

What's Up With All The Gen Rushing?
#1
Posted 05 August 2016 - 06:44 PM
Have all the good players went Clan this week?
#2
Posted 05 August 2016 - 07:27 PM
#3
Posted 06 August 2016 - 06:31 AM
feeWAIVER, on 05 August 2016 - 06:44 PM, said:
Have all the good players went Clan this week?
If attacking a base, isn't that the point? Should ask, have the battles been close? Are the swiners winning more often on attack?
Simply pointing out that with the territory being lost, what ever units are forming up for attacks to push back the assault appear to be in agreement to win back the wedges as quickly as possible.
And the truth be told, that is what most Clan units do, they rush/clear the generators then mop up. You could say that the swiners are going for a pyrrhic victory, winning the objective with costly results to their equipment and personnel while likely leaving more of the enemy standing. But then there is no R&R in any part of this game, no overall logistic issues/problems to resolve.
(the above comments are based on Steiner units winning most matches while generating a low C-Bill payout).
Edited by Tarl Cabot, 06 August 2016 - 06:40 AM.
#4
Posted 06 August 2016 - 03:29 PM
IS units rush gens and primarily ignore mechs.
Clan units get kill lead and then drop gens.
This is because IS boats take much greater punishment before dying, Clan boats simply cannot do gen rushes the same way.
#5
Posted 06 August 2016 - 04:38 PM
SmokeGuar, on 06 August 2016 - 03:29 PM, said:
IS units rush gens and primarily ignore mechs.
Clan units get kill lead and then drop gens.
This is because IS boats take much greater punishment before dying, Clan boats simply cannot do gen rushes the same way.
Thats just not true though. I almost play exclusively IS and a lot of defense and I can tell you that more than half of all clan groups gen rush atm. Its a valid tactic and if you do it fast with a good contract probably generates the most c-bills over the board (on a big group). I assume you just see more organized Steiner groups not intending to farm now.
But really everyone does that.
#6
Posted 07 August 2016 - 06:12 AM
CJF is getting better and better at stopping the gen rush every day tho.
Houses of the Inner Sphere, learn new tactics to avoid high sodium levels please. ;D
#7
Posted 07 August 2016 - 06:28 AM
#8
Posted 07 August 2016 - 09:11 AM
Lukoi Banacek, on 07 August 2016 - 06:28 AM, said:
It makes you look like a coward who doesn't want to fight good competition. It's amazing how ironic this community is. People cry about getting whipped by better teams, so rather than stepping up and working on their fighting skills, they cheese the objectives and ignore the fact that they are going to get sub 250k C-Bills when they ultimately lose to a team that can and wants to fight.
#9
Posted 07 August 2016 - 09:17 AM
#10
Posted 07 August 2016 - 09:20 AM
Drunk Canuck, on 07 August 2016 - 09:11 AM, said:
If the defending team cannot defend the gen with all the turrets and enclosures they deserve to lose. Game has to put tactics in somewhere besides deathballing and running in cooridors. This is called strategy when people use the objectives to accomplish the mission.
Again don't like it, defend your gens that already have turrets and enclosures for the lazy defenders. People want to to turn every game mode into skirmish when the community has quickplay, I will never understand.
Edited by zolop, 07 August 2016 - 09:25 AM.
#11
Posted 07 August 2016 - 09:28 AM
zolop, on 07 August 2016 - 09:20 AM, said:
If the defending team cannot defend the gen with all the turrets and enclosures they deserve to lose. Game has to put tactics in somewhere besides deathballing and running in cooridors. This is called strategy when people use the objectives to accomplish the mission.
Again don't like it, defend your gens that already have turrets and enclosures for the lazy defenders. People want to to turn every game mode into skirmish when the community has quickplay, I will never understand.
It isn't terribly hard for an organized 12 man to defend it, but even groups with a few pugs wind up having liabilities that make it even harder to properly defend against a gen rushing 12 man.
#12
Posted 07 August 2016 - 09:37 AM
Drunk Canuck, on 07 August 2016 - 09:28 AM, said:
Don't disagree with that, an unorganized team makes it difficult to defend, but that is not the games fault. We can blame the people for not using teamwork when the tools exist (VoIP, Battlegrid, Quick Calls, base defenses, enclosures, etc) when they lose or lose horribly..
Now being matched to a 12 man, against solos, or small groups is an entirely different story..
Edited by zolop, 07 August 2016 - 10:03 AM.
#13
Posted 07 August 2016 - 09:44 AM
Drunk Canuck, on 07 August 2016 - 09:11 AM, said:
Ever heard of the tactic: push objectives on attack, farm on counter attack?
I guess people are supposed to play the game YOUR way.
#14
Posted 07 August 2016 - 11:18 AM
Drunk Canuck, on 07 August 2016 - 09:11 AM, said:
It makes you look like a coward who doesn't want to fight good competition. It's amazing how ironic this community is. People cry about getting whipped by better teams, so rather than stepping up and working on their fighting skills, they cheese the objectives and ignore the fact that they are going to get sub 250k C-Bills when they ultimately lose to a team that can and wants to fight.
The match money is augmented by the 250k for the win. It's still a good amount of cash for playing the objective and quite frankly faster games trump 4 rounds of skirmish cbill wise.
#15
Posted 07 August 2016 - 11:19 AM
Drunk Canuck, on 07 August 2016 - 09:11 AM, said:
If thats all you see then your field of view is kindof limited. First of all those are objectives so the competition is actually about destroying or defending them - and not about who can kill more mechs.
Is it a bit too easy to destroy generators? I suppose so. It is however not impossible to defend them. And I could also respond by saying that 'people cry about getting owned by noobs who kill the generators instead of working on their leg-focus fire skills'.
I agree that it is annoying if you go into a game expecting to fight 30 minutes and then its only 12 minutes and the base is gone... but not much more annoying than getting stomped in any other scenario imo. The only real issue I see is people killing generators from far away such as the... exploit/bug/design-flaw on emerald taiga. Still blows my mind that PGI can not be bothered to prevent attackers from being able to take out generator 2 without even stepping into the base. And it is kindof pathetic that there's always a bunch of people exploiting that.
#17
Posted 07 August 2016 - 12:32 PM
Clanners got the best assault.
Clanners got the best medium.
Clanners got the best light.
Clanners complain that IS needs to focus on the objective.
Terrastras Rex, on 07 August 2016 - 06:12 AM, said:
CJF is getting better and better at stopping the gen rush every day tho.
Houses of the Inner Sphere, learn new tactics to avoid high sodium levels please. ;D
Said an unknown voice from the deep bottom of the leaderboard...
#18
Posted 07 August 2016 - 12:44 PM
Darth Hotz, on 07 August 2016 - 12:32 PM, said:
Lolz. I played a lot of FP solo before joining up with a crew. Numbers can lie. ;D
You're 12DG right? Maybe if you played FP with them more often you'd know who I am.. ;D
Or maybe you're a visual learner? Here's a picture that might help.

Edited by Terrastras Rex, 07 August 2016 - 12:55 PM.
#19
Posted 07 August 2016 - 12:56 PM
I'd call it a crutch.
#20
Posted 07 August 2016 - 01:02 PM
Terrastras Rex, on 07 August 2016 - 12:44 PM, said:
Lolz. I played a lot of FP solo before joining up with a crew. Numbers can lie. ;D
You're 12DG right? Maybe if you played FP with them more often you'd know who I am.. ;D
Or maybe you're a visual learner? Here's a picture that might help.

Thats perfect, because it shows what the problem is. In faction play you did good, in free play you are at the bottom of skill. 32336 with a K/D ratio of 0.55.
Means, when its pure clan vs IS, even a low skilled player like you can wipe out better players. This illustrates the problem of the current state of balance perfectly. Thank you.
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