU.
Ghost Heat is
putrid. It does not contribute to gameplay, it is not interesting to play around in the 'MechLab, it is obtuse and difficult for new players to grasp, its system of penalties makes no sense, it does not make for any kind of tactical, in-match decision-making, and even on those small handful of builds
capable of breaching Ghost Heat limits, it is
literally a difference of 0.02s on whether your weapons fire is A.O.K. or whether YOU EXPLODE NOW FOREVER.
Why everyone is so fond of this system now is beyond me. Ghost Heat has needed to go since before it went in. Whether Energy Draw is a valid replacement or not I can't say, not with my inability to find PTS matches during those times when my arms let me play MWO, but anyone who says "Ghost Heat does its job" is pretty much invalidating their own opinion the moment they say it.
The only thing Ghost Heat accomplishes is showing everyone what bad design looks like.