Jump to content

Groups In Cw Dropping Without Pugs.

Gameplay

27 replies to this topic

#1 BattleBunny

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 541 posts
  • LocationWarren

Posted 20 September 2016 - 06:07 AM

During the event my unit finally got back into CW (or FP as it seems to be called for some reason now) after a long hiatus. At times we even got a 8-10 men group going which is rare for my small ish unit.

Because of the event, we met a lot of solo players or very small groups, not often another organized team. The results were quite one sided. The thought occured to me it might be a fun , and possible somewhat balanced, option to drop as a group without additional pugs.

So if we had a 9 men group, we just drop as a 9 men group (optional) and try and fight it with a few mechs short. The enemy team could get a bonus percentage to their cbills earned because there is less to shoot for them.

Its just a thought.

#2 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 20 September 2016 - 06:11 AM

Great idea, BattleBunny.

In this way, we could potentially provide the more balanced matchmaking that PGI never bothered to add to FP.

My unit would certainly be up for this also.

#3 Count Zero 74

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 733 posts

Posted 20 September 2016 - 06:13 AM

Dropping without Pugs? Nothing more like this:



aawwww....Posted Image

#4 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 20 September 2016 - 06:30 AM

Nice idea, until you meet a full (serious) 12-man... but then.... those 3 pugs are not what's going to be the deciding factor anyway.

Going to three mechs per dropdeck isn't going to cut it...

#5 BattleBunny

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 541 posts
  • LocationWarren

Posted 20 September 2016 - 06:34 AM

View PostThe Great Unwashed, on 20 September 2016 - 06:30 AM, said:

Nice idea, until you meet a full (serious) 12-man...


If ya beat them with 9 people, the taste of victory is that much sweeter though :)
and i've played CW for 3 evenings and never found a 12-men team....

Like I said, it should be an optional thing. Something the group leader can decide by clicking an option. Or someth similar.

#6 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 20 September 2016 - 06:48 AM

I'm all for it... at least I know when I shoot a friendly for not wearing Black & Yellow I know he deserved it Posted Image No need to type sorry...

Edited by The Great Unwashed, 20 September 2016 - 06:48 AM.


#7 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 20 September 2016 - 06:49 AM

BattleBunny(The results were quite one sided)

Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .

The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.

12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.

#8 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 20 September 2016 - 06:50 AM

I think it's a great idea if you make it an option the unit can choose if they want to, it would definitely improve the gameplay experience on both sides. Might improve the waiting too when those groups can drop as a complete team right away.

It would possibly increase waiting times for pugs and groups not confident enough to pick that option, it would also decrease the chances for pugs to drop alongside a strong group and learn from them. So it might create a sort of elitist environment in that sense.

On balance I see much stronger positives than negatives.



#9 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 20 September 2016 - 06:53 AM

Good idea, but say you get a disco, as its rather common. You're then another man down, people won't take that risk the majority of the time.

Better to have a PUG do 200dmg but provide 400 points of armour than nothing at all.

View PostCount Zero 74, on 20 September 2016 - 06:13 AM, said:

Dropping without Pugs? Nothing more like this:



aawwww....Posted Image


WTF indeed... Definitely the worst build I've ever seen in FP thus far... Just, wtf.

Edited by justcallme A S H, 20 September 2016 - 06:54 AM.


#10 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 20 September 2016 - 06:58 AM

One argument to not pit equally good players against each other was that a multitude of very weak teams could skew the balance of the planet and strong teams were too few to counteract that. However, as nearly on one plays FW anyway, that hardly seems to matter. Making the drop is a victory by itself these days. Team handicaps to lower numbers voluntarily is a nice solution and if you loose you can blame yourself.

Edited by The Great Unwashed, 20 September 2016 - 06:58 AM.


#11 Ssamout

    Member

  • PipPipPipPipPipPipPip
  • 643 posts
  • LocationPihalla

Posted 20 September 2016 - 07:00 AM

View PostKingCobra, on 20 September 2016 - 06:49 AM, said:

BattleBunny(The results were quite one sided)

Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .

The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.

12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.

LOL, so the big seal clubbers are still avoiding each other.. :D :D :D

But yeah, perhaps the goddamn wait times are still the real problem. And after that 20-30min wait you find out that the enemy consists mostly of potatoes. Couple of matches of mashed potatoes is enough to drive most of the good players away.
Really hard to play cw casually and have a tight match unless u drop solo.

It should have been gated from day 0.

#12 Tatula

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 683 posts
  • LocationSF Bay Area

Posted 20 September 2016 - 07:03 AM

Unless the PUGs were actively working against the team, why not just use them as canon fodder. Let them absorb some damage with the armor they're bringing. Better yet, use in game VOIP and direct them to work with your own team. Granted there will be new players with terrible builds, but there are also many very decent PUG players who, with a little direction, can make a contribution to your team.

#13 BattleBunny

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 541 posts
  • LocationWarren

Posted 20 September 2016 - 07:07 AM

View PostKingCobra, on 20 September 2016 - 06:49 AM, said:

BattleBunny(The results were quite one sided)

Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .

The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.

12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.


My post indicates I rather have a challenge. I would have loved to play against other big teams. We looked for them. We didnt find any. so no "pansy ***" here.

View PostAloha, on 20 September 2016 - 07:03 AM, said:

Unless the PUGs were actively working against the team, why not just use them as canon fodder. Let them absorb some damage with the armor they're bringing. Better yet, use in game VOIP and direct them to work with your own team. Granted there will be new players with terrible builds, but there are also many very decent PUG players who, with a little direction, can make a contribution to your team.


You are missing the point here. I dont have a problem with anybody dropping alongside my unit. When I drop in a small group I often try and communicate our intensions. No problems there.

I am saying it might be more fun and challenging to go into matches shorthanded. It gives the unorganized enemy team a better chance to get a win, and it provides a challenge for the organized team to work shorthanded.

#14 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 20 September 2016 - 08:52 AM

View PostKingCobra, on 20 September 2016 - 06:49 AM, said:

BattleBunny(The results were quite one sided)

Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .

The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.

12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.


No, the reason 12 man's don't fight other 12 man's is because the queue's are filled with anything but 12 man's. We don't dictate the queue's and we don't dictate who we get matched up against. You don't speak for other Units and you sure as hell don't speak for me who would love nothing more than to fight 12 man's game after game.

Edited by DarklightCA, 20 September 2016 - 08:54 AM.


#15 nagdamnit

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 106 posts

Posted 20 September 2016 - 09:23 AM

There are no real "big units" left so its all a bit pointless but for the past 12 months larger units have consistently gone on the attack, full well in the knowledge that it would lead to matches vs skittles. Attack queue is a lot harder than the defense queues.

#16 LeeNTien

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 126 posts
  • LocationScotland

Posted 20 September 2016 - 09:52 AM

Had fought various units on defence, looking exactly for that - organized unit-teams attacking.
BMMU, KCom, 228, B0, MS, TCAF, 12DG, SW0L - just to name a few units I know that either had defended planets or arranged team-on-team fights with other units when I played.
It had been a while back, though... I had stopped playing when waiting times for a drop became longer than drops themselves. No clue what's happening in CW now. =__=

Edited by LeeNTien, 20 September 2016 - 10:21 AM.


#17 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 834 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 20 September 2016 - 10:23 AM

View PostBattleBunny, on 20 September 2016 - 07:07 AM, said:


My post indicates I rather have a challenge. I would have loved to play against other big teams. We looked for them. We didnt find any. so no "pansy ***" here.


I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.

Oh, and Count, that video is hilarious.

Edited by Khalcruth, 20 September 2016 - 10:24 AM.


#18 BattleBunny

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 541 posts
  • LocationWarren

Posted 20 September 2016 - 10:32 AM

View PostKhalcruth, on 20 September 2016 - 10:23 AM, said:


I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.


Not sure what to tell you. We tried various queues. No luck. Maybe you are just a lucky man.

Edited by BattleBunny, 20 September 2016 - 10:38 AM.


#19 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 20 September 2016 - 10:54 AM

I really dig this idea. If other CW changes happened as well, like one queue, this could potentially increase the amount of matches played. There are some potential consequences of a exclusion system like this, but nothing you can fully prepare for or measure until it's implemented.

I'd definitely like this feature.

#20 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 20 September 2016 - 11:00 AM

View PostKhalcruth, on 20 September 2016 - 10:23 AM, said:


I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.

Oh, and Count, that video is hilarious.


I've hit both attack and defense lanes from various different factions both IS and Clan. I can manage to find a few 12 man's every now and again but 60%? Yea I don't buy that. What faction were you when you were getting this much 12 man activity?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users