Maded by me just for fun, but usurprisingly effective.
From beginning there was 4x SPL no Artemis and +1 ton of each ammo (5+6 total)
But "it works".
So after amstering I do some minor changes.
The unexpected extra fun stuff is in effective rocketing of lights. Pulces and Artemis =)
Also you can place 2 flamers in right hand for burntrolling)))
KDK-4 (All Around Shredder)
1 2x MPL
2 2x ALRM 15 (main)
3 2x ERSL (for extra firepower)
4 2x AC10 (main)
2 UAC 10 and 2 ALRM 15 works not so bad together with good heatbalance (2 MPL for heating))))
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Kdk-4 Builds
Started by EvGaS, Sep 21 2016 07:11 AM
4 replies to this topic
#1
Posted 21 September 2016 - 07:11 AM
#2
Posted 21 September 2016 - 08:36 AM
Bah, lurms and no maxengine...
Buuhh Wendy Testerburger! Buuhh!
Buuhh Wendy Testerburger! Buuhh!
#3
Posted 21 September 2016 - 08:46 AM
Rayden Wolf, on 21 September 2016 - 08:36 AM, said:
Bah, lurms and no maxengine...
Buuhh Wendy Testerburger! Buuhh!
Buuhh Wendy Testerburger! Buuhh!
But it works. =)
750 DMG on Terra Therma - not so bad for combined mech with lurms.
Beside - max engine gives only 1,8 km/h for 3,5 additional tons in compare. Where is logic? Booo))
#5
Posted 21 September 2016 - 09:58 AM
justcallme A S H, on 21 September 2016 - 09:32 AM, said:
TRY ME
It is lots of fun, not overly hot. Just time a cLPL firing with Gauss and use the other cLPL shot if the target is still dumb enough to be looking at you.
It is lots of fun, not overly hot. Just time a cLPL firing with Gauss and use the other cLPL shot if the target is still dumb enough to be looking at you.
Yes, if that me playing on yellow-blue LRM Orion-VA with 3060 ammo (an old FP boat, still good in random games, can do many bad things before fast death). I like that running snipers, who discover that they can die faster otherwise )))
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