

If There Were One Single Quirk (Or, Skill Tree Node) You Could Banish From Mwo Forever?
#1
Posted 21 February 2017 - 09:44 AM
Me?
BEAM DURATION.
Not only does it not make sense, but it's one of the worst abused quirks, currently. Grasshoppers, Battlemasters and Locusts are running around with ultralight Beamers, with near PPFLD effectiveness (If you feel that is an exaggeration, look up what the average human relfex time is)....often made even worse by ridiculous cooldowns or heat generation quirk coupling.
But it's the Beam Duration itself that makes so many of these Gundams "WTF".
Mind you, some weapons, need to have their duration adjusted as a whole still (Clan ERLLs, for instance), but IMO< that would be the single most "BaF" Quirk.
You?
(and yes, I fully expect certain meta luminaries to come in screaming profanities about me touching their metaboats in a bad spot)
#2
Posted 21 February 2017 - 09:48 AM
What if the skill tree nodes we will be getting each had a pro and a con? What if selecting a beam duration quirk came tied, hand in hand, with a heat generation penalty? After all, you are discharging the energy in a shorter space of time. If you wanted to neutralize that penalty, you take the heat generation quirk, but that, in turn, could have a range penalty. If you invested enough quirks to neutralize most of the penalties, you'd be short on points to spend on those nodes, meaning you would need to pick your poison for the advantage you wanted.
How nice would that be?
#3
Posted 21 February 2017 - 09:56 AM
That said, I do agree that beam duration is a horrid quirk. I will caveat that by saying that I think some of the lasers in question still burn for too long, though, namely the MedLas and both ER Larges.
#4
Posted 21 February 2017 - 09:57 AM
Tbh duration quirks do very little for the IS Pulse mechs you refer to, the gain is minimal and the duration is already so short its nearly PPFLD with no bonuses.
edit: I dont hate any quirks or bonuses.
Edited by Widowmaker1981, 21 February 2017 - 09:59 AM.
#5
Posted 21 February 2017 - 11:51 AM
#6
Posted 21 February 2017 - 11:55 AM
I don't dislike them, I dislike that they are SO much better than everything else that they are mandatory.
If both were gone I wouldn't mind.
Edited by Roughneck45, 21 February 2017 - 11:55 AM.
#7
Posted 21 February 2017 - 11:58 AM
kapusta11, on 21 February 2017 - 11:51 AM, said:
they were still an example of them being broken that are well known, and why duration quirks are stupid.
I'm sorry... if something is not currently being used, it can't be used as an example of a bad idea.... sorry but the 3 ERPPC THunderbolt is still a great posterchild for bad heat gen overquirking. I suppose I phrased the OP poorly, as some of those examples are indeed not currently running around the game,
Crap happens, I'll live, so will you. Now, do you actually have anything TOPICAL to add, or are you just here to be critical? (the latter, I'll assume)
#8
Posted 21 February 2017 - 11:59 AM
Yeonne Greene, on 21 February 2017 - 09:56 AM, said:
That said, I do agree that beam duration is a horrid quirk. I will caveat that by saying that I think some of the lasers in question still burn for too long, though, namely the MedLas and both ER Larges.
The LVT-1V for a while had -50% Beam duration, but it got axed after a few months.
I abused the living hell out of with LCT-1V too.
#9
Posted 21 February 2017 - 12:03 PM
#10
Posted 21 February 2017 - 12:07 PM
Saint Scarlett Johan, on 21 February 2017 - 11:59 AM, said:
The LVT-1V for a while had -50% Beam duration, but it got axed after a few months.
I abused the living hell out of with LCT-1V too.
I am aware, and the 1E and 1M had 25% for awhile, too, but OP was phrased with current tense.
That said, he already cleared it up. Personally, I think the MedLas needs a global 10% reduction in burn time, and all duration-reducing features need to git gone. Duration is so central to defining the role for the weapon that trying to balance around variable burn is a logistical nightmare. You basically have to make the weapon terrible in stock form so it isn't OP when skilled up.
#11
Posted 21 February 2017 - 12:12 PM
Yeonne Greene, on 21 February 2017 - 12:07 PM, said:
That said, he already cleared it up. Personally, I think the MedLas needs a global 10% reduction in burn time, and all duration-reducing features need to git gone. Duration is so central to defining the role for the weapon that trying to balance around variable burn is a logistical nightmare. You basically have to make the weapon terrible in stock form so it isn't OP when skilled up.
It's almost like they wanted the quirks to center around the stock loadouts, but then they made the quirks generic. And the quirks were %based too, which is even worse...
Like the BLR-1G... it has quirks to make the iML worth using on it. The BLR-2C? Nah bruh.... 5 iLPL all day boi....
#12
Posted 21 February 2017 - 12:14 PM
Until our balance overlord stops futzing around with really garbage global values, I can't agree with that assessment.
#13
Posted 21 February 2017 - 12:19 PM
Saint Scarlett Johan, on 21 February 2017 - 12:12 PM, said:
It's almost like they wanted the quirks to center around the stock loadouts, but then they made the quirks generic. And the quirks were %based too, which is even worse...
Like the BLR-1G... it has quirks to make the iML worth using on it. The BLR-2C? Nah bruh.... 5 iLPL all day boi....
Consider that the ERML is right around the corner as all but a foregone conclusion, too. Suddenly, it no longer majes sense for the BLR-2C to have even those quirks. That means the MedLas needs to be tuned as a better brawl-range support weapon so the ERML can fill in where the quirked ML currently sit as close-mid-range poke weapons.
#14
Posted 21 February 2017 - 12:22 PM
Edited by Ghogiel, 21 February 2017 - 12:23 PM.
#15
Posted 21 February 2017 - 12:26 PM
To be honest, some of the quirks are a little strange. I personally hate velocity quirks, especially on PPCs. PPCs should be fast period. If you were pretending that mechs were real and that some mechs, when designed specifically for a certain role/weapons system, may be able to fire them at a faster rate or dissipate the heat faster, it makes sense. It doesn't make much sense though for the projectiles to shoot faster tho.
Pick a speed that is good and make it law. Same with duration. Use your quirks for things like cooldown, heat dissipation and maybe ammo capacity.
#16
Posted 21 February 2017 - 12:27 PM
Edited by Yeonne Greene, 21 February 2017 - 12:28 PM.
#17
Posted 21 February 2017 - 12:28 PM
2nd place goes to jam chance, gauss charge-up, and spread quirks.
#18
Posted 21 February 2017 - 12:28 PM
Edited by nehebkau, 21 February 2017 - 12:33 PM.
#19
Posted 21 February 2017 - 12:31 PM
#20
Posted 21 February 2017 - 12:33 PM
Some quirks might be used on the wrong mech (i.e. ballistic quirks on a Whammer or K2), or used in the wrong quantities (too high or too low). But none of them are bad on their own merits.
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