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Hows Dat Dem Der Night Gyr


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#1 Jackal Noble

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Posted 20 September 2016 - 12:15 PM

I've got to know. I'm at work. Initial feedback on this thing por favor. Is it a glass cannon or mini assault like its supposed to be?

#2 RestosIII

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Posted 20 September 2016 - 12:17 PM

'pilots the Night Gyr C stock loadout for the first time'


It's a mini assault. I feel like I'm piloting a KDK-3 without being guilty about it. It's glorious.

#3 Col Jaime Wolf

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Posted 20 September 2016 - 12:18 PM

just playing around with builds atm. looks to be generally a sniper with lots of gauss and big guns.

has very little space to work with, but can still do dual gauss with 3 erml quite well. the jade kite looks like its literally made to use 2 erppcs and a gauss with a TC 5

disappointingly tho the quirks are tied to complete omni sets so playing mix and match wont get you that sweet 25% erppc velocity unless you use that whole set of omnipods.

plx pgi if your gonna do anything un bind those quirks so you can properly mix and match.

i think gauss with 2lpl and 4 erml is gonna be the go to build or something along those lines.

Edited by Col Jaime Wolf, 20 September 2016 - 12:19 PM.


#4 Jackal Noble

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Posted 20 September 2016 - 12:21 PM

That all started with the Viper...

Really wanna try and squeeze out 40-50% velocity with the c var and a tc

#5 Cold Darkness

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Posted 20 September 2016 - 12:25 PM

View PostCol Jaime Wolf, on 20 September 2016 - 12:18 PM, said:

just playing around with builds atm. looks to be generally a sniper with lots of gauss and big guns.

has very little space to work with, but can still do dual gauss with 3 erml quite well. the jade kite looks like its literally made to use 2 erppcs and a gauss with a TC 5

disappointingly tho the quirks are tied to complete omni sets so playing mix and match wont get you that sweet 25% erppc velocity unless you use that whole set of omnipods.

plx pgi if your gonna do anything un bind those quirks so you can properly mix and match.

i think gauss with 2lpl and 4 erml is gonna be the go to build or something along those lines.



the chassis does not need the quirks if you adjust hardpoints. the quirks are there to give you the option to keep the mech with stock omnipods, instead of building every variant the same way, like it is with every other omnimech safe for the viper, which uses the same system.

stop crying about it and be thankful to get more options without crippling yourself.

#6 Col Jaime Wolf

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Posted 20 September 2016 - 12:29 PM

also all the torso mounts are wicked high like a kodiak/battlemaster so you can definitely ride some ridges with this bad boy.

View PostCold Darkness, on 20 September 2016 - 12:25 PM, said:



the chassis does not need the quirks if you adjust hardpoints. the quirks are there to give you the option to keep the mech with stock omnipods, instead of building every variant the same way, like it is with every other omnimech safe for the viper, which uses the same system.

stop crying about it and be thankful to get more options without crippling yourself.


not complaining just noting that other omnis have quirks tied to the pods, here it would make sense as well because the arm pods already look balanced by some not having arm actuators but less hard points, so they should get those quirks, otherwise the left arm with 3 energy and actuators is better than the other energy arms in every way.

Edited by Col Jaime Wolf, 20 September 2016 - 12:39 PM.


#7 Jackal Noble

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Posted 20 September 2016 - 12:38 PM

I bet you are absolutely right about the Gauss, lpl, med laser being the go to, I have a feeling. Also, that's not complaining, per say, as it's more like an opinionated observation lol. I knew quirks were gonna be tied to omnipods, that doesn't make it less sucky. Whoever the genius IS cryhard that came up with that idea needs to be 23 v 1ed for about a month.
Anyways try to stay on topic and don't criticize other players for their opinion on a forum for expressing your opinion. More input!!!!!!!!!

Edited by JackalBeast, 20 September 2016 - 12:40 PM.


#8 Col Jaime Wolf

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Posted 20 September 2016 - 12:41 PM

jade kite with stock pods and TC 5 is an absolute beast of a sniper, your gauss (+30% velocity) and erppcs (+55% velocity) sync up perfectly even at 1+klick add jump jets, i think i just found Lords new favorite mech.

Edited by Col Jaime Wolf, 20 September 2016 - 12:54 PM.


#9 ScrapIron Prime

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Posted 20 September 2016 - 12:48 PM

-100 percent external heat transfer.... does this mean it can laser boat on Vitric and Terra Therma?

#10 0bsidion

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Posted 20 September 2016 - 12:54 PM

View PostScrapIron Prime, on 20 September 2016 - 12:48 PM, said:

-100 percent external heat transfer.... does this mean it can laser boat on Vitric and Terra Therma?

More or less, but it also means no benefits from cold maps either. So it's a trade off.

#11 Gas Guzzler

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Posted 20 September 2016 - 01:06 PM

View PostCol Jaime Wolf, on 20 September 2016 - 12:41 PM, said:

jade kite with stock pods and TC 5 is an absolute beast of a sniper, your gauss (+30% velocity) and erppcs (+55% velocity) sync up perfectly even at 1+klick add jump jets, i think i just found Lords new favorite mech.


That convergence though..

#12 Col Jaime Wolf

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Posted 20 September 2016 - 01:08 PM

View PostGas Guzzler, on 20 September 2016 - 01:06 PM, said:


That convergence though..


is not bad, especially at long range, id wager it beats out the timber snipe hands down from sheer velocity and the ability to pack in 4 jump jets. also, works well on hot maps unlike most dual erppc gauss snipes

#13 Gas Guzzler

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Posted 20 September 2016 - 01:17 PM

View PostCol Jaime Wolf, on 20 September 2016 - 01:08 PM, said:


is not bad, especially at long range, id wager it beats out the timber snipe hands down from sheer velocity and the ability to pack in 4 jump jets. also, works well on hot maps unlike most dual erppc gauss snipes


Why not just do dual gauss + 1 ER PPC on a different variant?

I don't know, Timber has the mobility advantage by a mile.

#14 Snuggles Time

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Posted 20 September 2016 - 01:17 PM

CT seems a little too squishy for 75 tons

#15 kapusta11

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Posted 20 September 2016 - 01:22 PM

View PostCol Jaime Wolf, on 20 September 2016 - 12:41 PM, said:

jade kite with stock pods and TC 5 is an absolute beast of a sniper, your gauss (+30% velocity) and erppcs (+55% velocity) sync up perfectly even at 1+klick add jump jets, i think i just found Lords new favorite mech.


Don't you end up with 2600m/s Gauss and 2000m/s ERPPCs? Wouldn't call it a perfect sync.

#16 Col Jaime Wolf

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Posted 20 September 2016 - 01:32 PM

View Postkapusta11, on 20 September 2016 - 01:22 PM, said:


Don't you end up with 2600m/s Gauss and 2000m/s ERPPCs? Wouldn't call it a perfect sync.


try it before you knock it all im saying. at 1+ klick it performs exceptionally

http://mwo.smurfy-ne...c6a1daefdd031c1

plx note smurphy needs correcting, there are upper arm actuators in jade kite that take up those 2 arm crits.

View PostGas Guzzler, on 20 September 2016 - 01:17 PM, said:


Why not just do dual gauss + 1 ER PPC on a different variant?

I don't know, Timber has the mobility advantage by a mile.


id say each has their own place

at closer ranges (sub 1000-800m) timber has the advantage with better ground speed (to reposition) and better energy mounts (A pod) for quick hill humping, but its going to have to rely on its ERPPCS more then gauss to not take damage.

at far ranges, or in a defensive fight where the enemy has to come to you (boreal cough) the night gyr holds the absolute advantage with much better weapon velocities (IE easier to hit targets way out there) and the ability to get into sniper hides the 1 JJ sniper timber S cant get to.

but i can tell you ive come out on top against every sniper timber ive encountered so far, that could just be player skill, however its probably because im hitting them at 1-1.5 klicks with ease while they have to account for travel time at such a distance.

Edited by Col Jaime Wolf, 20 September 2016 - 01:39 PM.


#17 Jack Spade Ward

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Posted 20 September 2016 - 01:53 PM

This mech wont give us much options... free tonnage is a problem

Overall, its not a good mech.... slow, slugish, heat problems (as any other clan mech) and people will use it as a sniper, and even there are alot better mechs as snipers...

I regret buying this one

#18 invernomuto

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Posted 20 September 2016 - 02:06 PM

View PostJack Spade Ward, on 20 September 2016 - 01:53 PM, said:

I regret buying this one


More comment like this please, I've already exceeded my monthly budget for MWO...

#19 Reality Dysfunction

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Posted 20 September 2016 - 02:33 PM

3rd match I saw one I managed a sweet 3xerppc headshot from my EBJ in Mining... at about 500/600m I think. It felt good lol... going to see if they have squishy heads or that was as much a fluke as I think it may have been.

#20 Rock Roller

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Posted 20 September 2016 - 02:35 PM

Only one match in at lunch. 4 UAC5 build. No masteries completed. Tundra map and bad team. Felt like a lower armored but hard hitting Battlemaster with JJ. I love my Timber but this thing has great hard points.





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