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Night Gyr A Little Too Fragile

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#21 Jackal Noble

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Posted 25 September 2016 - 10:30 AM

Don't you have an IS members only **** sucking convention to attend?

Second, I'm just gonna make the assumption that you don't own it and are just being a troll

Edited by JackalBeast, 25 September 2016 - 10:28 AM.


#22 Void Angel

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Posted 25 September 2016 - 10:41 AM

Many Clan 'mechs and builds are unforgiving before you get them skilled out and broken in. I thought I might have made a mistake when I first picked up my Ebon Jaguars; but once I got used to their quirks and unlocked their pilot skills, I was able to bring out their potential.

From the point of view of someone trying to kill the Night Gyr... they're not that squishy. But many of them do simply stare at you, trusting their superior firepower to win the fight - it's like all those people who complained that their Kodiaks were fragile. Sure, it's dying fast - but that's because you're playing a StareBear. When you don't move, people find it easy to shoot you. Similarly, the Night Gyr pilots who actually brawl well or rely on torso twisting are going to have a better time.

But that's a problem just now; because what does the stupid half of the player population do every time there's an event? They rack out the LRMs, pick their favorite long-range builds, vote Canyon Network every time, and get to camping. So you've got a humanoid chassis that's well-suited to brawling - and it's really hard right now to get your team into a straight fight.

Edited by Void Angel, 25 September 2016 - 10:46 AM.


#23 Jackal Noble

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Posted 25 September 2016 - 10:56 AM

I know I will find a way to make it work, especially considering that I paid money for it. I don't want a p2w button, not even close. It's not about staring or position, this mech may be humanoid in appearance but lacks the dexterity (horizontal movement on arms) of one, so you have no choice but to facetime it for a shot.
That said I can relate to you about the ebj as it was my first real mech I clicked with, but yeah it took some acclimating to that's for sure, with that big ol' snout lol.

#24 Kaptain

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Posted 25 September 2016 - 11:04 AM

They certainly don't feel easy to kill from my perspective.

#25 Void Angel

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Posted 25 September 2016 - 11:23 AM

View PostJackalBeast, on 25 September 2016 - 10:56 AM, said:

I know I will find a way to make it work, especially considering that I paid money for it. I don't want a p2w button, not even close. It's not about staring or position, this mech may be humanoid in appearance but lacks the dexterity (horizontal movement on arms) of one, so you have no choice but to facetime it for a shot.
That said I can relate to you about the ebj as it was my first real mech I clicked with, but yeah it took some acclimating to that's for sure, with that big ol' snout lol.

The Jade Kite is the only Night Gyr that lacks lower actuators, and other 'mechs have similar arm issues; the Centurion, for example, is still one of the hardest Mediums to kill if piloted properly - including the AH and Yen-Lo-Wangs which lack actuators. Additionally, many builds focus deliberately on torso weapons, sometimes even ignoring the arms to save weight on armor - and many players, myself included, will keep arm lock on as a default, because focused firepower is more important than quick arm response times.

The reason humanoid chassis are generally friendly to brawling is that they allow pilots to spread damage more easily. When I started piloting the Marauders, one of the things I had to get used to was not turning so far when spreading damage - because when I turned too far to the side, my huge, sail-like side torso would absorb all the damage, quickly costing my half my 'mech. I lasted longer by twisting rapidly side to side in both directions, spreading across all my torsos. My Atlas, on the other hand, tanks pretty well, and the Thunderbolt is phenomenal for damage spreading. Some ornithoid 'mechs spread damage well, but they're exceptions that prove the rule - like the Stormcrow, that bounces up and down so much that it spreads damage just by walking down the street.

So when Night Gyr pilots - as they often do - kit out their 'mechs like a miniature Kodiak-3 Starebear, they forgo the benefits of that humaniform chassis, particularly if they don't torso twist when they do get hit.

#26 Void Angel

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Posted 25 September 2016 - 11:38 AM

Just had two Night Gyrs try to stare down my Kodiak-3. One of them just charged me after dropping off a building in Mining Collective, and the other one dropped off to escape me - and then backed up carefully directly away from the building in the precise direction I was facing. I think he was hoping my CT was open, or something? He never breached my armor. This is the kind of thing I'm seeing from Night Gyr pilots. They expect to be the big bad in any engagement, because they're a 75-tonner with Clantech and a huge amount of pod weight - and they don't alter that behavior, even when faced with the most feared Battlemech currently in the game.

#27 Lightfoot

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Posted 25 September 2016 - 12:49 PM

The Ebon Jaguar is a beast, very tough for a Clan mech, fast, superior load-outs, I had no problem at all with it even brand new. I don't stare down my opponents, they find it very hard to even get a shot at me because I know the Night Gyr CT goes red from one group-fire. The only thing the Night Gyr has going for it is it carries more ballistics. It has no movement quirks and has a too small engine and 4 worthless hover jets so mastering it has little effect from the multipliers. I do just about have the NG-JK master level (all Elites), one more thing to go I think. The speed buff did nothing, it's just a little faster, 5.5 kph.

Anyway, as things stand I am going to master it and move on to a better mech. Like the Ebon Jaguar.

Also you can't protect the CT by torso-twisting except to one mech and only if you angle a perfect 90 degrees to it because the CT extends as far as the mech's arms. So the Night Gyr has the drawbacks of a humanoid mech and an elongated torso mech. I guess that's what I am getting hit with. Turning the torso 70 degrees still leaves a pretty easy shot at the CT. It's too much nerf. How did it get so tall and wide and yet be left unable to shield it's CT?

Edited by Lightfoot, 25 September 2016 - 02:24 PM.


#28 Dee Eight

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Posted 25 September 2016 - 03:02 PM

They compare well to black knights which are the same size, and also regularly run 300 rated engines, and also lack agility quirks.If you can make the black knight work in a brawl, you can do the same with a Night Gyr.

#29 Jackal Noble

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Posted 25 September 2016 - 04:17 PM

Except a black knight is a bit tougher

#30 Lightfoot

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Posted 25 September 2016 - 05:12 PM

View PostDee Eight, on 25 September 2016 - 03:02 PM, said:

They compare well to black knights which are the same size, and also regularly run 300 rated engines, and also lack agility quirks.If you can make the black knight work in a brawl, you can do the same with a Night Gyr.


No the Black Knight has a flat CT and you can protect it by torso twisting, the Night Gyr's CT really can't be protected, opponents have a clear shot at it to 65 degrees of turn I think and it's not fully guarded until the full 90 degrees of turn.

I think you could compare the Night Gyr to the Black Knight when it first came out, before they fixed it.

So I mastered the Night Gyr and I am done with it until it's fixed. Mastering it made no difference. Tired of being cored at 800 meters by anything aimed generally in it's direction.

#31 Kurbeks

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Posted 26 September 2016 - 03:40 AM

View PostJackalBeast, on 25 September 2016 - 10:30 AM, said:

Don't you have an IS members only **** sucking convention to attend?

Second, I'm just gonna make the assumption that you don't own it and are just being a troll



Ask PGi to add 50 armor to all components, -50% cooldown and heat gen on all weapons. Cause you are too nub to play Tier 1 mech.

TL:DR

MWO isn't P2W, buying mechpack doesnt give your rights to ask for mech to be invincible.

#32 Bluttrunken

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Posted 26 September 2016 - 09:29 AM

Dunno, I don't have much experience fighting against it but it definitely seems to big to me. At first I thought it's an assault. Should be a tad leaner and a tad smaller.

#33 tokumboh

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Posted 26 September 2016 - 10:59 AM

View PostKurbeks, on 26 September 2016 - 03:40 AM, said:



Ask PGi to add 50 armor to all components, -50% cooldown and heat gen on all weapons. Cause you are too nub to play Tier 1 mech.

TL:DR

MWO isn't P2W, buying mechpack doesnt give your rights to ask for mech to be invincible.


But 'I paid Money, I should win' is not the same as pay to win surelyPosted Image

In all fairness we have been spoilt with some very good mechs, reaping very good builds: KDK-3 is the standout but Warhammers and MADs also. I have not bought the Night Gyr, I seem to have run my US$1000000.00 allowance on MWO for the year but I am expecting the bushwhacker not to be meta also the huntsman and as the Phoenix hawk was not meta, but I expect them to be playable. Watching some of the Youtube videos the Gyr's are definitely playable, everything else is mileage may vary.

BTW I skipped the MAD thinking the sides torso would be too big but I ended up buying it because it was a great brawler similar to the CTP-0XP for example, I most probably sell one of Huntsman or the Bushwhacker since there'll be something for C bills which I'll like and overlooked.

Personally I think the purchasing of mechs with money could be hit and miss and I think it also is so dependent on playing style which is why sometimes these types of post by the OP feel like a whine.

Personally I'd prefer to have a subscription where I pay a yearly fee (be it monthly or all up front) and get all the mech that year and just play it will then take the guess work out of it all as I understand people are trying to get value for their money. Even better less new mechs and some better or newer content (Game modes that don't spiral into skirmish would be nice ) and less of the trying to balance the game for hundreth time too

I'd pay for that type of win Posted Image

Edited by tokumboh, 26 September 2016 - 11:02 AM.


#34 Jackal Noble

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Posted 26 September 2016 - 02:25 PM

View PostKurbeks, on 26 September 2016 - 03:40 AM, said:



Ask PGi to add 50 armor to all components, -50% cooldown and heat gen on all weapons. Cause you are too nub to play Tier 1 mech.

TL:DR

MWO isn't P2W, buying mechpack doesnt give your rights to ask for mech to be invincible.


Right, because saying its a bit fragile is the same as asking for mega quirks...SMH.
Read the title of the thread again there bud. It s a walking CT.

That said, I've had good matches in a few, as long as I am more careful than normal. I don't want a tier mech and could care less about meta. I field mostly clans but own a large number of IS mechs, yet don't own a timber wolf and may or may not pick it up sometime.
I just want to get in a mech and have an enjoyable game in these things.

#35 Digous

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Posted 26 September 2016 - 02:42 PM

i'm disappointed with the mech.

It is slow as assault mechs, but twist and general hitboxes are on the down side. It has tonage, but doesn't have that much room for weapons

Its like it has everything bad from heavies and assaults in one mech

Plus it doesn't shine when overheating like it supposed to =(

#36 Lightfoot

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Posted 26 September 2016 - 02:45 PM

I have an alter ego for Inner Sphere, but I don't post on the forums with that one. At heart I am a Merc, but I had already purchased the Clan mechs on this account and I knew which Inner Sphere mechs I wanted on the other. Just so you know there is no faction bias here. Cyclops had some problems, but I didn't think they were major and it carries almost the same load-out but runs it a lot cooler and is much tougher with a ST Engine.

This is really just me beta testing the Night Gyr. I like the Inner Sphere mechs better because they actually can take some damage with all the structure quirks and their LRMs work. Clan mechs seem to die too fast to be Battlemechs, so I am aware of that, but that also makes it easy to go too far with the modeling distortions to make one easier to kill than the others.

#37 Drunk Canuck

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Posted 26 September 2016 - 04:37 PM

I think it's biggest drawback is the CT hit boxes, particularly in the rear, are absurd. I have had my CT cored out in one shot and not an ounce of damage has hit a side torso even when twisting and rolling damage. The front CT is a bit big too, and I find I die more from front CT damage even when faced away from an enemy due to the protruding chest not being blocked by the arms. The way I see it, those are balancing mechanics, but I'd still take a TBR for the speed and flexibility in competitive play as well as FP any day when looking at it from a ton for ton value.

It is a lot easier to play once you get the elite skills on it though, trust me on that one. I felt it was sluggish and cumbersome when I first started dropping in them, but with enough patience and the right builds, they are pretty darn good once you level them. They remind me of playing a Victor with more firepower, but don't tank nearly as well due to the hit boxes. I found jump sniping and 2 Gauss + ER PPC or 4 MPL's was better for leveling it due to wanting to play a poking or poptart style due to it's slow twist rates early on.

#38 Lightfoot

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Posted 30 September 2016 - 08:00 PM

So, Mechtoberfest arrives, a KMDD contest and the Night Gyr is nowhere to be found. I have not seen one in any match so far so it's not the powerhouse it was expected to be. It's too fragile to take a few hits and it's not a laser-boat which is the top weapon in MWO.

The truth is always revealed by what comes out of Mechlab and on to the field.





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