

#1
Posted 20 September 2016 - 06:07 AM
Because of the event, we met a lot of solo players or very small groups, not often another organized team. The results were quite one sided. The thought occured to me it might be a fun , and possible somewhat balanced, option to drop as a group without additional pugs.
So if we had a 9 men group, we just drop as a 9 men group (optional) and try and fight it with a few mechs short. The enemy team could get a bonus percentage to their cbills earned because there is less to shoot for them.
Its just a thought.
#2
Posted 20 September 2016 - 06:11 AM
In this way, we could potentially provide the more balanced matchmaking that PGI never bothered to add to FP.
My unit would certainly be up for this also.
#3
Posted 20 September 2016 - 06:13 AM
aawwww....

#4
Posted 20 September 2016 - 06:30 AM
Going to three mechs per dropdeck isn't going to cut it...
#5
Posted 20 September 2016 - 06:34 AM
The Great Unwashed, on 20 September 2016 - 06:30 AM, said:
If ya beat them with 9 people, the taste of victory is that much sweeter though

and i've played CW for 3 evenings and never found a 12-men team....
Like I said, it should be an optional thing. Something the group leader can decide by clicking an option. Or someth similar.
#6
Posted 20 September 2016 - 06:48 AM

Edited by The Great Unwashed, 20 September 2016 - 06:48 AM.
#7
Posted 20 September 2016 - 06:49 AM
Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .
The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.
12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.
#8
Posted 20 September 2016 - 06:50 AM
It would possibly increase waiting times for pugs and groups not confident enough to pick that option, it would also decrease the chances for pugs to drop alongside a strong group and learn from them. So it might create a sort of elitist environment in that sense.
On balance I see much stronger positives than negatives.
#9
Posted 20 September 2016 - 06:53 AM
Better to have a PUG do 200dmg but provide 400 points of armour than nothing at all.
Count Zero 74, on 20 September 2016 - 06:13 AM, said:
aawwww....

WTF indeed... Definitely the worst build I've ever seen in FP thus far... Just, wtf.
Edited by justcallme A S H, 20 September 2016 - 06:54 AM.
#10
Posted 20 September 2016 - 06:58 AM
Edited by The Great Unwashed, 20 September 2016 - 06:58 AM.
#11
Posted 20 September 2016 - 07:00 AM
KingCobra, on 20 September 2016 - 06:49 AM, said:
Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .
The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.
12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.
LOL, so the big seal clubbers are still avoiding each other..



But yeah, perhaps the goddamn wait times are still the real problem. And after that 20-30min wait you find out that the enemy consists mostly of potatoes. Couple of matches of mashed potatoes is enough to drive most of the good players away.
Really hard to play cw casually and have a tight match unless u drop solo.
It should have been gated from day 0.
#12
Posted 20 September 2016 - 07:03 AM
#13
Posted 20 September 2016 - 07:07 AM
KingCobra, on 20 September 2016 - 06:49 AM, said:
Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .
The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.
12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.
My post indicates I rather have a challenge. I would have loved to play against other big teams. We looked for them. We didnt find any. so no "pansy ***" here.
Aloha, on 20 September 2016 - 07:03 AM, said:
You are missing the point here. I dont have a problem with anybody dropping alongside my unit. When I drop in a small group I often try and communicate our intensions. No problems there.
I am saying it might be more fun and challenging to go into matches shorthanded. It gives the unorganized enemy team a better chance to get a win, and it provides a challenge for the organized team to work shorthanded.
#14
Posted 20 September 2016 - 08:52 AM
KingCobra, on 20 September 2016 - 06:49 AM, said:
Russ and PGI screw up FP/CW/? long ago at its conception when they did not split the 12 man premade from pugs in a split mm queue .
The reason you never see 12 man teams Vs 12 man teams in FP/CW is there too pansy assss to play each other one has to lose so they prefer to seal club any new players wanting to even try FP/CW.
12 man premade are rather pathetic I know I played in one forever and got sick of the noob killing so I said lets just play other teams period and most left for other 12 man teams they could farm pugs/casuals like punks.
No, the reason 12 man's don't fight other 12 man's is because the queue's are filled with anything but 12 man's. We don't dictate the queue's and we don't dictate who we get matched up against. You don't speak for other Units and you sure as hell don't speak for me who would love nothing more than to fight 12 man's game after game.
Edited by DarklightCA, 20 September 2016 - 08:54 AM.
#15
Posted 20 September 2016 - 09:23 AM
#16
Posted 20 September 2016 - 09:52 AM
BMMU, KCom, 228, B0, MS, TCAF, 12DG, SW0L - just to name a few units I know that either had defended planets or arranged team-on-team fights with other units when I played.
It had been a while back, though... I had stopped playing when waiting times for a drop became longer than drops themselves. No clue what's happening in CW now. =__=
Edited by LeeNTien, 20 September 2016 - 10:21 AM.
#17
Posted 20 September 2016 - 10:23 AM
BattleBunny, on 20 September 2016 - 07:07 AM, said:
My post indicates I rather have a challenge. I would have loved to play against other big teams. We looked for them. We didnt find any. so no "pansy ***" here.
I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.
Oh, and Count, that video is hilarious.
Edited by Khalcruth, 20 September 2016 - 10:24 AM.
#18
Posted 20 September 2016 - 10:32 AM
Khalcruth, on 20 September 2016 - 10:23 AM, said:
I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.
Not sure what to tell you. We tried various queues. No luck. Maybe you are just a lucky man.
Edited by BattleBunny, 20 September 2016 - 10:38 AM.
#19
Posted 20 September 2016 - 10:54 AM
I'd definitely like this feature.
#20
Posted 20 September 2016 - 11:00 AM
Khalcruth, on 20 September 2016 - 10:23 AM, said:
I'd argue you're not trying very hard, then. Because I'd easily put it at 60% of the teams I dropped against the past week were 12 mans.
Oh, and Count, that video is hilarious.
I've hit both attack and defense lanes from various different factions both IS and Clan. I can manage to find a few 12 man's every now and again but 60%? Yea I don't buy that. What faction were you when you were getting this much 12 man activity?
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