

The Iv 4 - Worth Getting?
#21
Posted 03 October 2016 - 12:05 PM
For just a little more weight (and no JJs) you can go Cat K2 or Whammy6R, either of which would kick the crap out of an AC IV4, with or without quirks.
#22
Posted 03 October 2016 - 07:33 PM
I'm obstinately insisting on Quickdraw Mastery. Tonight I discovered that a 4G(C) can pack seven jump jets and still run two SRM4 and 4ML, plus near-max armor and enough motor to run 81 kph. Pretty fun stuff there. It's like a Wolverine with a little more staying power.
#23
Posted 03 October 2016 - 09:14 PM
If all you care about is that 3% performance differential, then read the reviews. If you still want something even after reading bad reviews, then ignore the reviews. Pretty simple imho.
#24
Posted 05 October 2016 - 05:37 PM
Jams can be a problem, but if you stagger the fire it's manageable and a complete blast to play.
#25
Posted 05 October 2016 - 06:01 PM
What crazy DPS.
The chassis as a whole is very fun, from what I hear. So even if the IV-FOUR gets nerfed hard, the 5K will still be good and the 4G and 4H decent.
Edited by Keshav Murali, 05 October 2016 - 06:02 PM.
#26
Posted 07 October 2016 - 03:41 AM
A 4G with seven jets jumps like a Phoenix Hawk. It's off the chain!
#27
Posted 07 October 2016 - 04:18 AM
XL280
2 ac5 + 5 tons of ammo
2 mlas
2 srm4+ artemis + 2 tons of ammo
no JJ's
definetly in need of a cooloing shot 9
it might not get 1k+ damage matches frequently but it can stay at range and get into the brawl quite easily and is succesfull in that.
900dmg on polar highlands as it first appeared.
last battle i just had on alpine facing 2 kodiaks head on with my team, taking most part of the damage of both still killing them. it is a nice bugger and the downsizing helped it. 731 damage,2 kmdd and 4 kills in the end.
the thing with this loadout is that you gotta know where to move and where not, as with most mechs that arent hardpoint favoured. and you definetly need to man up, it mainly works only the traditional way: soften up at range, going in close to max damage.
i just wish the ac placement would be better. half time one ac is constantly hitting walls >_>
#28
Posted 09 October 2016 - 04:09 AM
The arms are so low slung, my early experience with the IV-4 was shooting the ground a lot. But you get used to it. You can't hill-top with one like you can a Rifleman. You need to corner-peek or push like a mini-Mauler. I always link up with the assaults and support them. The IV-4 is well set up as an assault supporter.
#29
Posted 09 October 2016 - 04:57 AM
Mmmmmmm..... yes
Mech-Cellent!
#30
Posted 13 October 2016 - 05:22 PM
For me, the IV-4's virtues are the very things others think of as vices, viz. its B2/M2/E2 hardpoint mix. Right now I'm running 2xAC/5, 2xSRM4, and 2xMPL over an XL 245, nearly max armor, two extra heat sinks, two jets, 2 tons for the SRMs and 4 tons for the autocannon. Just came out of a brawl on Crimson Strait in the afternoon, a Domination match. I facetanked down one Warhammer, duoed a Warhawk, soloed a Crab-27B, and duoed a Bounty Hunter. Three kills, three assists, one KMDD, one solo kill, no team damage, 485 total damage and I was one of four survivors on the winning team-along with a Kodiak 3, one of two in my lance to make it til the end. I think it is by far the best Quickdraw, and my next favorite is the 4H-I can take an LRM5 for general harassment, along with the same loadout as my 4GC, but for two jets (the 4H can only take five). The 5K is by far my weakest QKD, weird but there you have it.
Edited by Chados, 13 October 2016 - 05:34 PM.
#31
Posted 13 October 2016 - 06:41 PM
#32
Posted 31 October 2016 - 04:58 AM

2 srm6:s and ac10,cooldown modules,max jump jets and xl280,so much fun.Very effective and tanky brawler.The resize truly does it wonders.It could use a 350 or higher engine cap because lol 100 kph "80 ton" srm-bomber.
#33
Posted 31 October 2016 - 05:17 AM
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